From: leisland <lei...@16...> - 2011-05-09 13:19:18
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hi mahdi, there is no need to start from kick off mode! cheers! leisland At 2011-05-09 16:24:50,Mahdi <zig...@gm...> wrote: >Hi all, > > Strange behavior! So basically, to produce the goal miscount, one >should shoot the ball from the middle of the field in kick off mode >towards the bottom line of the field? Am I assuming correctly? > > >On 5/8/11, leisland <lei...@16...> wrote: >> Hi ritter liu and all: >> I have met the same problem, but I'm not sure if it is my installation >> problem or a server bug. >> >> my condition is like this: when I play a game, after the left team's >> shoot, the ball passed through the bottom line of right field, but what >> confused me was left team got a goal (i.e., before shooting, the score is 1 >> : 0, after that, the score is 2:0, actually it should be 1:0) ! >> >> leisland >> >> >> >> >> At 2011-05-08 17:08:01,"ritter liu" <rit...@gm...> wrote: >> Hi,all: >> After these days,does not anyone find that there is some problems with >> new simspark's goal count? >> >> >> Well,I find that in the new simspark,once the ball out of end line,the >> goal will be counted without doing corner kick or goal kick. >> >> >> Is there someone meet the same problems? >> >> >> Ps: I have found this problem for a long time,but I thought that maybe >> someone would put forward.But after these days,I just can't wait anymore. :P >> >> >> Best Regards, >> ritter liu >> >> >> >> >> >> 2011/5/2 Hedayat Vatankhah<hed...@gm...> >> >> Hi all! >> Mahdi told me that he was able to run the latest version of >> simspark/rcssserver3d under windows successfully. Apparently, I faced >> crashes since some of the pre-built libraries that I use were built with VC >> 2008 and they doesn't work with VC 2010. Therefore, I decided to try MinGW >> and finally I were able to create a working installer which will be released >> soon. :) >> >> Thanks, >> Hedayat >> >> Mahdi<zig...@gm...> wrote on 04/30/2011 2:10:00 AM +0450: >> >> >> Hi Hedayat >> >> Of course, I will do my best to create the windows binaries as soon >> as possible and I will consider your suggestion to analyse possible >> problems. Although competitions are using linux versions of simspark >> binaries, I personally think it is wise to compile a big project using >> different compilers to reduce number of possible errors. >> >> cheers >> >> On 4/29/11, Hedayat Vatankhah <hed...@gm...> wrote: >> >> Hi Mahdi and Drew, >> >> Yes, I forgot to mention that Mahdi has created Windows versions of the >> previous version of simspark/rcssserver3d; and they are available for >> download on the official place. >> >> I spent some time creating the Windows version, and fixed a few bugs in >> the middle. However, rcssserver3d still crashes immediately when run. >> I'm not expected to spend much more time debugging the issue, so I'll >> wait to see if Mahdi (or someone else) can find the issue. >> Mahdi, please try to create a working windows binary with regular ODE >> first. When succeeded, you might go with TBB version of ODE then. >> I wonder if the issue is caused by commits after rcssserver >> 0.6.4/simspark 0.2.1, or it is because of using a newer version of >> Visual Studio or something. Anyway, it looks like to be a bug in our >> code (but not for sure). >> >> Thanks, >> Hedayat >> >> /*Mahdi <zig...@gm...>*/ wrote on 04/29/2011 4:38:37 PM +0450: >> >> Hi Drew >> >> Installer packages were created for rcssserver3d 0.6.4 and simspark >> 0.2.1 release on windows, but they were not released right after the >> official release. With a bit of delay, they were released three months >> ago on sourceforge. The tbb version of ode used in this release makes >> compilation a bit harder, but that would not be a serious problem. >> Updated installer packages for windows will be up soon :) >> >> On 4/28/11, Hedayat Vatankhah <hed...@gm...> wrote: >> >> /*Drew Noakes <dre...@ya...>*/ wrote on 04/28/2011 5:35:02 PM >> +0450: >> >> Great news. I look forward to trying it out. >> >> I notice that there haven't been any binaries for Windows since 0.6.3. >> It'd be great to have these. In fact, the Windows version gets more >> downloads than the Linux versions on SourceForge (possibly because >> people get it via package managers on Linux?): >> >> http://sourceforge.net/projects/simspark/files/rcssserver3d/0.6.3/ >> Hi Drew, >> I'm working on the Windows version and (hopefully) it'll be released >> soon. >> >> Thanks, >> Hedayat >> >> >> Drew. >> >> ------------------------------------------------------------------------ >> *From:* Hedayat Vatankhah <hed...@gm...> >> *To:* Server3D ML <sse...@li...> >> *Cc:* Simspark Devel ML <sim...@li...> >> *Sent:* Wednesday, 27 April 2011, 7:41 >> *Subject:* [simspark-devel] SimSpark 0.2.2 and RCSSServer3D 0.6.5 are >> available now! >> >> Dear all, >> Finally, simspark 0.2.2 and rcssserver3d 0.6.5 are released! You can >> download them from [1]. These packages include a number of bug fixes and >> improvements since the pre-release versions. Most notably, simspark >> includes some bug fixes for log playback and a small fix in network >> communication. The latter can affect teams which spend too much time >> when thinking. Previously, such agents could slow down the simulator; >> but in this release such agents will lose some cycles if they don't >> receive simulator's messages on time. >> >> RCSSServer3D includes some changes too: thanks to the initial patch by >> Luis (FC Portugal), and the code to geometrically calculate where the >> ball has crossed the goal line by Mehdi (Zigorat/Halcyon), rcssserver3d >> should be able to count all goals correctly now. Hopefully, it should >> not miss any goals any longer (However, it seems that rcssmonitor might >> sometimes fail to update the goal count on the screen). Another patch >> was submitted by Mehdi (IIRC) from Nexus3D. With this change, when too >> much players are in touch with each other and the number of opponents in >> the group are more than the number of teammates of the last player to >> joint the group; a member of the opponent team is relocated outside the >> field instead of him. Thanks to all for their contribution. >> >> Like most simultaneous releases, please note that rcssserver3d 0.6.5 >> requires simspark 0.2.2 and will *not* work with previous versions of >> simspark. Therefore, you should install simspark 0.2.2 and then >> rcssserver3d 0.6.5. It is highly recommended to remove previous versions >> of simspark and rcssserver3d before installing the latest versions. >> Also, remove your ~/.simspark directory before running the latest >> version. Notice that, since simspark 0.2.2, spark.rb is copied to >> ~/.simspark in the first run, and ~/.simspark/spark.rb is used in >> subsequent runs. So, if you want to change anything in spark.rb you >> should apply it to ~/.simspark/spark.rb rather than what is installed >> along the simulator (It is highly recommended to limit our your changes >> to ~/.simspark anyway: e.g. if you want to modify rcssserver3d.rb, copy >> it to ~/.simspark and apply your changes there). >> >> More detailed release notes of rcssserver3d and simspark follows: >> >> SimSpark 0.2.2 >> ========= >> This release features many small enhancements which will benefit users. >> It contains many bug fixes and performance improvements, in addition to >> fixing some compilation issues. The behavior of ACC perceptor has been >> slightly >> changed, and the multi-threaded mode should work without any known bugs. >> Support for the camera sensor is improved too. More details are as >> follows: >> >> - ACC sensor provides raw data without any pre-processing >> -- You can apply the following filter to 'RawACC' value received from >> the >> simulator to get ACC value as what you'd receive in previous >> versions: >> ACC = 0.9 * ACC + (0.1) * RawACC >> - Using base64 encoding for camera perceptor >> - Fixed bugs in multi-threaded mode. >> - Compilation fixes >> - HingePerceptor can report torque >> - Better Performance >> - New timing system result in more cleaner code and prevent wasting >> CPU time >> - Do not block on sending data to clients. Previously, simulator would >> block on >> send() until it can send all data to clients. >> >> RCSSServer3D 0.6.5 >> ============ >> This release comes with a number of enhancements and some bug fixes. >> Most >> notably, the automated referee is improved to prevent many agents to >> collide >> with each other which is required for running games with more players. >> Also, to >> better suite the field for running 9 vs 9 games, the field size is >> increased >> and it is 21x14 now. There are some visual improvements and minor >> enhancements >> to improve the general experience with the simulator. Finally, >> simspark.rb is >> renamed to rcssserver3d.rb for more consistency. >> >> * New touch rules: >> The automated referee now enforces two new rules to better prevent >> crowding and >> a high number of collisions in 9 vs 9 games: >> - If an agent is in touch with more than 2 agents (including himself), >> and he >> wasn't in such a situation in the previous time step - which means he >> is the >> last to join the group - he is relocated outside of the field. >> However, if >> the number of opponents in the group are more than teammates, an >> unspecified >> opponent will be relocated instead. >> - If it is not clear which agent joined the group last, e.g. when 3 >> players >> were all separate at time t, but were all touching each other in time >> t + 1, >> an agent is chosen at random for relocation. >> >> * Other Enhancements: >> - Visual improvements in rcssmonitor3d: new field texture, colored team >> names >> and scores >> - Set different agent and monitor ports with --agent-port and >> --server-port >> - Bigger field size: 21x14 >> - Updated PDF documentation >> - Bug fixes, specially in the automated referee >> - New Trainer command (killsim) to terminate the simulator >> - Compilation fixes >> - Nao robots now sense visual information about field lines by default >> - Now you should change the value of enableRealTimeMode variable in >> rcssserver3d.rb if you want to turn off using real time mode >> >> Thanks to all MC members who contributed to this release, >> Hedayat Vatankhah >> RCSServer3D Maintenance Committee >> >> [1] http://sourceforge.net/projects/simspark/files >> >> ------------------------------------------------------------------------------ >> WhatsUp Gold - Download Free Network Management Software >> The most intuitive, comprehensive, and cost-effective network >> management toolset available today. Delivers lowest initial >> acquisition cost and overall TCO of any competing solution. >> http://p.sf.net/sfu/whatsupgold-sd >> _______________________________________________ >> Simspark Generic Physical MAS Simulator >> simspark-devel mailing list >> sim...@li...<mailto:sim...@li...>https://lists.sourceforge.net/lists/listinfo/simspark-devel >> >> ------------------------------------------------------------------------------ >> WhatsUp Gold - Download Free Network Management Software >> The most intuitive, comprehensive, and cost-effective network >> management toolset available today. Delivers lowest initial >> acquisition cost and overall TCO of any competing solution. >> http://p.sf.net/sfu/whatsupgold-sd >> _______________________________________________ >> Sserver-three-d mailing list >> Sse...@li... >> https://lists.sourceforge.net/lists/listinfo/sserver-three-d >> >> >> >> |