Re: [Snowballz-general] Simple design proposal...
Status: Pre-Alpha
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From: dunk <du...@du...> - 2005-02-20 09:12:34
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> With that in mind, I decided to write out a design proposal for snowball > surprise. It's in the Wiki here: > http://snowballz.literati.org/SimpleDesignProposal sounds perfect to me > Will this design be the top game of the year? > Not a chance. > > Will this design go down in history as being highly innovative? > No way. > > Will this design attract thousands of players, and hold them for a long time? > Highly unlikely. > > Will this design be obtainable? > YES! > > > Being able to answer 'yes' to that last question is, IMHO, the most important. > I think we should stop even thinking about MMORPG, AI, innovative gameplay, > large frameworks, wind simulations, avalanching, drifting snow, animated 3d > eyes, (notice that I am hitting on myself as much as anyone,) even powerups, > fish, swimming, tobogganing, custom hats, or even teams. heheh, i wonder why i started on balazar bomber... > Let's just come up with a very simple goal, and reach it. Once there, we can > add a few extera features, should the gameplay need it. (multiple snowballs, > team play, capture the flag.) Then perhaps we can add a few frills. (Choose > your hat, maybe even animated eyes, etc.) Then, I propose that we work on > polishing it up. Make it so that it is a small, fun, highly polished game > that linux distributions might find worthy to place on their CD's... a game > that people do not perceive as being 'unfinished'... a game that makes us > proud to have our names on the credits. good email dunk |