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From: Steve P. <sj...@gm...> - 2019-09-24 16:59:56
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sorry, I don't have any special insight on this. I think you have to solve the geometry problem for the intersection of a moving triangle and a moving particle. Steve On Mon, Jul 29, 2019 at 9:37 AM Анатолий Папулов <ana...@ma...> wrote: > Dear Steve, > > Thank you very much for your response. > How hard would it be to code by myself? Are there any tricky moments on > coding this? > I understand that it depends on my skills, but probably you have some > additional materials to get some insights on this. > > Best Wishes, > Anatolii > > On 29 Jul 2019, at 17:53, Steve Plimpton <sj...@gm...> wrote: > > The current model does as you say (removes particles if the moved surface > overlaps them). > It was designed for slowly moving surfaces where the flow will have plenty > of time > to requilibrate once the surface moves a small amount. Doing the model > you suggest is > possible. Namely, model a collision between a moving particle and a > moving surface and > reflect the particle off the moving surface. However it is more > complicated and would require > extra coding. No one has done it yet. > > Steve > > On Mon, Jul 29, 2019 at 8:50 AM Анатолий Папулов via sparta-users < > spa...@li...> wrote: > >> Hello everyone, >> >> I am using SPARTA to simulate free-molecular flow around some 3D >> geometries. Now, I tried to run the simulations for moving geometries >> (rotation around one axis) and observed the change in the flow due to this >> interaction. I found that a fraction of the particles was deleted (by >> overlapped surface) and the rest were reemitted with the thermal velocity >> of the surface. >> Is it possible to simulate the interaction of particles with moving parts >> without being removed in SPARTA? I think the task is pretty close to the >> simulation of the turbopump. >> >> Thank you >> >> - Anatolii >> >> _______________________________________________ >> sparta-users mailing list >> spa...@li... >> https://lists.sourceforge.net/lists/listinfo/sparta-users >> > > |