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From: J. A. H. <al...@av...> - 2001-11-30 11:34:16
|
Announcing Slash'EM version 0.0.6E4F6 (stable) and 0.0.6E5F2 (development) ... Version 0.0.6E4F6 fixes a number of serious bugs in 0.0.6E4F5 including: Bug #457683: Crash: lost gas grenades Bug #458625: Potion effects from sinks crash Bug #459396: crash when entering Sam's portal Bug #459699: Oops. add_to_billobjs: obj is timed Bug #462210: Crash with soldiers throwing grenades Bug #462512: Tight loop in blessed genocide menu Bug #462513: GTK: getline crashes on close For the full list visit Ali's stable page: http://avrc.city.ac.uk/nethack/slashem/stable.html All users are advised to upgrade. The gnome port is still considered experimental. Source code is available now, binaries are expected to follow in due course. Slash'EM homepage: http://slashem.cjb.net Change file: http://avrc.city.ac.uk/nethack/slashem/archive.html Main download area: http://sourceforge.net/project/showfiles.php?group_id=9746 Development branch (version 0.0.6E5F2) -------------------------------------- The development branch isn't really considered to be playable yet. There are a number of half implemented features which cause inconsistent behaviour. For this reason it is only being made available from my site and sourceforge will carry just the stable version. Apart from the win32 port, it is unlikely that any other binaries will be made available. My Slash'EM devel page: http://avrc.city.ac.uk/nethack/slashem/devel.html -- Ali Harlow Email: al...@av... Research programmer Tel: (020) 7040 4348 Applied Vision Research Centre Intl: +44 20 7040 4348 City University Fax: (020) 7040 5515 London Intl: +44 20 7040 5515 |
From: J. A. H. <al...@av...> - 2001-08-31 17:23:20
|
Announcing Slash'EM version 0.0.6E4F5 (stable) and 0.0.6E5F1 (development) ... Version 0.0.6E4F5 fixes a number of serious bugs in 0.0.6E4F4 including: Bug #422161: player's demon summoning may cause crash Bug #424394: Summon Undead causes crash Bug #452244: Command undead causes crash Bug #454800: a hang in sink-drinking For the full list visit Ali's stable page: http://avrc.city.ac.uk/nethack/slashem/stable.html All users are advised to upgrade. The gnome port is still considered experimental. Source code is available now, binaries are expected to follow in due course. Slash'EM homepage: http://slashem.cjb.net Change file: http://avrc.city.ac.uk/nethack/slashem/archive.html Main download area: http://sourceforge.net/project/showfiles.php?group_id=9746 Win32 port: Notice re. released file slam644w.zip ------------------------------------------------- I regret to say that due to a lack of communication within the Slash'EM dev-team (mea culpa), the win32 binary contained within slam644w.zip as downloadable from sourceforge and mirrors is actually version 0.0.6E5 (part of the development branch). Since bones and save files from version 0.0.6E5 are not compatible with version 0.0.6E4 this means users have a choice of either reverting back to the stable branch (in which case all bones and save files will be lost) or sticking with the development branch (version 0.0.6E5F1 is compatible with version 0.0.6E5, although the next development version may not be). There will be two win32 binaries released in due course for the two branches - the stable binary will be available from sourceforge and the devel binary from my site (see below). Development branch (version 0.0.6E5F1) -------------------------------------- The development branch isn't really considered to be playable yet. There are a number of half implemented features which cause inconsistent behaviour. For this reason it is only being made available from my site and sourceforge will carry just the stable version. Apart from the win32 port, it is unlikely that any other binaries will be made available. My Slash'EM devel page: http://avrc.city.ac.uk/nethack/slashem/devel.html -- Ali Harlow Email: al...@av... Research programmer Tel: (020) 7040 4348 Applied Vision Research Centre Intl: +44 20 7040 4348 City University Fax: (020) 7040 5515 London Intl: +44 20 7040 5515 |
From: J. A. H. <al...@av...> - 2001-05-03 23:42:07
|
Announcing Slash'EM version 0.0.6E4F4... So much for the idea that version 0.0.6E4F3 might be the last release in that development cycle. The bug reports kept coming in, including a number of game-over bugs when items that were polymorphed revert to their previous form. Version 0.0.6E4F4 fixes a number of other serious (and some not so serious) bugs. For the full list visit Ali's stable page: http://avrc.city.ac.uk/nethack/slashem/stable.html All users are advised to upgrade. The gnome port is still considered experimental. Source code and most binaries are available now, other binaries are expected to follow in due course. Slash'EM homepage: http://slashem.cjb.net Change file: http://avrc.city.ac.uk/nethack/slashem/archive.html Main download area: http://sourceforge.net/project/showfiles.php?group_id=9746 UNIX GTK port: Security notice ------------------------------ If you are planning to run either the GTK or the Gnome windowing ports under UNIX then you need to be aware that this introduces a security risk. In a nutshell, the Gtk+ package that both of these window ports rely on has a facility which enables a malicious user to cause any program using it to run code of his devising under the permissions of the main program. Since Slash'EM normally runs either setuid or setgid, this means that a user on a computer that has Slash'EM installed can gain access to that user/group. The position of the Gtk+ dev-team is that Gtk+ is _not_ suitable for use in setuid/setgid applications. Instead they recommend the use of suitable setuid/setgid helper programs. Since version 1.2.9 of Gtk+ they have introduced a check which will abort the program if it detects that it is running setuid/setgid. NOTE: Slash'EM version 0.0.6E4F4 is no more secure nor any less secure than previous versions of Slash'EM. What we have done: * In the short term, we have disabled the Gtk+ dev-team's check so that you can continue to run GTK Slash'EM setuid/setgid if you wish to. * In the long term, we are working with the NetHack dev-team to seperate the window interface into a different process from the game core. This will enable the window interface to run as an ordinary user without any problems. What you should do: * Firstly, _never_ run Slash'EM setuid root. * If you are installing Slash'EM on a computer where you can trust all your users, then just carry on as normal. * If you are installing Slash'EM on a shared-use computer then ideally create a new group just for Slash'EM and install it setgid to that group. Alternatively, setgid games is nearly as secure as long as group games does not have write access to any executeables (ie., Slash'EM or other games). Finally, it is possible to install Slash'EM without setuid/setgid but any user will be able to read and write save files etc. For links to further information, visit Ali's devel page: http://avrc.city.ac.uk/nethack/slashem/devel.html -- Ali Harlow Email: al...@av... Research programmer Tel: (020) 7040 4348 Applied Vision Research Centre Intl: +44 20 7040 4348 City University Fax: (020) 7040 5515 London Intl: +44 20 7040 5515 |
From: J. A. H. <al...@av...> - 2001-03-08 18:46:57
|
As promised in the recent announcment for Slash'EM version 0.0.6E4F3, the Mac port is now available for download, either at Paul Hurtley's page or from Sourceforge. Source and binary (PPC) Stuffit archives are available. Paul's page is at http://homepage.mac.com/paulhurtley/ Sourgeforge download area at: http://sourceforge.net/project/showfiles.php?group_id=9746&release_id=26486 Notes: You should contact Paul if you need more information, at hu...@ac... Slash'EM homepage: http://slashem.cjb.net -- Ali Harlow Email: al...@av... Research programmer Tel: (020) 7477 8000 X 4348 Applied Vision Research Centre Intl: +44 20 7477 8000 X 4348 City University Fax: (020) 7505 5515 London Intl: +44 20 7505 5515 |
From: J. A. H. <al...@av...> - 2001-03-02 15:44:40
|
Announcing Slash'EM version 0.0.6E4F3... After over a year of work, the current development cycle (which began with the release of NetHack 3.3.0) is finally over. Version 0.0.6E4F3 is the final product of this and all users are advised to upgrade to this new stable version after finishing their current games. Source code and binaries are available for most platforms now, the Mac port will be released in due course. Slash'EM homepage: http://slashem.cjb.net Change file: http://avrc.city.ac.uk/nethack/slashem/archive.html Main download area: http://sourceforge.net/project/showfiles.php?group_id=9746 Other download areas: Source: http://avrc.city.ac.uk/nethack/slashem/stable.html MS-Windows: http://avrc.city.ac.uk/nethack/slashem.html Debian: http://hacking.dk/debian/slashem/ RedHat: http://avrc.city.ac.uk/nethack/slashem/linux.html MAC: http://homepage.mac.com/paulhurtley/ (A DOS binary is also available from the main download area.) -- Ali Harlow Email: al...@av... Research programmer Tel: (020) 7477 8000 X 4348 Applied Vision Research Centre Intl: +44 20 7477 8000 X 4348 City University Fax: (020) 7505 5515 London Intl: +44 20 7505 5515 |
From: J. A. H. <al...@op...> - 2000-11-10 19:09:18
|
Slash'EM version 0.0.6E4F1 is now available in source tarball form. Hopefully other distributions will follow shortly. Change log: -GTK: status window stats columns should never be too small -GTK: deactivated the unimplemented Fight command -GTK: made the menus able to "tear-off" -GTK: move menu works with num_pad TRUE -GTK: message window now word wraps -GTK: mesage window takes up all available horizontal space minus that of status bar -GTK: map window takes up all available vertical space minus status bar/message bar space -GTK: MP/HP bars are initialized to black at startup -GTK: Default map size is now 50% of screen rather than 66% -GTK: Screen automatically centers -GTK: Scrollbars now disappear when map screen is large enough -GTK: Added two more common monospaced Windows Fonts for the map -GTK: Replaced NH_WIDTH and NH_HEIGHT in gtkmap.c with ROWNO, COLNO -fixed bug 113053: gnome windowing port now supported -fixed gnome multishot bonus (dothrow.c) and show_damage ability (hack.c) -removed unnecessary "uncursed" tags for necromancer role (to match priest) -GTK: Added graphical glyphs to the menus, switched in winGTK.h -GTK: extended commands via menus work again. -upgrading enhanced arrow types (elven, ya, dark elven) arrows results in an arrow, not a bow (potion.c) -saving/restoring now only enables the [...] effect in tty -berserk technique now takes time to "recharge" like most other techs -archeologists can become skilled at matter spells (was basic) -fixed bug 115271: nhwin.a should be deleted by make clean -fixed bug 115347: Guidebook incorrect re. reading engravings and conduct. -fixed bug 113621: GTK port now supports 3D tileset. -fixed bug 113813: Update tileset. -fixed bug 115554: Primal roar technique can cause crash. -fixed bug 115292: Better grammar in draining blood message (vampires). -fixed bug 115380: Avoid critical GTK errors from status bars. -fixed bug 114401: GTK port is no longer dependant on TTY port. -fixed bug 115301: Discovery list now has a scrollbar and menu images. -fixed bug 115348: Dwarf thieves "seduce" players of same gender. -fixed bug 115656: Player can start with ring of sleeping. -fixed bug 115471: Shopkeepers mistakenly think items are fully identified. -fixed bug 115837: Double "your" in messages. -fixed bug 115475: Eating identified tins should add to eaten memories. -fixed bug 115657: Encumber messages during initialization. -Win32 GTK port uses the new tilesets -fixed bug 113618: Can now specify tile sets in configuration file. -fixed bug 116500: #monster no longer panics if lycanthrope in normal form. -Allegro DOS port verified to use the new tilesets -Allegro: scroll_lim read properly from config file -fixed default tileset declaration in decl.c -fixed bug 115821: Molds grow from corpses underwater. -fixed bug 115598: Gtk-WARNING if you kill the "more options" window. -fixed bug 115765: Inappropriate messages when corpses go moldy. -fixed bug 115297: Vampires can feed off monsters without penalty -Vampire feeding revamp. -fixed bug 116403: Pets can follow you into the Black Market. -fixed bug 116356: Lighting one of a stack of candles is buggy. -fixed bug 116587: Molds can have HP above their max HP. -fixed bug 117371: Wands of create horde should auto-identify. -fixed bug 116266: Grenades carried by monsters set HP to 2d5. -fixed bug 117480: Amulets versus stone last forever. -fixed bug 115210: Kiii technique can be used again immediately. -fixed bug 119758: Various interactions of moldy corpses and ice. -fixed bug 115764: Attempting to eat inedible corpses should not affect conduct. -fixed bug 117663: Weight of partly eaten corpses wrongly displayed. -fixed bug 117483: Lycanthrope's berserk behaviour doesn't work. -fixed bug 115779: Bottom line doesn't show all information. -fixed bug 114768: GTK character mode doesn't support IBMgraphics. -fixed bug 121216: Crashes when kicking a stack of objects. -fixed bug 116922: Bug with vampire race and self-polymorph. -fixed bug 115780: Missing messages when grenades explode. -fixed bug 115908: Spurious "the" in messages about invisible mplayers. -fixed bug 119480: Error: Tech already known (berserk). -fixed bug 121719: Options in defaults.nh are not supported? -fixed bug 115822: Elves are peaceful to drows. -fixed bug 119856: GTK port takes a turn to set options. -fixed bug 114646: Role-selection broken. -- Ali Harlow Email: al...@av... Research programmer Tel: (020) 7477 8000 X 4348 Applied Vision Research Centre Intl: +44 20 7477 8000 X 4348 City University Fax: (020) 7505 5515 London Intl: +44 20 7505 5515 |
From: Warren C. <wa...@in...> - 2000-08-23 00:20:37
|
Version 0.0.6E3F1 is now available. Unix port is now useable. Changelog: -fixed some bugs in the zap/cast code for magic missile, fire, cold, fireball, etc. -tmp_at was being called incorrectly (new tmp_at handles nested tmp_at calls) (zap.c, explode.c, display.c) -changed all the file names in global.h to be prefixed with NH_ (DATAFILE, HELP, RECORD, ORACLE, RUMOUR, etc.) -changed #define FILENAME (macconf.h, pcconf.h) to FILENAMELEN since FILENAME is #defined by dir.h, used by Allegro WIP -fixed dereferencing NULL pointer when monster throwing items (mthrowu.c) -did the uppercase for conflicting races - TODO: Reimplement F. Theoderson's selection system or something similar while maintaining current capabilities (wintty.c) -fixed status bar in Allegro modes when screen Height was not 480. Initial status bar was drawn correctly, but updates were incorrectly printed. (wintty.c) -cleaned up the DOS makefile to allow easy building of TTY+VGA+Allegro binary (makefile.gcc) -- Warren Cheung [WACko] BCRMTA Treasurer, CSSS Treasurer, MISA Webmaster Homepage: http://wac.cjb.net SLASH'EM (Game Indev): http://slashem.cjb.net |