From: <n...@ai...> - 2011-07-22 14:26:36
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Dear Qingyuan Zhang, Dear All, Darwin op seems to be less interesting than NAO. The model is simply a collection of boxes with reductions stages (via gears) with very limited amplitudes due to motors size. Hardware access (as it is fully open) is not really interesting. We have to plan to synthesize softwares, for a wide range of humanoid models, closed and opened without differences. Increasing the yaw angle max (for positive angles) on the current model that simulates NAO, is easy to do. The current version of the simulator is an old model of the NAO and this is different on new ones. With positive yaw angles, we could rotate around a fixed point in front of the NAO. Integrating different models of humanoid is also very interesting, but it needs much work. We have to avoid non realistic walks. Maybe, integrating new physical foot contact is an interesting issue, that allows to have different robots without much work. Surnatural walks are probably linked to the exploitation of a long time trial of the foot-ground contact model and modifying it could be interesting. It could also be an opportunity to test the robustness of walks, that is a central question for humanoid motions. FCPortugal said that we could increase the ball size, that is maybe a good and simple idea to promote real kicks during the game, promoting multi-player soccer in the same time. best regards Nicolas (L3M-SIM) |