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#14 Monk 'Groundslam' does not change due to Monster attributes

open
nobody
None
4
2005-06-03
2005-06-03
Xeno
No

In SlashEM 0.0.7E7:

I noticed you can GroundSlam Energy vortexes & ghosts!

I feel that this is not right at all! they are
immaterial!!!
So in order here are my beliefs for how GroundSlam
should work.
(%s = monster type)

a) If the monster is noncorporeal() (i.e. S_GHOST's)
"your *hands* flail through the %s vainly trying to get
a grip"
The technique fails & a 'normal' attack occurs instead
(technique used)

b) If unsolid() (i.e M1_UNSOLID) OR a S_VORTEX (not all
Vortexes are M1_UNSOLID)
"you rip through the %s failing to get a grip"
The technique fails & a 'normal' attack occurs instead
(technique used)

c) If passes_walls() ( i.e. M1_WALLWALK)
The technique succedes until ""you hurl %s downwards.."
THEN a 1/3 chance of "but the %s phases through the floor!"
If that occurs no pit is formed & no damage is
inflicted to the monster

d) If amorphous() (i.e M1_AMORPHOUS)
The technique succedes until "you hurl %s downwards.."
THEN "the %s 'splats/splashes' onto the ground, and
over you"
This means that no pit is formed (the energy is spread
out by the 'splash'). Splashback causes the monster to
use any passive attack it has (i.e. an Acid Blob would
do an ACID passive attack) (technique used)

ALSO one would expect the GroundSlam attack to trigger
any passive attacks the Victim had due to the fact the
Monk grabs the monster to throw them! (on top of the
passive attack from d) above)

Discussion

  • Xeno

    Xeno - 2005-06-03
    • priority: 5 --> 4
     
  • J. Ali Harlow

    J. Ali Harlow - 2005-06-03

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    user_id=64456

    Reclassified as a feature request since this is new
    functionality.

     
  • J. Ali Harlow

    J. Ali Harlow - 2005-06-03
    • labels: 103347 -->
     
  • Xeno

    Xeno - 2005-10-24

    Logged In: YES
    user_id=1290269

    Well since I'm in the mood atm for making code changes myself.
    I have put most of my suggestions into a diff for version
    0.0.7E7F1
    This does seem to work pretty well surprisingly!

     
  • Xeno

    Xeno - 2005-10-24
     
  • J. Ali Harlow

    J. Ali Harlow - 2005-10-24

    Logged In: YES
    user_id=64456

    Thanks. Reclassified as a patch.

     

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