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#1 Sub-models/objects defined in .DAT, not .3DX

open
7
2009-07-27
2009-07-26
No

The reference manual, in the section called "Object Names", suggests and states that sub-models are defined in the .3DX files and that to find the number of sub-models for a model the .3DX file must be parsed. However, given the new information in the section called "Object and Sub-Object Data" where the 0x80 flag can be used to identify sub-objects, it is more likely that the game uses that information and could tolerate the .3DX file not using conditional magic values for all of the sub-objects defined in the .DAT file, i.e. the .DAT file defines the information and the .3DX file simply corresponds to that information.

The statement "Note that all of the models in the ??[M].3DX and ??MOB[M].3DX files must be read in order to determine the number of sub-models in each model." in the former section should be removed and testing should be performed to confirm that the game uses the .DAT file to determine the number of sub-objects and does not care if the .3DX file conforms.

Discussion

  • David O'Shea

    David O'Shea - 2009-07-26

    The section called "Case Study" in the section called "Campaign Destroyed Targets (.EXP) File" also suggests that the .3DX file defines the sub-objects and should also be updated.

     
  • David O'Shea

    David O'Shea - 2009-07-27
    • assigned_to: nobody --> doshea
     

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