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TJ's ideas

2013-07-10
2013-07-10
  • TJ is awesome

    TJ is awesome - 2013-07-10

    either a gun or a spell or a power:

    Serpentine Sequestration
    upon hitting someone with this projectile, you have 1 second to select another area of the map to teleport that player to. Upon selection, the projectile waits for the rest of that 1 second and then draws a serpentine lightning bolt to that location with a varying velocity. Upon arrival, the player hit by the projectile is teleported to that location and takes some damage.

     
  • TJ is awesome

    TJ is awesome - 2013-07-10

    Guns:
    stun gun
    medigun - could work like team fortress 2. you have to click on someone and stay within a certain distance from them to keep healing them.

    Magic: Fireball, Waterball (heals)
    Earth Wall: pops up a small earth wall a few blocks high
    Haste: gives you and your surrounding teammates faster melee speed and move speed

    Grenades:
    regular grenade
    stun grenade: player can't move or shoot for some time
    smoke grenade: a small cloud of smoke erupts shielding the player's position.

    mobility:
    Teleport: pops you a few meters whichever direction you're facing
    flash jump: bumps the players velocity up and forward
    http://www.youtube.com/watch?v=C7cZzyCbdSs
    Double Jump: when in the air, canJump2 is unlocked. This is moderately difficult to make.

    Gameplay modes

    1. Team Deathmatch: both teams spawn on their respective sides of the map.
    2. Deathmatch: random spawning locations
    3. Tournament mode: slow firing sniper/pistol only; no magic besides venom ults.
    4. CAPTURE DAT SNAKE: capture the flag will be the coolest thing in the world. we need to design our maps based on previously successful maps from other 2d games. (soldat, maplestory, that one multiplayer 2d fighter that just game out recently that i forgot the name of)
     

    Last edit: TJ is awesome 2013-07-11

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