Serpentine Sequestration
upon hitting someone with this projectile, you have 1 second to select another area of the map to teleport that player to. Upon selection, the projectile waits for the rest of that 1 second and then draws a serpentine lightning bolt to that location with a varying velocity. Upon arrival, the player hit by the projectile is teleported to that location and takes some damage.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Guns:
stun gun
medigun - could work like team fortress 2. you have to click on someone and stay within a certain distance from them to keep healing them.
Magic: Fireball, Waterball (heals)
Earth Wall: pops up a small earth wall a few blocks high
Haste: gives you and your surrounding teammates faster melee speed and move speed
Grenades:
regular grenade
stun grenade: player can't move or shoot for some time
smoke grenade: a small cloud of smoke erupts shielding the player's position.
mobility:
Teleport: pops you a few meters whichever direction you're facing
flash jump: bumps the players velocity up and forward http://www.youtube.com/watch?v=C7cZzyCbdSs
Double Jump: when in the air, canJump2 is unlocked. This is moderately difficult to make.
Gameplay modes
Team Deathmatch: both teams spawn on their respective sides of the map.
CAPTURE DAT SNAKE: capture the flag will be the coolest thing in the world. we need to design our maps based on previously successful maps from other 2d games. (soldat, maplestory, that one multiplayer 2d fighter that just game out recently that i forgot the name of)
Last edit: TJ is awesome 2013-07-11
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
either a gun or a spell or a power:
Serpentine Sequestration
upon hitting someone with this projectile, you have 1 second to select another area of the map to teleport that player to. Upon selection, the projectile waits for the rest of that 1 second and then draws a serpentine lightning bolt to that location with a varying velocity. Upon arrival, the player hit by the projectile is teleported to that location and takes some damage.
Guns:
stun gun
medigun - could work like team fortress 2. you have to click on someone and stay within a certain distance from them to keep healing them.
Magic: Fireball, Waterball (heals)
Earth Wall: pops up a small earth wall a few blocks high
Haste: gives you and your surrounding teammates faster melee speed and move speed
Grenades:
regular grenade
stun grenade: player can't move or shoot for some time
smoke grenade: a small cloud of smoke erupts shielding the player's position.
mobility:
Teleport: pops you a few meters whichever direction you're facing
flash jump: bumps the players velocity up and forward
http://www.youtube.com/watch?v=C7cZzyCbdSs
Double Jump: when in the air, canJump2 is unlocked. This is moderately difficult to make.
Gameplay modes
Last edit: TJ is awesome 2013-07-11