Correct runtime top of drawn Zone.
Correct high score handling.
Fix editor end test.
Correct quit action in Editor.
Improve game input structure.
Correct input handling after playtest.
Correction for Input Handling after loading new map.
Correct Menu Input from previous change.
Improve Editor Input Handling
Lock cursor during property editing.
Restore input to property editing and improve appearance of property editor.
Clean up OpenGL stuff in the main thread.
Correct removal of Zone to avoid crash due to being flagged for initialisation after removal.
Correct so removing zone also removes its terrain from terrain processor.
Enable move and delete support in zone tool, and add icons.
Add Zone Tool for copying zones
Correct filename extensions form .xml to .json.
Improve World Editor input.
Correct JSON error in Editor.
Work on editor input.
Add ability to map mouse buttons to dicital inputs.
Remove debug output from editor project file.
Correct editor project file following previous incorrect commit.
Correct Lua quit function for use of JSON instead of XML.
Support for customisable editable inputs (in progress).
Restore desired Project save functionality for World Editor.
Don't hold module mutexs locked during module construction and destruction, only while doing vector modification (prevents freeze bug on recursive project destruction).
Correct Editor when started again.
Stop cursor and view movement in World Editor when accessing menu.
Remove debug output from previous commit.
Refactor Menu Items to use AssetClientManager.
Don't allowv multiple threads to access to module instance vectors (hopefully fixes occasional crashes when launching Main.isorealms).
Switch file format from XML (Apache Xerces-C++) to JSON (RapidJSON).
Restore controller support in World Editor.
Correct lift icons in World Editor toolbar.
Fix rendering and improve usability of Condition editor.
Correct crash that occurs when changing tool in the middle of drawing a terrain or lift.
Correct wall height for stepped diagonal sloped terrain.
Correct Condition to be correctly able to determine if it can be satisfied/unsatisfied (prevent infinite loop/unnecessary processing bug)
Correct infinite loop bug caused by Alien not being able to slide against ("hug") walls at the Zone edge (when traversing outside of its Zone).
Save World cache for user Projects.
Correct crash upon attempting to apply no Condition to a Terrain
Improve World Editor Toolbar
Improve Terrain Shaping keyboard input
Modify to initialise Project in a single phase.
Correct use of default theme
Correct save of Condition
Correct presentation of user mission name
Correct playback following configuration file format change.
Fix bug where starting game momentarily starts the previous mission if the most recently selected one hasn't quite finished loading yet (for real this time).
Remove Asset set() functions since they're not useful for anything.
Correct rendering of Throbber.
Remove Project debug messages.
Enable Editor Load Mission option.
Don't save unchanged parts of an included project (e.g. Project things, Module configuration, etc.).
Correct editor tools to reflect currently selected theme even when there are no Zones in the current World.
Correct concurrent modification issue in Spatial Container remove() function, which caused incorrect surface calculation on drawing Terrain objects.
Correct removal and destruction of Terrain objects.
Correct water terrain type icon and preview.
Correct termination of project testing.
Correct that WorldView is notified when a Zone is drawn.
Correct save of Alien Type resource.
Correct save of Top model resource.
Correct save order of Layout components.
Correct save of Layout resource.
Save asset literals.
Repair some more save functionality (mostly small things).
Repair save functionality for Spindizzy Assets.
Save Project Property local bindings.
Restore functionality to support saving of local bindings
Save bound actions.
Save assets bound to script and function arguments/variables
Repair save functionality for Project Properties and Script Actions
Use standard shape terrain for world editor toolbar icons
Correct menu display in Editor.
Correct terrain sizing restrictions
Correct dynamic texture updates in World Editor.
Enable terrain shape editing using keyboard
Commit missed change from previous commit
Partial restoration of World Editor functionality
Fix Project destruction so it doesn't crash in preparation for World Editor support
Successful Project Destruction
Progress and Developer Insights
Small patch to fix CMakeLists.txt for MSVC builds
I've closed this since this issue has been addressed in the 0.4 release, which now also supports Windows.
Add wrapper file for GL/GL.h
I've closed this since this issue has been addressed in the 0.4 release, which now also supports Windows.
Fix min/max implementation for MSVC
I've closed this since this issue has been addressed in the 0.4 release, which now also supports Windows.
Add "Explorer Mode" (no time limit and no scoring)
Add support for Resource Data Path according to the current project file (accounting for "Includes"), allowing "Terrain.cache" file to be shared between Hangworld project and Demo project, instead of requiring a duplicate file in a different location for the demo.
Correct some files for Linux build
Update to 0.4 Release
Boolean values are now directly editable from t...
Boolean values now shown in resource browser (n...
Setting initial value of primitive resource typ...
Timer locking for map overview.
Prevent crash when trying to assign a theme ele...