feat: mob complexity reduction
A Rust Minecraft server built with performance and parity in mind
Status: Pre-Alpha
Brought to you by:
epicc
Originally created by: SpikeHD
Makes two changes:
With this, writing mobs should be slightly easier and more focused on the individual implementations!
Originally posted by: 4lve
Yea, functions like these are usually not in hot loops though so it should be fine
Originally posted by: 4lve
Being able to somehow get rid of all the boilerplate variant functions would be nice, maybe just like a sound_variant_registry getter function or something?
Originally posted by: coco875
there is tick who are affected by that so it's in a hot loop