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From: <jc...@cs...> - 2002-12-04 22:00:43
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I'll be working on the sound. The guy from terminal reality told me that an idea I had before will work, but it'll take a substantial about of work/code...they do pretty much the same thing for their games. Justin > I bet that bug has to do with colliding with two powerups >simultanously... I'll look into it. We still need to resolve the sound >issue... ;) > > --Clint > > On Wed, 2002-12-04 at 15:14, jc...@cs... wrote: >> Playing the latest cvs, >> >> It crashed when I was picking up two powerups. I moved straight(and >> maybe a little to the right) into them. This is different that how >> I've had the problem before. Before, it crashed a few time when I >> was moving backwards into an enemy. >> >> Of course I didn't have debugging on, I was showing someone the >> game... Debugging mode will be on for me whenever I play the game >> for now on until we find the bug. >> >> Justin >> >> >> >> ------------------------------------------------------- >> This SF.net email is sponsored by: Microsoft Visual Studio.NET >> comprehensive development tool, built to increase your >> productivity. Try a free online hosted session at: >> http://ads.sourceforge.net/cgi-bin/redirect.pl?micr0003en >> _______________________________________________ >> Skyhunter-devel mailing list >> Sky...@li... >> https://lists.sourceforge.net/lists/listinfo/skyhunter-devel > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Microsoft Visual Studio.NET > comprehensive development tool, built to increase your > productivity. Try a free online hosted session at: > http://ads.sourceforge.net/cgi-bin/redirect.pl?micr0003en > _______________________________________________ > Skyhunter-devel mailing list > Sky...@li... > https://lists.sourceforge.net/lists/listinfo/skyhunter-devel |