Does anyone know of a way to partition the Celestial Sphere using the grid of a truncated icosahedron (the geometric pattern of a soccer ball)? It would be an interesting way to divide the night sky into 32 regions of nearly equal size (20 hexagons, 12 pentagons).
Ideally, the grid would be adjustable (click and drag) to experiment with orientations that preserve the constellations, in the same way this world map example preserves continental regions: http://s1.hubimg.com/u/2230748_f496.jpg
Is it possible to add such a feature to Stellarium?
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Does anyone know of a way to partition the Celestial Sphere using the grid of a truncated icosahedron (the geometric pattern of a soccer ball)? It would be an interesting way to divide the night sky into 32 regions of nearly equal size (20 hexagons, 12 pentagons).
Ideally, the grid would be adjustable (click and drag) to experiment with orientations that preserve the constellations, in the same way this world map example preserves continental regions: http://s1.hubimg.com/u/2230748_f496.jpg
Is it possible to add such a feature to Stellarium?
Apart from being an interesting curiosity, I don't see what purpose this serves,
and I strongly suspect it's non trivial to implement.
BugBear
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Does anyone know of a way to partition the Celestial Sphere using the grid of a truncated icosahedron (the geometric pattern of a soccer ball)? It would be an interesting way to divide the night sky into 32 regions of nearly equal size (20 hexagons, 12 pentagons).
Ideally, the grid would be adjustable (click and drag) to experiment with orientations that preserve the constellations, in the same way this world map example preserves continental regions: http://s1.hubimg.com/u/2230748_f496.jpg
Is it possible to add such a feature to Stellarium?
You might find your exploration can be done via mathmap, a
Gimp plugin, that (amongst other things) was used
for initial reaearch into the "Pannini" projection for wide angle panoramas
back in 2008.
Does anyone know of a way to partition the Celestial Sphere using the grid of a truncated icosahedron (the geometric pattern of a soccer ball)? It would be an interesting way to divide the night sky into 32 regions of nearly equal size (20 hexagons, 12 pentagons).
Ideally, the grid would be adjustable (click and drag) to experiment with orientations that preserve the constellations, in the same way this world map example preserves continental regions: http://s1.hubimg.com/u/2230748_f496.jpg
Is it possible to add such a feature to Stellarium?
patkyle1 wrote:
Apart from being an interesting curiosity, I don't see what purpose this serves,
and I strongly suspect it's non trivial to implement.
BugBear
patkyle1 wrote:
You might find your exploration can be done via mathmap, a
Gimp plugin, that (amongst other things) was used
for initial reaearch into the "Pannini" projection for wide angle panoramas
back in 2008.
https://www.complang.tuwien.ac.at/schani/mathmap/
https://groups.google.com/forum/#!topic/hugin-ptx/msxusjeijJk
BugBear