Originally created by: cona...@yahoo.com
I dont know where I could post this, so I use the issues page even though it is not an issue. This is just to share an additional small capability with other users of S/UNEEK+DI.
For this testing purpose, my set-up was UNEEK+DI [r154] running SM4.3U with the choices of "Game debugging" On, "Debugger wait" Off, and "Hook type" OSSleepThread. And if you want to try here are the steps:
1. Patch the dip.c file (in folder DI of S/UNEEK package), and recompile the dimodule.elf
2. Put your cheat file (named "codes.gct") into the associated game folder of interest
3. Set those choices (you could try a different hook if you want)
4. Run the game from the disc channel
Link to the video:
http://www.youtube.com/watch?v=0rnpOAHreg4
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Originally posted by: urt...@gmail.com
If you fix your code (add IOS_Close) I could give you commit access if you want to.
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Originally posted by: cona...@yahoo.com
Many thanks for your feedback and for giving me the opportunity to add/commit this into the repository. I will definitely add IOS_Close( fc ) in the section of opening and reading the gct file. And should I also help doing the same thing for the section of opening and reading kenobiwii.bin file {i.e. IOS_Close ( fd )}? Just to be sure. Cheers.
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Originally posted by: urt...@gmail.com
I gave you commmit access, please keep my coding structure.
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Originally posted by: cona...@yahoo.com
This is the updated patch for [r168] that I will use to modify the file dip.c (in DI folder) which now uses the DVD instead of IOS functions for working with the codes file (otherwise sneek+di cannot open/read the codes file).
Related
Commit: [r168]