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From: Daniel S. <dse...@gm...> - 2002-10-02 22:21:15
|
Parmus, the SF logo must be linked to a certain URL. Read the details here: http://sourceforge.net/docman/display_doc.php?docid=790&group_id=1 and fix this, pls. Thx! Dany. |
From: Daniel S. <dse...@gm...> - 2002-10-02 15:49:18
|
> Also, what file size > should I be looking for? 500k? A meg? They should be smaller for now, within 500K, so we can get an idea about what it looks like. If need be, I suppose you can render it in higher resolutions, can you? |
From: Daniel S. <dse...@gm...> - 2002-10-02 15:47:30
|
Gee man, couldn't you find a more common archiver, like zip or rar, = instead of ace? I don't have ace, so pls be kind and send the file again in zip or = rar. Thx! ----- Original Message -----=20 From: Victor Vernescu=20 To: sow...@li...=20 Sent: Wednesday, October 02, 2002 9:30 AM Subject: [Sowar-devel] BoxEngine for Windows This is a windows compilable BoxEngine. \n Usage: \n boxengine "filename"=20 \n -- \n Some find delight in ale and wine, \n And some in girls with ankles fine, \n But my delight, yes always mine, \n Is to dance with Jak o' the Shadows. \n=20 --- Want your own free email @marihuana.ro, @organizer.ro, @ug.ro, @ora.ro = or at @irchat.ro? click here to sign up. |
From: Daniel S. <dse...@gm...> - 2002-10-02 15:42:36
|
> > This is a windows compilable BoxEngine. > > Usage: > > boxengine "filename" I kind'a prefer this small version :-). |
From: Tiberius D. <tib...@me...> - 2002-10-02 15:10:06
|
> enough with the boxengine, i thought you were going to comment on my > document structure. > Sorry, I'm also very busy here at work and forgot to comment ( I can hardly have time to reply to emails ) I will answer you in a few days, after I finish restructuring the team and finish configuring the news server. > ps. by the way, what compiler does the boxengine use? i got Quincy 99. and > what code is it in, c, c++, opengl or what? > It should compile using any C++ compiler ( I've compiled on GCC and Microsoft's, but also Borland should work fine ). I've atached an executable version. When you run open a console and write: BoxEngine < map1.txt BoxEngine < map2.txt etc. |
From: <Gam...@cs...> - 2002-10-02 14:52:19
|
enough with the boxengine, i thought you were going to comment on my document structure. ps. im going to be kinda busy this week since im in Civil Air Patrol and im the safty officer and one of the cadet busted his knee, so ill have to right a big long report on that and send it to the wing and give another copy to Capt. Clark and so on. ps. by the way, what compiler does the boxengine use? i got Quincy 99. and what code is it in, c, c++, opengl or what? regards, patricus |
From: Sorin B. <ps...@so...> - 2002-10-02 14:24:29
|
Hello Tiberius, Sorry, i did not see your message :( TD> This is not a good idea, because I can't run commands like TD> optimize < data/map.txt | BoxEngine | optimize >> data/map.txt TD> which read a map, optimize it, pass it to the BoxEngine, and when TD> it will be saved directly optimized. TD> Btw., Cosmin, when will you finish with that minor modifications that I have TD> sugested to you? TD> ------------------------------------------------------- TD> This sf.net email is sponsored by:ThinkGeek TD> Welcome to geek heaven. TD> http://thinkgeek.com/sf TD> _______________________________________________ TD> Sowar-devel mailing list TD> Sow...@li... TD> https://lists.sourceforge.net/lists/listinfo/sowar-devel -- Best regards, Sorin mailto:ps...@so... |
From: Sorin B. <ps...@so...> - 2002-10-02 14:18:19
|
Hello Tiberius, Yeah, OR modify the code such that it reads from a file given as a command line paramater .. as victor ann me did today at the highschool :) TD> Don't have a look in the code to see that it reads from the standard input! TD> You have to redirect the input from one of the maps in data directory. TD> ------------------------------------------------------- TD> This sf.net email is sponsored by:ThinkGeek TD> Welcome to geek heaven. TD> http://thinkgeek.com/sf TD> _______________________________________________ TD> Sowar-devel mailing list TD> Sow...@li... TD> https://lists.sourceforge.net/lists/listinfo/sowar-devel -- Best regards, Sorin mailto:ps...@so... |
From: Tiberius D. <tib...@me...> - 2002-10-02 14:07:40
|
>Regarding the logo I sent you, Tibi (may I call you Tibi?): I'm currently >putting together a few more images. What I had in mind for the images was >something like this: > > 1) Hoplites > 2) "SEEDS" > 3) Conquistadors > 4) "OF" > 5) A modern soldier (WWI or later) > 6) "WAR" > 7) A robot / mecha > 8) "SEEDS OF WAR" > Oh, this is a good idea, I like it! >Right now it's a matter of finding or creating a good image for the modern >soldier. Did you have a look on GamasutraExchange? I've atached few soldiers found there. >My thought was that one would be looking up at the monument, so no grass. I wanted to say some grass on the seed support. Also, you should add a texture to the seed >Let me know if there's any other graphics type stuff I can help out on (with >the following disclaimer: the more specific you are about what you want, >the more likely it is to turn out that way). > You will have a lot of work ( drawing graphics for website, drawing textures and models for the game etc. ) But for now just focus on the logo. Btw, what program do you use to draw the logo? |
From: Philip M. <twi...@gm...> - 2002-10-02 10:05:56
|
I'd like to be on the part of the team that works on the Box Engine. > WHY DOES IT TAKE YOU SO MUCH TIME TO DECIDE???!!! > I'm waiting answers from: > Philip > Marian > Sorin > Cosmin |
From: Tiberius D. <tib...@me...> - 2002-10-02 08:27:25
|
> This is a windows compilable BoxEngine. > Usage: > boxengine "filename" > This is not a good idea, because I can't run commands like optimize < data/map.txt | BoxEngine | optimize >> data/map.txt which read a map, optimize it, pass it to the BoxEngine, and when it will be saved directly optimized. Btw., Cosmin, when will you finish with that minor modifications that I have sugested to you? |
From: Victor V. <sti...@ma...> - 2002-10-02 07:50:38
|
This is a windows compilable BoxEngine.<br> \n Usage:<br> \n boxengine "filename" <br> \n --<br>\n Some find delight in ale and wine,<br> \n And some in girls with ankles fine,<Br> \n But my delight, yes always mine,<BR> \n Is to dance with Jak o' the Shadows.<br> \n <font face=verdana size=-1><b><br><br>---<br>Want your own free email @marihuana.ro, @organizer.ro, @ug.ro, @ora.ro or at @irchat.ro?<br> click <a href=http://www.marihuana.ro target=_blank>here</a> to sign up.<br></font> |
From: arnith <ar...@ms...> - 2002-10-02 07:44:21
|
Hello, Tiberius, Daniel and everyone else! My name is Dave, your graphician. I'm fascile with various traditional media and I can find my way around a 3D modeling program. I know just enough programming to break things, so you probably don't want me messing around with that stuff. But hey, I'm willing to learn if that's what's needed... Regarding the logo I sent you, Tibi (may I call you Tibi?): I'm currently putting together a few more images. What I had in mind for the images was something like this: 1) Hoplites 2) "SEEDS" 3) Conquistadors 4) "OF" 5) A modern soldier (WWI or later) 6) "WAR" 7) A robot / mecha 8) "SEEDS OF WAR" Right now it's a matter of finding or creating a good image for the modern soldier. My thought was that one would be looking up at the monument, so no grass. That can easily change, if you'd prefer. Also, what file size should I be looking for? 500k? A meg? Let me know if there's any other graphics type stuff I can help out on (with the following disclaimer: the more specific you are about what you want, the more likely it is to turn out that way). Thanks for the welcome, and I look forward to working on the project. -Dave |
From: Tiberius D. <tib...@me...> - 2002-10-02 06:25:59
|
WHY DOES IT TAKE YOU SO MUCH TIME TO DECIDE???!!! I'm waiting answers from: Philip Marian Sorin Cosmin |
From: Tiberius D. <tib...@me...> - 2002-10-02 06:04:21
|
> I have successfully compiled it with VS7 .NET, but for some reason, only >the console appears... :-\ > Don't have a look in the code to see that it reads from the standard input! You have to redirect the input from one of the maps in data directory. |
From: Philip M. <twi...@gm...> - 2002-10-01 19:43:32
|
it showed me nothing apart the console. As far as I know this is how glut works. It should have opened a opengl window .. but.. nothing... Same here. I'll take a look and see if i can spot the problem. |
From: Philip M. <twi...@gm...> - 2002-10-01 19:36:20
|
Hey, Could someone post the version of glut32.dll they're using? The one I have is giving me an error (the exe is linked to a missing export glut32.dll:__glutCreateWindowWithExit). > Hello Tiberius, > > I compiled it (VC++7.0).. compiled fine, build ok .. just a LOT > of conversion errors. Those should be corrected .. i think you > know how... |
From: Sorin B. <ps...@so...> - 2002-10-01 15:55:17
|
Hello Tiberius, I compiled it (VC++7.0).. compiled fine, build ok .. just a LOT of conversion errors. Those should be corrected .. i think you know how... WHen i started the pexecutable, and provided the glut32.dll :D it showed me nothing apart the console. As far as I know this is how glut works. It should have opened a opengl window .. but.. nothing... Tuesday, October 1, 2002, 3:27:30 PM, you wrote: >> So we should get a windows version soon. yippee. >> TD> Here it is! Please, compile it and say me if you still have problems. TD> Instruction to use it: TD> L - toggle lighting TD> E - toggle editing mode TD> Enter - serialize map to standard output TD> While in View mode: TD> UP/DOWN/LEFT/RIGHT/PG UP/PG DOWN - moving camera TD> A/Z/S/X/D/C - rotating piece TD> While in Edit mode: TD> Current box is shown green TD> TAB - change current box TD> UP/DOWN/LEFT/RIGHT/PG UP/PG DOWN - moving box TD> A/Z/S/X/D/C - resizing box TD> ` - change box rotation TD> 1/2/3/4/5/6 - change box type TD> DON'T FORGET! TD> ALL THE DEVELOPERS, I'M WAITING YOU TO DECIDE WHICH PART OF TD> THE TEAM YOU WANT! -- Best regards, Sorin mailto:ps...@so... |
From: Daniel S. <dse...@gm...> - 2002-10-01 15:37:30
|
I have successfully compiled it with VS7 .NET, but for some reason, only the console appears... :-\ ----- Original Message ----- From: "Tiberius DULUMAN" <tib...@me...> To: <sow...@li...> Sent: Tuesday, October 01, 2002 2:27 PM Subject: Re: [Sowar-devel] Attacking plan > > So we should get a windows version soon. yippee. > > > Here it is! Please, compile it and say me if you still have problems. > > Instruction to use it: > L - toggle lighting > E - toggle editing mode > Enter - serialize map to standard output > > While in View mode: > UP/DOWN/LEFT/RIGHT/PG UP/PG DOWN - moving camera > A/Z/S/X/D/C - rotating piece > > While in Edit mode: > Current box is shown green > TAB - change current box > UP/DOWN/LEFT/RIGHT/PG UP/PG DOWN - moving box > A/Z/S/X/D/C - resizing box > ` - change box rotation > 1/2/3/4/5/6 - change box type > > DON'T FORGET! > ALL THE DEVELOPERS, I'M WAITING YOU TO DECIDE WHICH PART OF > THE TEAM YOU WANT! > > > |
From: Daniel S. <dse...@gm...> - 2002-10-01 15:31:44
|
Hello Mr. Graphician! :-) How would you like us to call you? Dany. |
From: Tiberius D. <tib...@me...> - 2002-10-01 13:23:33
|
Welcome our new team member, the graphician. ( can you tell me one more time your SF id, please? ) Here is his work! My general opinion is that I like this logo. But you have to work a little more on it. Here are the points that I think you should insist: - there is no 'Seeds of War' in the logo maybe it should apear on one face of the seed or on the seed support - the texture of the seed support is not so nice; maybe it would be better a wall of bricks or stones ( eventually some grass on it ) you can download from http://www.gamasutra.com a program called 'Gamasutra Exchange' which is a virtual market of graphics ( textures, models etc. ) You can find there free textures which you can use; if you find textures that cost ( low costs like 1$ ) and you like them and want to use, anounce me, and I will contact the author to ask for permisions - there are only two pictures on the seed; try adding more: when a face of the seed is backside change the picture and when it cames front it will show the new picture - there is a strange effect when the seed changes the picture - adding a to the seed We thank you very much in helping us and welcome! PS: I had to shrink the image as it was too big for the list. |
From: Tiberius D. <tib...@me...> - 2002-10-01 13:06:35
|
Welcome our new team member, the graphician. ( can you tell me one more time your SF id, please? ) Here is his work! My general opinion is that I like this logo. But you have to work a little more on it. Here are the points that I think you should insist: - there is no 'Seeds of War' in the logo maybe it should apear on one face of the seed or on the seed support - the texture of the seed support is not so nice; maybe it would be better a wall of bricks or stones ( eventually some grass on it ) you can download from http://www.gamasutra.com a program called 'Gamasutra Exchange' which is a virtual market of graphics ( textures, models etc. ) You can find there free textures which you can use; if you find textures that cost ( low costs like 1$ ) and you like them and want to use, anounce me, and I will contact the author to ask for permisions - there are only two pictures on the seed; try adding more: when a face of the seed is backside change the picture and when it cames front it will show the new picture - there is a strange effect when the seed changes the picture - adding a to the seed We thank you very much in helping us and welcome! |
From: Tiberius D. <tib...@me...> - 2002-10-01 12:28:05
|
> So we should get a windows version soon. yippee. > Here it is! Please, compile it and say me if you still have problems. Instruction to use it: L - toggle lighting E - toggle editing mode Enter - serialize map to standard output While in View mode: UP/DOWN/LEFT/RIGHT/PG UP/PG DOWN - moving camera A/Z/S/X/D/C - rotating piece While in Edit mode: Current box is shown green TAB - change current box UP/DOWN/LEFT/RIGHT/PG UP/PG DOWN - moving box A/Z/S/X/D/C - resizing box ` - change box rotation 1/2/3/4/5/6 - change box type DON'T FORGET! ALL THE DEVELOPERS, I'M WAITING YOU TO DECIDE WHICH PART OF THE TEAM YOU WANT! |
From: Philip M. <twi...@gm...> - 2002-10-01 11:06:38
|
Tibi said: Tomorow I'll send the latest version, which will compile under Windows ( I could compile it under Windows, I also had some errors, but I solved them ) So we should get a windows version soon. yippee. And I still can't compile that stupid engine on Windows!!! CAn some = one make a Windows version of the project?=20 |
From: Victor V. <sti...@ma...> - 2002-10-01 07:16:10
|
<p> I'll work on the new engine, if it's alright with you. <p> And I still can't compile that stupid engine on Windows!!! CAn some one make a Windows version of the project? <font face=verdana size=-1><b><br><br>---<br>Want your own free email @marihuana.ro, @organizer.ro, @ug.ro, @ora.ro or at @irchat.ro?<br> click <a href=http://www.marihuana.ro target=_blank>here</a> to sign up.<br></font> |