From: Jesse A. <the...@gm...> - 2011-04-18 03:12:18
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On Sun, Apr 10, 2011 at 11:36 AM, MicroVirus MV <tho...@ho...> wrote: > Hello everyone, > I've been aching for this particular feature ever since my Kingdoms spurred > more than 10 towns. I've modified the behaviour of the connecting lines > between towns to now migrate 10 villagers at once when right clicked and > still transfer only 1 when left clicked. That should make things a bit more > pleasant for those of us who like to think big. > I might, on request or by frustration of self, want to modify the behaviour > of the code in the following case: > Say you have a town with 3 nationalities: 20 norman, 11 vikings and 6 > persians > An adjacent town of 40 is connected to this town. When you select the > persians from the frame on the right, and then migrate 10, you'll first > relocate 6 persians, and after that 4 of the vikings. It really behaves > exactly the same as left-clicking 10 times. > So, maybe, if there's less than 10 of the current population group to move, > only move that amount. If there's interest in such behaviour I'll see what I > can modify. > > What I want to end up with finally is being able to transfer villagers from > one town to any town directly or indirectly connected to it. That would mean > that as long as you have all your towns connected you could move villagers > throughout the entire network. But that's future music for now, as it > affects a lot more area's than just the explicit town transfers (think ai > transfers, think drawing all those lines, think defections of an enemy town > to one of yours (or vice versa), and probably a couple more; basically > anything that use can_migrate(..)). > I hope people appreciate this patch :) > Best Regards, > Richard Yup, looks good. And if you can add the larger town network thing, that's even better. Jesse |