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Steam Sync Adapter / News: Recent posts

Minor Bug fixes

After a half year of inactivity, i finally restarted the project. At this point i fixed a minor bug, that occured on devices with an other dpi than the default dpi. The application was not resized to the full screen space.

Next in list is to finally complete the profile viewer.

Posted by Julian Wampfler 2011-10-03

Project Progress

After a week of inactivity, i started to work on the profile viewer. in the final version it should show the complete public profile of the steam user.
I added also a status indicator to the contact. Its the same feature that skype is using to display the online state in contacts.
Because of the default offline message from steam (Last online: #hrs...), i changed the offline message to the last game played.... read more

Posted by Julian Wampfler 2011-04-14

Quick and Dirty Optimization

I'm trying to optimize the sync process. But i've not much time today. So i wrote a quick and dirty optimization...
A Cache is added to the NetworkUtilitites, which prevent the user to load an xml twice in a sync process...
Runtime for a sync with 15 Contacts is now at 81162ms instead of the 166496ms on my emulator

Posted by Julian Wampfler 2011-04-08

First runnable test version is available

The first runnable test version is available on sourceforge. This version is far away from the release. i'm trying to optimize the syncing process and figuring out how to set a time intervall for regular syncs...
Happy testing

Posted by Julian Wampfler 2011-04-07
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