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Stratigo Domingo / News: Recent posts

User's Guide now available

You can view the new User's Guide online here:
http://www.toccatagames.com/stratdom/

Posted by Ken Stevens 2009-07-05

Stratigo Domingo 1.2.5 Released

20090627
1.2.5
- changed air range colours to white = can reach, yellow = can reach with extra movement, light dark = will strand, dark dark = will strand with extra movement
- paint stranded air units black (they'll get un-painted once they can move again)
- automatically fuel air units in cities (e.g. units that are built while you're logged in)
- automatically refresh future tab when you click on it (removed update button)
- added "moves" column to future tab
- huge speed improvement: displaying air unit range is now 100 times faster (thanks snarrf for coding this hard stuff).
- right-click on map or attacking on map now always switches to sector tab
- don't flip to sector screen if we are on the unit tab (unless we right-click on map)
- removed "show destroyed units" option. Just trigger it when you go to battle tab.
- fixed a bug that was leaving destroyed units on the map when it auto-switched back to the sector tab
- fixed a bug that would mark an enemy city as empty if you couldn't reach it
- fixed a bug that let air units try to fly 21 sectors when they only had 20 moves (e.g. bombers)

Posted by Ken Stevens 2009-06-28

Stratigo Domingo 1.2.2 Released

20090612
1.2.2
- Optimized algorithm for determining plane range

20090612
1.2.1
- Added option to indicate damaged units (1 or 2 hp) with a red dot. Indicate wounded units (<70% hp) with yellow dot.
- On login, get player list and messages and include player city count deltas and new message count on News popup.
- Decide unit hops at the time the unit is moved rather than calculating it ahead of time.
- One click "Send World Map to Ally" button on Menu and Message Window.
- Added new stats tab that lists all opponents and the percentage you are dominating each (or they are dominating you).
- (Thanks to chapper) you can't refuel on ally carrier.
- When units gain move points, if it's in a city and we knew it's hp before, add appropriate hp to the unit.
- When units enter the move queue, grey them out so you know they are being moved
- Improved command list. It is now inverted which is intuitive. Also do not allow repeats for certain commands e.g. city list.
- Remember which sections of Unit tab are expanded / collapsed.
- Fixed a bug that wasn't always registering movement clicks on the map. (Side effect of this is it stores selected units on the Map tab now). Note this change might have unintended consequences for unit movement...
- Pull tanks up out of the "Guarding" section if they increased movement or are new.
- In your inbox and sent items, ignore all but the first world map message (that contains the default body of the one-click send WM to Ally msg).
- When on Battle tab, if you click on a sector on the map that has battle entries, highlight those entries
- (chapper) on Game Info page, indicate hours to build a bomber.
- On Game Info page, indicate which day the game is on.
- On the top of the News window, print the "Game Day" (Day 1 .. 10 of the game).... read more

Posted by Ken Stevens 2009-06-17

1.1.0 Released!

1.1.0
- display enemy units in cities with yellow icons
- display a circle with a slash over it on cities that are known to be empty
- Added a map toggle to display dead units as purple icons
- (requested by chapper) add user preference "pause when enemy unit revealed" that toggles whether command execution pauses when an enemy unit is revealed
- moved account.xml and stratigo_domingo.xml save files to a new subfolder called "stratdom"
- display distance to any selected coordinate (not just if unit is selected)
- hide distance and coords when mouse leaves map
- remember enemy unit hp between sessions and heal enemy units in cities based on the time since the unit was last seen
- heal unit hp in cities based on the time since the unit was last seen
- fixed a bug that was not clearing the Enemy Sector of the Sector tab when a unit was destroyed
- fixed a bug that wasn't updating mail recipient list when switching games
- changed Sent Items table to reverse chronological order
- (requested by strategicdomination.com) download and cache images from strategicdomination.com instead of including them with the client
- (requested by strategicdomination.com) shut down the client and send the user to the subscription page if they are not a premium subscriber... read more

Posted by Ken Stevens 2009-05-17

0.9.0 Released!

- Fixed layout so text is visible on screens with large fonts
- Re-organized windows and tabs

Posted by Ken Stevens 2009-04-24

0.8.5 Released

0.8.5
- Fixed a bug that was not selecting a city on the city tab if there was a unit in it
- Remember which games had which board sizes
- Fixed a bug that was not removing dead units from the unit tab (this is a hard bug for me to test since my units never die...)
- Automatically get a city list after capturing it so it's possible to build in the city right away

Posted by Ken Stevens 2009-04-18

0.8.4 Released

- Added support for different sized maps
- Added support for switching between multiple games
- Added Blast Radius info on bombers
- Reordered Units tab--put Navy ahead of Air
- Fixed a bug that halted orders when a tank captured a city
- Can now one-click a tank to an empty city and the tank will approach and capture
- Sped up command processing
- Fixed a bug that was refreshing the Sector unit list and the unit tab too often
- Reorganized Update window; moved "clear" button off to top menu (not happy with it there either--it's used so infrequently)
- Don't assume bombers are at full fuel if they are in a city

Posted by Ken Stevens 2009-04-15

0.8.3 Released

- Added a new "history" tab that records all actions and their results.
- Added support for non-subscribers.

Posted by Ken Stevens 2009-04-14

0.8 Released!

This is a significant version upgrade. I have decoupled the UI from the web conversation so users can queue up many commands in advance and then watch them all get performed in sequence.

Posted by Ken Stevens 2009-04-13

0.7.1 Released!

The download is still called stratdom-0.7.jnlp but when you run it it should now say 0.7.1 at the top. This fixes a bug that prevented users from being able to login the first time.

Posted by Ken Stevens 2009-04-06

0.7 Released!

Changes from 0.6 to 0.7:
- Added new "Player" button to get the player score list and who's logged on
- Fixed a bug that prevented tanks from being able to capture cities
- Changed unit tab to use columns so it's easier to read
- Rearranged table columns to make them consistent

Posted by Ken Stevens 2009-04-02

Stratigo Domingo 0.6 Released!

- Added ability to change what you are building in a city.
- calculate ETA for builds and moves based on last update time and time remaining. times in past are in [brackets].
- display % complete and ETA for unit being built on sector tab
- indicate on city tab whether city is a port
- when city is selected on city tab, select that sector on the sector tab
- when calculating air range, assume planes can NOT travel through empty cities
- fixed a number of bugs in the movement code. You should now be able to click anywhere you want to go and it will calculate the hops properly.
- auto-select last game on download window
- fixed tab order on login window
- If an enemy is sighted while moving, or if a hop doesn't end where expected, halt movement.

Posted by Ken Stevens 2009-04-01

Stratigo Domingo has entered open beta

Any player is now invited to try it out!

Posted by Ken Stevens 2009-03-30

Stratigo Domingo has entered closed beta

Stratigo Domingo is presently in CLOSED BETA by invitation only. If you are participating in the beta, please submit bugs and suggestions via the help forum located here: https://sourceforge.net/forum/forum.php?forum_id=931707.

Posted by Ken Stevens 2009-03-25
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