[SoundComp-Develop] windows version fixed
Status: Pre-Alpha
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jssr67
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From: <js...@ya...> - 2010-01-18 18:00:57
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Miroslav Haida pointed out the uploaded windows version was broken (it was indeed), so I uploaded a new one that should be better, at least I hope. Again, thank you Miroslav... For some of you just asked what you can help in coding: does any one of you have any experience in lowlevel audio I/O programming for the realtime mode? I have done such stuff earlier on windows (3.1 and 95) looooong ago, but never on linux, mac, newer windows with low latency APIs. I assume all these platforms need their own code there, if you have any options to help out here, that would be great. Also, what would equally be useful for the middle future would be an option to stream out data or receive audio streams and process them (this also could be valuable in realtime operations). For this issue, we might even be able to avoid any platform dependency obstacles. I'm thinking of streaming ogg vorbis, FLAC or monkey's audio as all these are open, patent free formats, I think. I just hope that they do not consume too much computational power when encoding. If they do, streaming uncompressed audio could also be possible (to a small LAN with few clients, not to the whole world, for speed reasons...) if there exist a standard and clients for this. I must admit I have no experience at all in writing such stuff on any platform. These aren't necessarily the next steps as I am still struggling with the language definition (you'll find out when you look at "latest changes" in the wiki) - any help there is still most welcome as I think that is the next natural thing to be done before much further coding should take place. Jan __________________________________________________ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com |