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From: Koryn G. <kor...@gm...> - 2008-04-27 19:34:47
|
On 28/04/2008, at 4:12 AM, Neil Tiffin wrote: > It appears that none of my monsters are loading? > > any thoughts? I'll have a look tonight and see what I can find. Cheers, Koryn -- Koryn Grant Wellington, New Zealand |
From: Neil T. <ne...@ne...> - 2008-04-27 16:12:55
|
from the warning log 2008-04-27 11:02:58 Sun Apr 27, src/plugin.c , 326, plugin_init: (WARNING) dlopen(plugins/README, 1): no suitable image found. Did find: plugins/README: unknown file type, first eight bytes: 0x50 0x6C 0x61 0x63 0x65 0x68 0x6F 0x6C 2008-04-27 11:02:59 Sun Apr 27, src/plugin_api.c , 291, smapi_log_warning: (WARNING) GeneralSpell plugin could not parse line: spell-maximum-chance 100 2008-04-27 11:02:59 Sun Apr 27, src/plugin_api.c , 291, smapi_log_warning: (WARNING) GeneralSpell plugin could not parse line: spell-maximum-chance 100 2008-04-27 11:03:10 Sun Apr 27, src/standard_library.c , 937, standard_library_load_object: (WARNING) the object 'neiltestmentor' failed to load. 2008-04-27 11:03:27 Sun Apr 27, src/standard_library.c , 937, standard_library_load_object: (WARNING) the object 'neiltestspouter' failed to load. 2008-04-27 11:03:27 Sun Apr 27, src/standard_library.c , 937, standard_library_load_object: (WARNING) the object 'neiltestspouters' failed to load. 2008-04-27 11:03:27 Sun Apr 27, src/standard_library.c , 937, standard_library_load_object: (WARNING) the object 'neiltestspoutershort' failed to load. 2008-04-27 11:03:30 Sun Apr 27, src/standard_library.c , 937, standard_library_load_object: (WARNING) the object 'neiltesttreknobabbler' failed to load. 2008-04-27 11:03:31 Sun Apr 27, src/standard_library.c , 937, standard_library_load_object: (WARNING) the object 'neil_eliza' failed to load. from the notice log 2008-04-27 11:03:10 Sun Apr 27, src/room_overrides.c , 938, room_load_inclusion: (NOTICE) Unrecognised object 'include-monster neiltestmentor' in room 'n_mentor'. 2008-04-27 11:03:27 Sun Apr 27, src/room_overrides.c , 938, room_load_inclusion: (NOTICE) Unrecognised object 'include-monster neiltestspouter' in room 'n_spouter'. 2008-04-27 11:03:27 Sun Apr 27, src/room_overrides.c , 938, room_load_inclusion: (NOTICE) Unrecognised object 'include-monster neiltestspouters' in room 'n_spouter'. 2008-04-27 11:03:27 Sun Apr 27, src/room_overrides.c , 938, room_load_inclusion: (NOTICE) Unrecognised object 'include-monster neiltestspoutershort' in room 'n_spouter'. 2008-04-27 11:03:30 Sun Apr 27, src/room_overrides.c , 938, room_load_inclusion: (NOTICE) Unrecognised object 'include-monster neiltesttreknobabbler' in room 'n_treknobabbler'. 2008-04-27 11:03:31 Sun Apr 27, src/room_overrides.c , 938, room_load_inclusion: (NOTICE) Unrecognised object 'include-monster neil_eliza' in room 'n_eliza'. but the monster neiltestmentor is in the file auxiliaryTesting/ ObjectLibrary/neil_monsters It appears that none of my monsters are loading? any thoughts? Neil |
From: Koryn G. <kor...@gm...> - 2008-04-22 20:05:03
|
According to the source, it's [low, high] and practice agrees: (gdb) p kg_good_random_init(12345) $1 = void (gdb) p kg_good_random_int(0,1) $2 = 1 (gdb) p kg_good_random_int(0,1) $3 = 0 Cheers, Koryn On 23/04/2008, at 3:20 AM, Neil Tiffin wrote: > But is the result [low, high] or [low, high)? The test eliminates > the other possibilities. > > On Apr 21, 2008, at 8:16 PM, Koryn Grant wrote: > >> Yep, that does the trick: >> >> (gdb) p kg_good_random_int(0,3) >> $1 = 0 >> (gdb) p kg_good_random_int(0,3) >> $2 = 0 >> (gdb) p kg_good_random_int(0,3) >> $3 = 0 >> (gdb) p kg_good_random_init(12345) >> $4 = void >> (gdb) p kg_good_random_int(0,3) >> $5 = 1 >> (gdb) p kg_good_random_int(0,3) >> $6 = 0 >> (gdb) p kg_good_random_int(0,3) >> $7 = 2 >> (gdb) p kg_good_random_int(0,3) >> $8 = 2 >> (gdb) p kg_good_random_int(0,3) >> $9 = 0 >> (gdb) >> >> >> On 22/04/2008, at 7:19 AM, Koryn Grant wrote: >> >>> There's an initialisation call you need to make before the RNG is >>> seeded and ready to use. >>> >>> Cheers, >>> Koryn >>> >>> On 22/04/2008, Neil Tiffin <ne...@ne...> wrote: Does this >>> generate a random number between the high and low or >>> inclusive of the high and low? >>> >>> Neil >>> >>> >>> ------------------------------------------------------------------------- >>> This SF.net email is sponsored by the 2008 JavaOne(SM) Conference >>> Don't miss this year's exciting event. There's still time to save >>> $100. >>> Use priority code J8TL2D2. >>> http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone >>> _______________________________________________ >>> SlashMUD-developers mailing list >>> Sla...@li... >>> https://lists.sourceforge.net/lists/listinfo/slashmud-developers >>> >>> >>> >>> -- >>> Koryn Grant >>> Wellington, New Zealand >> >> -- >> Koryn Grant >> Wellington, New Zealand >> >> >> ------------------------------------------------------------------------- >> This SF.net email is sponsored by the 2008 JavaOne(SM) Conference >> Don't miss this year's exciting event. There's still time to save >> $100. >> Use priority code J8TL2D2. >> http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone >> _______________________________________________ >> SlashMUD-developers mailing list >> Sla...@li... >> https://lists.sourceforge.net/lists/listinfo/slashmud-developers > -- Koryn Grant Wellington, New Zealand |
From: Neil T. <ne...@ne...> - 2008-04-22 15:20:41
|
But is the result [low, high] or [low, high)? The test eliminates the other possibilities. On Apr 21, 2008, at 8:16 PM, Koryn Grant wrote: > Yep, that does the trick: > > (gdb) p kg_good_random_int(0,3) > $1 = 0 > (gdb) p kg_good_random_int(0,3) > $2 = 0 > (gdb) p kg_good_random_int(0,3) > $3 = 0 > (gdb) p kg_good_random_init(12345) > $4 = void > (gdb) p kg_good_random_int(0,3) > $5 = 1 > (gdb) p kg_good_random_int(0,3) > $6 = 0 > (gdb) p kg_good_random_int(0,3) > $7 = 2 > (gdb) p kg_good_random_int(0,3) > $8 = 2 > (gdb) p kg_good_random_int(0,3) > $9 = 0 > (gdb) > > > On 22/04/2008, at 7:19 AM, Koryn Grant wrote: > >> There's an initialisation call you need to make before the RNG is >> seeded and ready to use. >> >> Cheers, >> Koryn >> >> On 22/04/2008, Neil Tiffin <ne...@ne...> wrote: Does this >> generate a random number between the high and low or >> inclusive of the high and low? >> >> Neil >> >> >> ------------------------------------------------------------------------- >> This SF.net email is sponsored by the 2008 JavaOne(SM) Conference >> Don't miss this year's exciting event. There's still time to save >> $100. >> Use priority code J8TL2D2. >> http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone >> _______________________________________________ >> SlashMUD-developers mailing list >> Sla...@li... >> https://lists.sourceforge.net/lists/listinfo/slashmud-developers >> >> >> >> -- >> Koryn Grant >> Wellington, New Zealand > > -- > Koryn Grant > Wellington, New Zealand > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by the 2008 JavaOne(SM) Conference > Don't miss this year's exciting event. There's still time to save > $100. > Use priority code J8TL2D2. > http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone > _______________________________________________ > SlashMUD-developers mailing list > Sla...@li... > https://lists.sourceforge.net/lists/listinfo/slashmud-developers |
From: Koryn G. <kor...@gm...> - 2008-04-22 01:16:27
|
Yep, that does the trick: (gdb) p kg_good_random_int(0,3) $1 = 0 (gdb) p kg_good_random_int(0,3) $2 = 0 (gdb) p kg_good_random_int(0,3) $3 = 0 (gdb) p kg_good_random_init(12345) $4 = void (gdb) p kg_good_random_int(0,3) $5 = 1 (gdb) p kg_good_random_int(0,3) $6 = 0 (gdb) p kg_good_random_int(0,3) $7 = 2 (gdb) p kg_good_random_int(0,3) $8 = 2 (gdb) p kg_good_random_int(0,3) $9 = 0 (gdb) On 22/04/2008, at 7:19 AM, Koryn Grant wrote: > There's an initialisation call you need to make before the RNG is > seeded and ready to use. > > Cheers, > Koryn > > On 22/04/2008, Neil Tiffin <ne...@ne...> wrote: Does this > generate a random number between the high and low or > inclusive of the high and low? > > Neil > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by the 2008 JavaOne(SM) Conference > Don't miss this year's exciting event. There's still time to save > $100. > Use priority code J8TL2D2. > http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone > _______________________________________________ > SlashMUD-developers mailing list > Sla...@li... > https://lists.sourceforge.net/lists/listinfo/slashmud-developers > > > > -- > Koryn Grant > Wellington, New Zealand -- Koryn Grant Wellington, New Zealand |
From: John P. <tv...@op...> - 2008-04-21 20:06:25
|
Thank you kindly. Got it. Take Care John D. Panarese Managing Director Technologies for the Visually Impaired, Inc. 9 Nolan Court Hauppauge, NY 11788 Tel/Fax, (631) 724-4479 Email, tv...@op... Internet, http://www.tvi-web.com AUTHORIZED DISTRIBUTORS FOR PORTSET SYSTEMS LTD, COMPSOLUTIONS VA, PREMIER ASSISTIVE TECHNOLOGIES, INDEX, PAPENMEIER, REPRO-TRONICS, DUXBURY, SEROTEK AND OTHER PRODUCTS FOR THE BLIND AND VISUALLY IMPAIRED AUTHORIZED APPLE STORE BUSINESS AFFILIATE MAC VOICEOVER TRAINING AND SUPPORT On Apr 21, 2008, at 3:33 PM, Neil Tiffin wrote: > http://sourceforge.net/project/showfiles.php?group_id=7518 > > Neil > > On Apr 21, 2008, at 2:10 PM, John Panarese wrote: > >> Hi guys, >> Where can one download the latest preview version? >> >> Thanks >> >> John D. Panarese >> Managing Director >> Technologies for the Visually Impaired, Inc. >> 9 Nolan Court >> Hauppauge, NY 11788 >> Tel/Fax, (631) 724-4479 >> Email, tv...@op... >> Internet, http://www.tvi-web.com >> >> AUTHORIZED DISTRIBUTORS FOR PORTSET SYSTEMS LTD, COMPSOLUTIONS VA, >> PREMIER ASSISTIVE TECHNOLOGIES, INDEX, PAPENMEIER, REPRO-TRONICS, >> DUXBURY, SEROTEK AND OTHER PRODUCTS FOR THE BLIND AND VISUALLY >> IMPAIRED >> >> >> AUTHORIZED APPLE STORE BUSINESS AFFILIATE >> MAC VOICEOVER TRAINING AND SUPPORT >> >> >> ------------------------------------------------------------------------- >> This SF.net email is sponsored by the 2008 JavaOne(SM) Conference >> Don't miss this year's exciting event. There's still time to save >> $100. >> Use priority code J8TL2D2. >> http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone >> _______________________________________________ >> SlashMUD-developers mailing list >> Sla...@li... >> https://lists.sourceforge.net/lists/listinfo/slashmud-developers > |
From: Neil T. <ne...@ne...> - 2008-04-21 19:33:25
|
http://sourceforge.net/project/showfiles.php?group_id=7518 Neil On Apr 21, 2008, at 2:10 PM, John Panarese wrote: > Hi guys, > Where can one download the latest preview version? > > Thanks > > John D. Panarese > Managing Director > Technologies for the Visually Impaired, Inc. > 9 Nolan Court > Hauppauge, NY 11788 > Tel/Fax, (631) 724-4479 > Email, tv...@op... > Internet, http://www.tvi-web.com > > AUTHORIZED DISTRIBUTORS FOR PORTSET SYSTEMS LTD, COMPSOLUTIONS VA, > PREMIER ASSISTIVE TECHNOLOGIES, INDEX, PAPENMEIER, REPRO-TRONICS, > DUXBURY, SEROTEK AND OTHER PRODUCTS FOR THE BLIND AND VISUALLY > IMPAIRED > > > AUTHORIZED APPLE STORE BUSINESS AFFILIATE > MAC VOICEOVER TRAINING AND SUPPORT > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by the 2008 JavaOne(SM) Conference > Don't miss this year's exciting event. There's still time to save > $100. > Use priority code J8TL2D2. > http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone > _______________________________________________ > SlashMUD-developers mailing list > Sla...@li... > https://lists.sourceforge.net/lists/listinfo/slashmud-developers |
From: Koryn G. <kor...@gm...> - 2008-04-21 19:19:37
|
There's an initialisation call you need to make before the RNG is seeded and ready to use. Cheers, Koryn On 22/04/2008, Neil Tiffin <ne...@ne...> wrote: > > Does this generate a random number between the high and low or > inclusive of the high and low? > > Neil > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by the 2008 JavaOne(SM) Conference > Don't miss this year's exciting event. There's still time to save $100. > Use priority code J8TL2D2. > > http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone > _______________________________________________ > SlashMUD-developers mailing list > Sla...@li... > https://lists.sourceforge.net/lists/listinfo/slashmud-developers > -- Koryn Grant Wellington, New Zealand |
From: John P. <tv...@op...> - 2008-04-21 19:11:00
|
Hi guys, Where can one download the latest preview version? Thanks John D. Panarese Managing Director Technologies for the Visually Impaired, Inc. 9 Nolan Court Hauppauge, NY 11788 Tel/Fax, (631) 724-4479 Email, tv...@op... Internet, http://www.tvi-web.com AUTHORIZED DISTRIBUTORS FOR PORTSET SYSTEMS LTD, COMPSOLUTIONS VA, PREMIER ASSISTIVE TECHNOLOGIES, INDEX, PAPENMEIER, REPRO-TRONICS, DUXBURY, SEROTEK AND OTHER PRODUCTS FOR THE BLIND AND VISUALLY IMPAIRED AUTHORIZED APPLE STORE BUSINESS AFFILIATE MAC VOICEOVER TRAINING AND SUPPORT |
From: Neil T. <ne...@ne...> - 2008-04-21 14:50:26
|
The following tests in gdb do not seem correct. It always returns the low bound or is there something I do not understand? (gdb) p kg_good_random_int(0,3) $6 = 0 (gdb) p kg_good_random_int(0,3) $7 = 0 (gdb) p kg_good_random_int(0,3) $8 = 0 (gdb) p kg_good_random_int(0,3) $9 = 0 (gdb) p kg_good_random_int(0,3) $10 = 0 (gdb) p kg_good_random_int(0,3) $11 = 0 (gdb) p kg_good_random_int(0,3) $12 = 0 (gdb) p kg_good_random_int(0,3) $13 = 0 (gdb) p kg_good_random_int(0,3) $14 = 0 (gdb) p kg_good_random_int(1, 30) $15 = 1 (gdb) p kg_good_random_int(1, 30) $16 = 1 (gdb) p kg_good_random_int(1, 30) $17 = 1 (gdb) p kg_good_random_int(1, 30) $18 = 1 (gdb) p kg_good_random_int(1, 30) $19 = 1 (gdb) p kg_good_random_int(10, 250) $20 = 10 (gdb) p kg_good_random_int(10, 250) $21 = 10 (gdb) p kg_good_random_int(10, 250) $22 = 10 (gdb) p kg_good_random_int(10, 250) $23 = 10 On Apr 21, 2008, at 9:27 AM, Neil Tiffin wrote: > Does this generate a random number between the high and low or > inclusive of the high and low? > > Neil |
From: Neil T. <ne...@ne...> - 2008-04-21 14:27:30
|
Does this generate a random number between the high and low or inclusive of the high and low? Neil |
From: Neil T. <ne...@ne...> - 2008-04-21 12:30:18
|
Have not had time to troubleshoot, but thought I would pass along since you just released a preview release. I suspect a memory problem with the push plugin. src/base_object.c , 101, DEBUG : (display_event_queue) [3] Breathe active tick = 27139 src/base_object.c , 115, DEBUG : (do_display_event_queue) neiltestmentor (17): base_process_events() event queue (event processed): src/base_object.c , 101, DEBUG : (display_event_queue) [1] Update active tick = 27120 src/base_object.c , 101, DEBUG : (display_event_queue) [2] Heal active tick = 27153 src/base_object.c , 101, DEBUG : (display_event_queue) [3] Breathe active tick = 27139 src/base_object.c , 115, DEBUG : (do_display_event_queue) n_push2 (39): base_process_events() event queue (start): src/base_object.c , 101, DEBUG : (display_event_queue) [1] Update active tick = 27116 src/base_object.c , 115, DEBUG : (do_display_event_queue) n_push2 (39): base_process_events() event queue (start): src/base_object.c , 101, DEBUG : (display_event_queue) [1] Update active tick = 27116 src/base_object.c , 115, DEBUG : (do_display_event_queue) n_push2 (39): base_process_events() event queue (start): src/base_object.c , 101, DEBUG : (display_event_queue) [1] Update active tick = 27116 src/base_object.c , 115, DEBUG : (do_display_event_queue) n_push2 (39): base_process_events() event queue (start): src/base_object.c , 101, DEBUG : (display_event_queue) [1] Update active tick = 27116 src/base_object.c , 115, DEBUG : (do_display_event_queue) n_push2 (39): Event queue before insertion: src/base_object.c , 115, DEBUG : (do_display_event_queue) n_push2 (39): Event queue after insertion: src/base_object.c , 101, DEBUG : (display_event_queue) [1] Update active tick = 27126 Assertion failed: (0), function kgmem_is_valid_allocation_header, file src/kg_memory.c, line 262. Program received signal SIGABRT, Aborted. 0x906e90ea in __kill () (gdb) bt #0 0x906e90ea in __kill () #1 0x906e90dd in kill$UNIX2003 () #2 0x907603f2 in raise () mp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/ InvulnerabilityAttachment/invulnerabilityattachment_debug_so- invulnerabilityattachment.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/ InvulnerabilitySkill/invulnerabilityskill_debug_so- invulnerabilityskill.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/Janitor/ janitor_debug_so-janitor.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/ MagicShieldAttachment/magicshieldattachment_debug_so- magicshieldattachment.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/ MagicShieldSkill/magicshieldskill_debug_so-magicshieldskill.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/Mentor/ mentor_debug_so-mentor.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/Merchant/ merchant_debug_so-merchant.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/ParrySkill/ parryskill_debug_so-parryskill.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/ PreemptSkill/preemptskill_debug_so-preemptskill.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/PushSkill/ pushskill_debug_so-pushskill.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/ QuestAttachment/questattachment_debug_so-questattachment.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/QuestMaster/ questmaster_debug_so-questmaster.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/Rent/ rent_debug_so-rent.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/Riddle/ riddle_debug_so-riddle.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/Shop/ shop_debug_so-shop.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/SleepSkill/ sleepskill_debug_so-sleepskill.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/Spouter/ spouter_debug_so-spouter.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/SummonSkill/ summonskill_debug_so-summonskill.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/ TalkingSword/talkingsword_debug_so-talkingsword.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/ TeleportSkill/teleportskill_debug_so-teleportskill.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/TheTrash/ thetrash_debug_so-thetrash.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/Torch/ torch_debug_so-torch.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/ TriggerAttachment/triggerattachment_debug_so-triggerattachment.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/ UnarmedSkill/unarmedskill_debug_so-unarmedskill.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/ VirusAttachment/virusattachment_debug_so-virusattachment.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/Wanderer/ wanderer_debug_so-wanderer.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/WaterSkin/ waterskin_debug_so-waterskin.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/ WeapontypeSkill/weapontypeskill_debug_so-weapontypeskill.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/ DebugAttachment/debugattachment_debug_so-debugattachment.o" more recent than executable timestamp warning: .o file "/Maui-Dev/slashmud_cvs/slashmudx/plugins/ TestCPluginThing/testcpluginthing_debug_so-testcpluginthing.o" more recent than executable timestamp 0x6fbe00, instance_data=0x6d80e0, event_code=10, plugin_event=0x6ee910) at src/plugin.c:554 #14 0x00017a6d in base_update (self=0x6d7be0) at src/base_virtuals.c:254 #15 0x00093cf9 in room_update (base=0x6d7be0) at src/room_overrides.c: 180 #16 0x000c55ae in virtual_update (self=0x6d7be0) at src/virtuals.c:203 #17 0x0002f8bb in update_event_execute (self=0x6d89b0, host=0x6d7be0) at src/event.c:369 #18 0x0002fbdd in event_execute (event=0x6d89b0, host=0x6d7be0) at src/ event.c:508 #19 0x000155d6 in base_process_events (self=0x6d7be0, tick=27116) at src/base_object.c:864 #20 0x000a9ff1 in process_events (base=0x6d7be0, tick=27116) at src/ server.c:221 #21 0x001026ac in kg_set_iterate (set=0x205d90, iterator=0xa9f13 <process_events>, context=0x69ec) at src/kg_set.c:322 #22 0x000ab888 in server_update () at src/server.c:727 #23 0x000ad1c5 in server_event_loop () at src/server.c:1636 #24 0x0005041b in main (argc=4, argv=0xbffff2d4) at src/main.c:112 ___T___ ___T___ (___ ___)_________________________________(___ ___) | / | | \ | | \ | Welcome to SlashMUD | / | | / | | \ | | \ | Are you ready to rumble? | / | | / | | \ | | \ | | / | | / | Original code by Koryn Grant | \ | | \ | | / | | / | Visitors welcome. | \ | |__\__| __________________________________|__/__| (___ ___) (___ ___) V V ***** slashmudx 1.0.0 preview (build 2873) ***** Running on Darwin 9.2.2 Local time and date is 06:42:24 on Monday, 21 April 2008. Game time and date: 07:00:26 on Monday, 1 January 0. Current game karma: [Good] 0 to 0 [Bad] This server has been up for 16 seconds. Visitors: Enter 'guest' as your character name and press RETURN when asked for a password. Enter the name of a new or existing character: neil [ECHO] neil Enter password: >> Ok> nightmare [ECHO] nightmare [16] (n_mentor in zone default) n_mentor, test mentor room. n_mentor, test mentor room. There are several exits: [South, east, west] [17] A knife mentor. >> Ok> time [ECHO] time It is between midday and midnight (or vice versa). >> Ok> score [ECHO] score Command: score Object name: (null) Object ordinal: 0 Subject name: (null) Subject ordinal: 0 +-------- Agent Score for Neil ---------------------------------+ | Neil the feeble human-fighter. | Class: Fighter Score: 12 Exploration: 0 | Points: 1324/458 Victories: 0 Wimpy: 60 | Hitpoints: 250 of 346. | Spellpoints: 215 of 299. | Charisma: 1 Initiative: 1 Intelligence: 25 | Intuition: 25 Luck: 1 Skill: 25 | Speed: 25 Stamina: 25 Strength: 25 | You are not hungry. | You are thirsty. | You are sober. | You are comfortable with the items you carry. | You have been alive for 27 minutes and 36 seconds. | Natural weapon (right hand): Up to 10 points of damage | Natural weapon (left hand): Up to 10 points of damage | Weapon (Orcreaver): Up to 15 points of damage | Weapon (gleaming bastard sword): Up to 17 points of damage | Hunger: 7039 Thirst: 3439 Intoxication: 0 +---------------------------------------------------------------+ >> Ok> look [ECHO] look [16] (n_mentor in zone default) n_mentor, test mentor room. n_mentor, test mentor room. There are several exits: [South, east, west] [17] A knife mentor. >> Ok> s [ECHO] s Command: move Direction: south Object name: (null) Object ordinal: 0 Subject name: (null) Subject ordinal: 0 You start moving south. >> Ok> [20] (n_quest2 in zone default) Quest Room 2. Quest Room 2. There are several exits: [North, south] [21] A knife sits here. [22] A knife sits here. [23] A club sits here. s [ECHO] s Command: move Direction: south Object name: (null) Object ordinal: 0 Subject name: (null) Subject ordinal: 0 You start moving south. >> Ok> [24] (n_quest1 in zone default) BUG: this room has no short description or name There is one exit: [North] [25] QuestMaster n [ECHO] n Command: move Direction: north Object name: (null) Object ordinal: 0 Subject name: (null) Subject ordinal: 0 You start moving north. >> Ok> [20] (n_quest2 in zone default) Quest Room 2. Quest Room 2. There are several exits: [North, south] [21] A knife sits here. [22] A knife sits here. [23] A club sits here. n [ECHO] n Command: move Direction: north Object name: (null) Object ordinal: 0 Subject name: (null) Subject ordinal: 0 You start moving north. >> Ok> [16] (n_mentor in zone default) n_mentor, test mentor room. n_mentor, test mentor room. There are several exits: [South, east, west] [17] A knife mentor. e [ECHO] e Command: move Direction: east Object name: (null) Object ordinal: 0 Subject name: (null) Subject ordinal: 0 You start moving east. >> Ok> [31] (n_fountain in zone default) Neil's Fountain Room. Neil's Fountain Room. There are several exits: [North, south, west] [32] A fountain with water pouring out onto the street. [33] Fresh Water (Neil) [35] Bad Water (Neil) [36] A torch. [37] A torch2. s [ECHO] s Command: move Direction: south Object name: (null) Object ordinal: 0 Subject name: (null) Subject ordinal: 0 You start moving south. >> Ok> [38] (n_push1 in zone default) Hole. You are in a Hole. There are several exits: [North, south] s [ECHO] s Command: move Direction: south Object name: (null) Object ordinal: 0 Subject name: (null) Subject ordinal: 0 You start moving south. >> Ok> [39] (n_push2 in zone default) Ledge2. You are falling down a sharp drop. There are several exits: [North, south] n |
From: Neil T. <ne...@ne...> - 2008-03-13 12:21:34
|
On Mar 13, 2008, at 3:23 AM, Koryn Grant wrote: > [Resent, apparently my previous message didn't make it :( ] > > On 7/03/2008, at 5:00 PM, John Panarese wrote: > >> Hi guys, >> >> Now, if the project is still moving forward, I'm going to need a >> reminder of what I will require. I have the 3.0 developer tools >> and I >> still have Fink around here. Has anything changed with Leopard in >> regards to what I'll need to compile the server? > > I upgraded from Tiger to Leopard recently, and didn't have to make any > changes to my development environment (other than installing Xcode > from the Leopard DVD). > > slashmud is still ticking along slowly - I've been putting launchd > support into my local copy of the server so it can play nicely on > systems that have launchd for running server processes. Hopefully > I'll find time to complete that and create Preview 5 soon. > Excellent news. My first message was not resent by the server either. I think John responded to the version I sent directly to him as I never received a copy. Need to keep and eye on this. Neil |
From: Koryn G. <kor...@gm...> - 2008-03-13 08:23:39
|
[Resent, apparently my previous message didn't make it :( ] On 7/03/2008, at 5:00 PM, John Panarese wrote: > Hi guys, > > Now, if the project is still moving forward, I'm going to need a > reminder of what I will require. I have the 3.0 developer tools and I > still have Fink around here. Has anything changed with Leopard in > regards to what I'll need to compile the server? I upgraded from Tiger to Leopard recently, and didn't have to make any changes to my development environment (other than installing Xcode from the Leopard DVD). slashmud is still ticking along slowly - I've been putting launchd support into my local copy of the server so it can play nicely on systems that have launchd for running server processes. Hopefully I'll find time to complete that and create Preview 5 soon. Cheers, Koryn -- Koryn Grant Wellington, New Zealand |
From: Neil T. <ne...@ne...> - 2008-03-07 12:23:17
|
Compiles and runs on Leopard just fine for me using the same instructions as before. Neil On Mar 6, 2008, at 10:00 PM, John Panarese wrote: > Hi guys, > I have been following the list, but have had some business and > family matters that have kept me from keeping up with the technical > updates. Also, in officially upgrading to Leopard, I wasn't able to > run the server because of my older version of the developer tools. > > Now, if the project is still moving forward, I'm going to need a > reminder of what I will require. I have the 3.0 developer tools and I > still have Fink around here. Has anything changed with Leopard in > regards to what I'll need to compile the server? I do have a folder > with some helpful info you guys provided, but I want to make sure I'm > up to speed. It will probably be a few weeks before I'm completely > caught up, as I will be out of town most of next week and have home > renovations going on. > > I hope all is well with you guys. > > > Thanks > > John D. Panarese > Managing Director > Technologies for the Visually Impaired, Inc. > 9 Nolan Court > Hauppauge, NY 11788 > Tel/Fax, (631) 724-4479 > Email, tv...@op... > Internet, http://www.tvi-web.com > > AUTHORIZED DISTRIBUTORS FOR PORTSET SYSTEMS LTD, COMPSOLUTIONS VA, > PREMIER ASSISTIVE TECHNOLOGIES, INDEX, PAPENMEIER, REPRO-TRONICS, > DUXBURY, SEROTEK AND OTHER PRODUCTS FOR THE BLIND AND VISUALLY > IMPAIRED > > MAC VOICEOVER TRAINING AND SUPPORT > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > SlashMUD-developers mailing list > Sla...@li... > https://lists.sourceforge.net/lists/listinfo/slashmud-developers |
From: John P. <tv...@op...> - 2008-03-07 04:00:46
|
Hi guys, I have been following the list, but have had some business and family matters that have kept me from keeping up with the technical updates. Also, in officially upgrading to Leopard, I wasn't able to run the server because of my older version of the developer tools. Now, if the project is still moving forward, I'm going to need a reminder of what I will require. I have the 3.0 developer tools and I still have Fink around here. Has anything changed with Leopard in regards to what I'll need to compile the server? I do have a folder with some helpful info you guys provided, but I want to make sure I'm up to speed. It will probably be a few weeks before I'm completely caught up, as I will be out of town most of next week and have home renovations going on. I hope all is well with you guys. Thanks John D. Panarese Managing Director Technologies for the Visually Impaired, Inc. 9 Nolan Court Hauppauge, NY 11788 Tel/Fax, (631) 724-4479 Email, tv...@op... Internet, http://www.tvi-web.com AUTHORIZED DISTRIBUTORS FOR PORTSET SYSTEMS LTD, COMPSOLUTIONS VA, PREMIER ASSISTIVE TECHNOLOGIES, INDEX, PAPENMEIER, REPRO-TRONICS, DUXBURY, SEROTEK AND OTHER PRODUCTS FOR THE BLIND AND VISUALLY IMPAIRED MAC VOICEOVER TRAINING AND SUPPORT |
From: Koryn G. <kor...@gm...> - 2008-01-22 22:32:13
|
I've added an extra test that makes the Modules/TestingPlugins directory if it isn't already there, that should help for future clean builds. Cheers, Koryn On 23/01/2008, at 11:18 AM, Neil Tiffin wrote: > Ok, fixed it differently. I added the following directory path to > slashmud/plugins > > Modules/Testing/Plugins > > Now it compiles in the same tree as the source. I manually move > everything from the cvs build directories to my test directories > with a script so that I do not copy over non-working plugins (which > is less of a problem now that most of them do not abort the server.) > > Thanks for pointing me in the right direction. > > Neil |
From: Neil T. <ne...@ne...> - 2008-01-22 22:19:41
|
Ok, fixed it differently. I added the following directory path to slashmud/plugins Modules/Testing/Plugins Now it compiles in the same tree as the source. I manually move everything from the cvs build directories to my test directories with a script so that I do not copy over non-working plugins (which is less of a problem now that most of them do not abort the server.) Thanks for pointing me in the right direction. Neil On Jan 22, 2008, at 12:47 PM, Koryn Grant wrote: > On 22/01/2008, at 11:44 PM, Neil Tiffin wrote: > >> still get the same error after cvs update. >> >> Neil > > Do you have the slashmudx/plugins/bin symlink set up the same as I do? > > $ ls -l > lrwxrwxrwx 1 koryn koryn 52 Jan 7 2007 bin -> /Users/koryn/ > slashmudx/auxiliary/plugins > > Cheers, > Koryn > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > SlashMUD-developers mailing list > Sla...@li... > https://lists.sourceforge.net/lists/listinfo/slashmud-developers |
From: Neil T. <ne...@ne...> - 2008-01-22 21:36:51
|
No, should I? On Jan 22, 2008, at 12:47 PM, Koryn Grant wrote: > On 22/01/2008, at 11:44 PM, Neil Tiffin wrote: > >> still get the same error after cvs update. >> >> Neil > > Do you have the slashmudx/plugins/bin symlink set up the same as I do? > > $ ls -l > lrwxrwxrwx 1 koryn koryn 52 Jan 7 2007 bin -> /Users/koryn/ > slashmudx/auxiliary/plugins > > Cheers, > Koryn > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > SlashMUD-developers mailing list > Sla...@li... > https://lists.sourceforge.net/lists/listinfo/slashmud-developers |
From: Koryn G. <kor...@gm...> - 2008-01-22 18:48:34
|
On 22/01/2008, at 11:44 PM, Neil Tiffin wrote: > still get the same error after cvs update. > > Neil Do you have the slashmudx/plugins/bin symlink set up the same as I do? $ ls -l lrwxrwxrwx 1 koryn koryn 52 Jan 7 2007 bin -> /Users/koryn/ slashmudx/auxiliary/plugins Cheers, Koryn |
From: Neil T. <ne...@ne...> - 2008-01-22 10:44:41
|
still get the same error after cvs update. Neil On Jan 21, 2008, at 11:18 PM, Koryn Grant wrote: > On 22/01/2008, at 11:37 AM, Neil Tiffin wrote: > >> I probably need to bootstrap something to get this to work. In the >> meantime here is the error. > > Ahh, this is the problem where CVS won't check out an empty > directory. I've added a pointless text file, so your next CVS update > should fix it. > > Cheers, > Koryn > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > SlashMUD-developers mailing list > Sla...@li... > https://lists.sourceforge.net/lists/listinfo/slashmud-developers |
From: Koryn G. <kor...@gm...> - 2008-01-22 05:18:46
|
On 22/01/2008, at 11:37 AM, Neil Tiffin wrote: > I probably need to bootstrap something to get this to work. In the > meantime here is the error. Ahh, this is the problem where CVS won't check out an empty directory. I've added a pointless text file, so your next CVS update should fix it. Cheers, Koryn |
From: Neil T. <ne...@ne...> - 2008-01-21 22:38:25
|
I probably need to bootstrap something to get this to work. In the meantime here is the error. gcc -O2 -finline-functions -DNDEBUG -I/sw/include -Wall -I/Maui-Dev/ slashmud_cvs/slashmudx/../libraries/kdg/include -std=c99 -no-cpp- precomp -Werror-implicit-function-declaration -I../../slashlex -I/sw/ include -Wall -I/Maui-Dev/slashmud_cvs/slashmudx/../libraries/kdg/ include -std=c99 -no-cpp-precomp -Werror-implicit-function- declaration -bundle -bundle_loader /Maui-Dev/slashmud_cvs/slashmudx/ slashmudx -L/sw/lib -L/Maui-Dev/slashmud_cvs/slashmudx/../libraries/ kdg -o debugattachment.so debugattachment_so-debugattachment.o -lcrypto test -d ../bin || mkdir ../bin cp debugattachment.debug.so debugattachment.so ../bin/../Modules/ Testing/Plugins usage: cp [-R [-H | -L | -P]] [-fi | -n] [-pvX] source_file target_file cp [-R [-H | -L | -P]] [-fi | -n] [-pvX] source_file ... target_directory make[2]: *** [all-local] Error 64 make[1]: *** [all-recursive] Error 1 make: *** [all-recursive] Error 1 Macintosh:slashmudx neiltiffin$ |
From: Koryn G. <kor...@gm...> - 2008-01-21 09:59:02
|
Hi all, The server now has a "--map-world" option that creates a dot (see http://www.graphviz.org/) format file that can be used to visualize how the rooms in the world are connected. The current world creates an immense (8928x12927 pixels) PNG file so it's not really feasible to commit it to CVS or email it, though part of it is attached below so you can see how it might be useful. Unfortunately dot seems to have a bug that causes it to crash when I try and get the exits lined up in the correct directions (north, south, etc.) even with a small subset of the rooms, but I'll try a couple of different ways to write the dot file and see if I can sort that out. Cheers, Koryn |
From: Koryn G. <kor...@gm...> - 2008-01-21 09:47:15
|
Hi all, I've committed the code changes for the Modules directory. This allows better organization and distribution of world add-ons. The idea is that global/standard objects live in the top-level directories ${SERVER_BASE}/ Areas/ Armours/ ObjectLibrary/ Plugins/ Races/ Skills/ Weapons/ directories, and objects/areas/skills etc that are specific to a particular add-on can be installed in their own directory inside the $ {SERVER_BASE}/Modules directory, ie ${SERVER_BASE}/ Modules/ Testing/ Areas/ Armours/ ObjectLibrary/ Plugins/ Races/ Skills/ Weapons/ Adventure-1/ Areas/ Armours/ ObjectLibrary/ Plugins/ Races/ Skills/ Weapons/ Adventure-2/ Areas/ Armours/ ObjectLibrary/ Plugins/ Races/ Skills/ Weapons/ This makes it easier to add (and remove) a module to a SlashMUD installation. In order for this to work, the objects inside a module should only rely on: 1. Other objects from the same module. 2. Global objects from the toplevel directories. At runtime the objects are combined just as if they were all in the top-level directories, so the usual constraint about unique names for objects applies. I've started by moving all the debug and test objects into a Testing module, hopefully without causing any breakage. Cheers, Koryn |