From: Peter S. <ps...@cs...> - 2009-05-29 21:50:02
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Sander, Thanks for your kind words about our paper, and also for noticing our misstatement. We will see if we can correct it in the printed version, and will otherwise make a note of it on our website. Best, Peter > Hello Peter (et al), > > Thank you for sharing this with us. The discussion on the different leagues > is interesting and the roles for the future for each league definitely > coincide with my own view. However, I would like to point out one small > point of error. In section 2.1, third paragraph it is stated: > > 'In the 2008 competitions (...) there was no actuator noise and no > restrictions on the magnitudes of torques > applicable to joint motors' > > The first point is true, however, the model of Nao that was used in 2008 > (and will be used in Graz) did have torque limits implemented, which are > based on the official specifications of the Nao available at that time. > > Good luck with the preparations for Graz and see you there. > > Cheers, > Sander > > > On Thu, May 7, 2009 at 12:28 PM, Peter Stone <ps...@cs...> wrote: > > > > > ** Apologies for duplicates ** > > > > Colleagues, > > > > I'd like to point your attention towards a paper that we will be > > publishing in this year's RoboCup Symposium proceedings regarding > > three of the Nao-based RoboCup platforms. I hope that those of you on > > these lists will find it interesting and that it may play a role in > > this year's technical discussions at RoboCup. > > > > The paper can be found at > > > > > > http://www.cs.utexas.edu/~pstone/Papers/bib2html/b2hd-LNAI09-kalyanakrishnan-2.html<http://www.cs.utexas.edu/%7Epstone/Papers/bib2html/b2hd-LNAI09-kalyanakrishnan-2.html> > > > > I'm including the title and abstract below. Feedback of any kind is > > most welcome. Meanwhile, I look forward to seeing many of you in Graz. > > > > Best Regards, > > Peter (for Shivaram, Todd, Michael, and Yinon) > > > > ============================== > > > > Three Humanoid Soccer Platforms: Comparison and Synthesis > > > > Shivaram Kalyanakrishnan, Todd Hester, Michael Quinlan, Yinon Bentor, > > and Peter Stone. In Proceedings of the RoboCup International > > Symposium 2009. > > > > In this article, we provide an overview of three humanoid soccer > > platforms currently in use at RoboCup: 3D simulation, the humanoid > > Standard Platform League (SPL), and the Webots-based simulator > > released with the SPL. Although these platforms trace different > > historical roots, today they share the same robot model, the Aldebaran > > Nao. Consequently, they face a similar set of challenges, primary > > among which is the need to develop reliable and robust bipedal > > locomotion. In this paper, we compare and contrast these platforms, > > drawing on the experiences of our team, UT Austin Villa, in developing > > agents for each of them. We identify specific roles for these three > > platforms in advancing the overarching goals of RoboCup. > > > > > > > > ------------------------------------------------------------------------------ > > The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your > > production scanning environment may not be a perfect world - but thanks to > > Kodak, there's a perfect scanner to get the job done! With the NEW KODAK > > i700 > > Series Scanner you'll get full speed at 300 dpi even with all image > > processing features enabled. http://p.sf.net/sfu/kodak-com > > _______________________________________________ > > Sserver-three-d mailing list > > Sse...@li... > > https://lists.sourceforge.net/lists/listinfo/sserver-three-d > > > > --0016e6de17a74d3fee046af881b2 > Content-Type: text/html; charset=ISO-8859-1 > Content-Transfer-Encoding: quoted-printable > > Hello Peter (et al),<br><br>Thank you for sharing this with us. The discuss= > ion on the different leagues is interesting and the roles for the future fo= > r each league definitely coincide with my own view. However, I would like t= > o point out one small point of error. In section 2.1, third paragraph it is= > stated:<br> > <br>'In the 2008 competitions (...) there was no actuator noise and no = > restrictions on the magnitudes of torques<br>applicable to joint motors'= > ;<br><br>The first point is true, however, the model of Nao that was used i= > n 2008 (and will be used in Graz) did have torque limits implemented, which= > are based on the official specifications of the Nao available at that time= > .<br> > <br>Good luck with the preparations for Graz and see you there.<br><br>Chee= > rs,<br>Sander<br><br><br><div class=3D"gmail_quote">On Thu, May 7, 2009 at = > 12:28 PM, Peter Stone <span dir=3D"ltr"><<a href=3D"mailto:pstone@cs.ute= > xas.edu">ps...@cs...</a>></span> wrote:<br> > <blockquote class=3D"gmail_quote" style=3D"border-left: 1px solid rgb(204, = > 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br> > ** Apologies for duplicates **<br> > <br> > Colleagues,<br> > <br> > I'd like to point your attention towards a paper that we will be<br> > publishing in this year's RoboCup Symposium proceedings regarding<br> > three of the Nao-based RoboCup platforms. =A0I hope that those of you on<br= > > > these lists will find it interesting and that it may play a role in<br> > this year's technical discussions at RoboCup.<br> > <br> > The paper can be found at<br> > <br> > =A0<a href=3D"http://www.cs.utexas.edu/%7Epstone/Papers/bib2html/b2hd-LNAI= > 09-kalyanakrishnan-2.html" target=3D"_blank">http://www.cs.utexas.edu/~psto= > ne/Papers/bib2html/b2hd-LNAI09-kalyanakrishnan-2.html</a><br> > <br> > I'm including the title and abstract below. =A0Feedback of any kind is<= > br> > most welcome. =A0Meanwhile, I look forward to seeing many of you in Graz.<b= > r> > <br> > Best Regards,<br> > =A0 =A0 Peter (for Shivaram, Todd, Michael, and Yinon)<br> > <br> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > =3D=3D=3D=3D=3D<br> > <br> > Three Humanoid Soccer Platforms: Comparison and Synthesis<br> > <br> > Shivaram Kalyanakrishnan, Todd Hester, Michael Quinlan, Yinon Bentor,<br> > and Peter Stone. =A0In Proceedings of the RoboCup International<br> > Symposium 2009.<br> > <br> > In this article, we provide an overview of three humanoid soccer<br> > platforms currently in use at RoboCup: 3D simulation, the humanoid<br> > Standard Platform League (SPL), and the Webots-based simulator<br> > released with the SPL. Although these platforms trace different<br> > historical roots, today they share the same robot model, the Aldebaran<br> > Nao. Consequently, they face a similar set of challenges, primary<br> > among which is the need to develop reliable and robust bipedal<br> > locomotion. In this paper, we compare and contrast these platforms,<br> > drawing on the experiences of our team, UT Austin Villa, in developing<br> > agents for each of them. We identify specific roles for these three<br> > platforms in advancing the overarching goals of RoboCup.<br> > <br> > <br> > ---------------------------------------------------------------------------= > ---<br> > The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your<br= > > > production scanning environment may not be a perfect world - but thanks to<= > br> > Kodak, there's a perfect scanner to get the job done! With the NEW KODA= > K i700<br> > Series Scanner you'll get full speed at 300 dpi even with all image<br> > processing features enabled. <a href=3D"http://p.sf.net/sfu/kodak-com" targ= > et=3D"_blank">http://p.sf.net/sfu/kodak-com</a><br> > _______________________________________________<br> > Sserver-three-d mailing list<br> > <a href=3D"mailto:Sse...@li...">Sserver-three-d@li= > sts.sourceforge.net</a><br> > <a href=3D"https://lists.sourceforge.net/lists/listinfo/sserver-three-d" ta= > rget=3D"_blank">https://lists.sourceforge.net/lists/listinfo/sserver-three-= > d</a><br> > </blockquote></div><br> > > --0016e6de17a74d3fee046af881b2-- |