From: Fabien C. <fab...@go...> - 2009-12-22 21:54:05
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I have no clue what this one could be.. Maybe try to recompile from a clean svn.. Fabien On Tue, Dec 22, 2009 at 22:44, Barry Gerdes <bar...@ho...> wrote: > Hi Fab > > I still can't test it because of the previous compile problem. > > Linking CXX executable stellarium.exe > Info: resolving StelTranslator::globalTranslator by linking to > __imp___ZN14StelTranslator16globalTranslatorE (auto-import) > Info: resolving vtable for StelMainWindowby linking to > __imp___ZTV14StelMainWindow (auto-import) > Info: resolving StelLogger::logFile by linking to > __imp___ZN10StelLogger7logFileE (auto-import) > Info: resolving StelFileMgr::fileLocations by linking to > __imp___ZN11StelFileMgr13fileLocationsE (auto-import) > CMakeFiles/stellarium.dir/main.cpp.obj(.text+0x106a):main.cpp: variable > 'vtable for StelMainWindow' can't be auto-imported. Please read the > documentation for ld's --enable-auto-import for details. > CMakeFiles/stellarium.dir/main.cpp.obj(.text+0x1075):main.cpp: variable > 'vtable for StelMainWindow' can't be auto-imported. Please read the > documentation for ld's --enable-auto-import for details. > CMakeFiles/stellarium.dir/main.cpp.obj(.text+0x1788):main.cpp: variable > 'vtable for StelMainWindow' can't be auto-imported. Please read the > documentation for ld's --enable-auto-import for details. > CMakeFiles/stellarium.dir/main.cpp.obj(.text+0x178d):main.cpp: variable > 'vtable for StelMainWindow' can't be auto-imported. Please read the > documentation for ld's --enable-auto-import for details. > collect2: ld returned 1 exit status > make[2]: *** [src/stellarium.exe] Error 1 > make[1]: *** [src/CMakeFiles/stellarium.dir/all] Error 2 > make: *** [all] Error 2 > BUILD FAILED > > > > Barry Gerdes > Beaumont Hills Observatory > S 33' 41' 44" E 150' 56' 32" > > > >> From: fab...@go... >> Date: Tue, 22 Dec 2009 22:23:36 +0100 >> To: ste...@li... >> Subject: Re: [Stellarium-pubdevel] Move to Qt 4.6 >> >> OK, the problem with reversed text should now be fixed. The people >> with a card not supporting OpenGL 2 had the problem, so I just coded a >> workaround depending on which paint engine is used.. >> Fabien >> >> On Tue, Dec 22, 2009 at 17:47, Fabien Chéreau >> <fab...@go...> wrote: >> > I just committed a small change to StelPainter, could you tell me if >> > it fixed the problem with the reverted text? >> > Fab >> > >> > On Tue, Dec 22, 2009 at 12:54, Barry Gerdes <bar...@ho...> >> > wrote: >> >> Hi Fabien >> >> >> >> Before you force a change to Qt 4.6.0. There is the problem of the >> >> inverted >> >> text in Windows. Bogdan's trick to comment line 690 in stelpainter.cpp >> >> does >> >> not fix the problem. It just removes that section of the of the text >> >> and >> >> elsewhere that the step paints text. I am not familiar with the c++ >> >> language >> >> but I remember using a view window in Basic years ago the screen coords >> >> were >> >> inverted ie. the "y" coords were numbered from the bottom instead of >> >> the >> >> top. This is what is happening here. >> >> >> >> The other problem in the stellogger.cpp where I just removed the >> >> offending >> >> windows registry step does not necesssarily fix the problem. It just >> >> bypasses it. >> >> >> >> I don't think we are ready in windows to go to Qt4.6.0 yet. >> >> >> >> There is also the problem with the Ocular module in Windows It works on >> >> some >> >> computers and not others because sqlite is not found correctly and I >> >> can't >> >> find out why. I packaged my compile on this computer that does not load >> >> the >> >> ocular module correctly and installed it on the laptop where it then >> >> works >> >> correctly so it does not appear to be a stellarium problem! >> >> >> >> I tried to put Qt 4.6.0 on my Linux installation but ran into a major >> >> problem, not enough space in the partition to do the installation. This >> >> means starting from scratch with Linux on a larger partition. >> >> >> >> Barry Gerdes >> >> Beaumont Hills Observatory >> >> S 33' 41' 44" E 150' 56' 32" >> >> >> >> >> >> >> >>> From: fab...@go... >> >>> Date: Tue, 22 Dec 2009 11:57:20 +0100 >> >>> To: ste...@li... >> >>> Subject: [Stellarium-pubdevel] Move to Qt 4.6 >> >>> >> >>> As said before, I now changed the code to enforce use of Qt>=4.6.0. >> >>> This will allow to reduce the number of cases concerning management of >> >>> windows and openGL stuff at startup. >> >>> Fabien >> >>> >> >>> >> >>> >> >>> ------------------------------------------------------------------------------ >> >>> This SF.Net email is sponsored by the Verizon Developer Community >> >>> Take advantage of Verizon's best-in-class app development support >> >>> A streamlined, 14 day to market process makes app distribution fast >> >>> and >> >>> easy >> >>> Join now and get one step closer to millions of Verizon customers >> >>> http://p.sf.net/sfu/verizon-dev2dev >> >>> _______________________________________________ >> >>> Stellarium-pubdevel mailing list >> >>> Ste...@li... >> >>> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel >> >> >> >> ________________________________ >> >> Australia's #1 job site If It Exists, You'll Find it on SEEK >> >> >> >> ------------------------------------------------------------------------------ >> >> This SF.Net email is sponsored by the Verizon Developer Community >> >> Take advantage of Verizon's best-in-class app development support >> >> A streamlined, 14 day to market process makes app distribution fast and >> >> easy >> >> Join now and get one step closer to millions of Verizon customers >> >> http://p.sf.net/sfu/verizon-dev2dev >> >> _______________________________________________ >> >> Stellarium-pubdevel mailing list >> >> Ste...@li... >> >> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel >> >> >> >> >> > >> >> >> ------------------------------------------------------------------------------ >> This SF.Net email is sponsored by the Verizon Developer Community >> Take advantage of Verizon's best-in-class app development support >> A streamlined, 14 day to market process makes app distribution fast and >> easy >> Join now and get one step closer to millions of Verizon customers >> http://p.sf.net/sfu/verizon-dev2dev >> _______________________________________________ >> Stellarium-pubdevel mailing list >> Ste...@li... >> https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > > ________________________________ > Check out the latest features today Get more out of Hotmail > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Stellarium-pubdevel mailing list > Ste...@li... > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel > > |