From: Steve A. <ste...@us...> - 2009-03-12 16:04:23
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Update of /cvsroot/stella/stella/src/emucore In directory fdv4jf1.ch3.sourceforge.com:/tmp/cvs-serv21530/src/emucore Modified Files: Settings.cxx Log Message: Oops, I decided to comment out the gl_accel stuff for now, and not use SDL_GL_ACCELERATED_VISUAL at all. It doesn't make a difference for Nvidia and Intel, and only seems to break things for ATI. So better to forget about it for now. Index: Settings.cxx =================================================================== RCS file: /cvsroot/stella/stella/src/emucore/Settings.cxx,v retrieving revision 1.164 retrieving revision 1.165 diff -C2 -d -r1.164 -r1.165 *** Settings.cxx 12 Mar 2009 15:57:41 -0000 1.164 --- Settings.cxx 12 Mar 2009 16:04:08 -0000 1.165 *************** *** 47,51 **** setInternal("gl_vsync", "false"); setInternal("gl_texrect", "false"); ! setInternal("gl_accel", "true"); // Framebuffer-related options --- 47,51 ---- setInternal("gl_vsync", "false"); setInternal("gl_texrect", "false"); ! // setInternal("gl_accel", "true"); // Framebuffer-related options *************** *** 306,310 **** << " -gl_vsync <1|0> Enable synchronize to vertical blank interrupt\n" << " -gl_texrect <1|0> Enable GL_TEXTURE_RECTANGLE extension\n" ! << " -gl_accel <1|0> Enable SDL_GL_ACCELERATED_VISUAL\n" << endl #endif --- 306,310 ---- << " -gl_vsync <1|0> Enable synchronize to vertical blank interrupt\n" << " -gl_texrect <1|0> Enable GL_TEXTURE_RECTANGLE extension\n" ! // << " -gl_accel <1|0> Enable SDL_GL_ACCELERATED_VISUAL\n" << endl #endif |