I've put a fix for this into CVS. Please give it a try on
various browsers. There was a bit of kludginess required,
since stop() dosen't work if a thread is waiting on a
network socket.
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Networking is started and stopped correctly, but the player
list gets all jacked. Probably just need to add some code to
stop() and move some other code from init() to start().
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
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This bug makes it a little harder to reconnect to the
server, since one has to close the browser to force a
disconnect.
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I've put a fix for this into CVS. Please give it a try on
various browsers. There was a bit of kludginess required,
since stop() dosen't work if a thread is waiting on a
network socket.
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is this one fixed yet guys?
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Yes and no.
Networking is started and stopped correctly, but the player
list gets all jacked. Probably just need to add some code to
stop() and move some other code from init() to start().