From: Dave <dg...@cs...> - 2004-03-20 22:37:49
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On Sat, 20 Mar 2004, Stephen Anthony wrote: > I've been hacking on the Stella sound code off and on for the past few > months, and I can't seem to get the sound working as well as it should > be. I've resigned myself to the fact that the best solution is to use > the sound code from the z26 emulator. Since both projects are under > the GPL, there should be no problems. > > Now, the problem is that the relevant code is written in x86 assembly > language, and Stella is (and will remain) in C++. I'm asking for help > in porting the following files from assembly to *any* high-level > language you want. Heck, you could even port it to pseudocode if you > want. Just so that I can see the algorithmic flow and write it in C++. > > The files are 'tiasnd.asm' and 'soundq.asm'. > > Any help is greatly appreciated, but you must be willing to put any code > you create under the GPL. And remember, the longer it takes me to get > the sound code working, the longer it will be before another release > (and it's already several months late as it is). I take it that you don't grok x86 assembly. I haven't done any x86 assembly for a while, but I'll see what I can do. BTW, according to my copy of Activision Anthology for GBA, a lot of the work was done with the help of the Stella Team. Precisely what was the work done and can any of it be redistributed? -- David Griffith dg...@cs... |