From: Bogdan M. <dag...@gm...> - 2013-03-08 10:33:58
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I left a comment on the bug report, but nobody seems to have noticed, so I'll also mention it here. Bug report link: https://bugs.launchpad.net/stellarium/+bug/1131942 The splash image is not exactly "missing" - if you have luck, or a slow computer, you can catch it flashing briefly before it disappears. This lead me in the right direction with relatively little work (though I wasted some time in the debugger on a false lead due to my own stupidity). I've tracked the issue to the call of StelRendered::swapBuffers() in StelLoadingBar::draw(). If you comment out that line (around line #74 in StelLoadingBar.cpp), the splash is displayed normally. It doesn't seem to be driver related, as the code used an analogous function before the switch to the new rendering engine, and it worked OK. (Before, it was a call to StelPainter::swapBuffer() ). I would like to hear the comments of the author of the new engine, if he's following the list. If not, someone who has been in contact with him should forward this e-mail. Regards, Bogdan Marinov |