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From: SourceForge.net <no...@so...> - 2003-08-23 19:10:25
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Bugs item #791971, was opened at 2003-08-20 08:20 Message generated for change (Comment added) made by chrisdanford You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421366&aid=791971&group_id=37892 Category: In-Game Graphics Errors Group: None >Status: Closed >Resolution: Fixed Priority: 2 Submitted By: Ben Anderson (bashmaster) >Assigned to: Chris Danford (chrisdanford) Summary: Texture paths in model .txt's aren't converted Initial Comment: Currently, the model code takes texture paths literally; even on Linux, if it reads ".\foobar.png", it looks for ".\foobar.png", and on Linux, looking for ".\foobar.png" means looking for a file literally named ".\foobar.png" in the current directory. Which means we won't find "foobar.png" on Linux. This isn't very high priority because the character pack that has been floating around doesn't give paths for its textures, and I've adjusted the platform .txt's to not give paths, so the bug won't crop up until custom-made models start appearing. ---------------------------------------------------------------------- >Comment By: Chris Danford (chrisdanford) Date: 2003-08-23 12:10 Message: Logged In: YES user_id=182442 Fixed in CVS. Good catch. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421366&aid=791971&group_id=37892 |