|
From: Thomas B. <bo...@bo...> - 2004-03-20 21:20:52
|
First, thanks for Stella, it's great stuff. Now, the problem: On a Debian Woody system running Linux 2.4.23, with sound working correctly for other applications, I find that both stella.x11 and stella.sdl have problems when sound support is turned on. Specifically, both of these will allow the game to function for a split second, then FREEZE for a second, then allow a bit more normal-speed movement, etc. stella.sdl (and possibly stella.x11, it's hard to be sure) produces some stuttery sound at these times. The presence or absence of -accurate makes no difference. I have tried both -sound oss (with stella.x11) and -sound sdl (with stella.sdl). If I specify -sound 0, games run at full speed and the CPU isn't working very hard according to top (it's a PIII). I have done a great deal of googling on the subject and haven't found any specifics, other than some warnings about KDE that don't apply to me (I am not running arts, in fact I'm not running KDE at all, I run stella as the only X client in the system). Help? Suggestions? Ideas? Thank you! P.S. I've put this into a little custom table which has four USB trackballs attached as game controllers. They are really cheap on EBay and I am (very, very slowly) creating custom games for the resulting party table. Today I hacked stella to support these as paddles one through four, which works really well for Warlords. If only I could get the sound, I would be a very happy man. Yes, I do plan to release my changes as a patch as the GPL requires. No, it is not the source of the sound problem -- with my changes completely #ifdeffed out the sound is still broken, and with sound turned off it's perfectly happy. -- Thomas Boutell Boutell.Com, Inc. http://www.boutell.com/ Sync my card with your PDA or address book: http://tocard.biz/a7oiljb6 |