From: Ilya <vol...@zh...> - 2009-03-17 15:46:39
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Thank you for your advices, Andy. Now that I see all those difficulties with building and licensing I decided to reject that idea of mp3 support in sox. As I already told it's not crucial for my app although it would be an advantage. What is more, I believe that in most cases users will choose uncompressed or lossless audio because for the goals of the app quality matters. Anyway, thank you for advice. And maybe I'll ask you to test my program after I finish it, okay? Ilya Monday, March 16, 2009, 9:48:15 PM, you wrote: Dev> At the moment, I'm afraid I can't help you with "sox -d". I suspect that Dev> building SoX with a default audio device on Windows will not be so easy. Dev> Although it is something I would like to try some day just for the Dev> experience. It is possible that MingW does not support the Windows sound Dev> API, in which case, the build will have to be ported to MSVC. (This is just Dev> a guess.) My sound card came with software capable of playing only .aiff Dev> files. So when I want to listen on my computer, I use SoX to convert to Dev> .aiff. If you do decide to build with MingW, I can try to help if you run Dev> into trouble. Dev> As for licensing... I suspect that the restriction is in MAD and LAME, not Dev> SoX. Otherwise, there wouldn't be a problem distributing a SoX binary with Dev> mp3. This probably means you can't distribute your own mp3 codec Dev> application no matter where you host it. But check the Mad and LAME Dev> websites. Since they supply the library, they may also supply a simple app. Dev> If they do, and if you are willing to ask your users to do a separate Dev> download anyway, maybe this will suffice? Is it possible to use Ogg Vorbis Dev> as an mp3 alternative? Dev> Please don't take my word for this since I am not an expert -- I just wanted Dev> to make some suggestions. Dev> Hope this helps. Dev> andy Dev> ----- Original Message ----- Dev> From: "Ilya" <vol...@zh...> Dev> To: <sox...@li...> Dev> Sent: Monday, 16 March, 2009 05:57 Dev> Subject: Re: [SoX-users] Windows binaries with mp3 support >> Yes, I need sox not only for processing, but for playback also. >> But I hope your binary can execute >> sox somefile.wav -d >> Or not? >> Thanks for your suggestions, I'll try to compile it myself with mingw >> if you can't provide the binary. >> >> I have a question about licensing also. >> I'm developing a non-commercial application which uses sox for sound >> processing and playback. It's quite a disadvantage (though not >> critical) for my app that it doesn't support mp3. >> So the question is: if I break the license if I compile sox with mp3 >> support and include those binaries into my package? >> Or I must include it without mp3 support? >> In this case will I break any rules if I make mp3 supporting binaries >> available for download on a third-party website having nothing in >> common with sox? >> |