From: Jesse A. <the...@gm...> - 2010-11-30 00:52:52
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On Mon, Nov 29, 2010 at 12:20 PM, Jeffrey LaCombe <je...@nh...> wrote: >> Date: Wed, 24 Nov 2010 17:01:12 -0700 >> From: Jesse Allen<the...@gm...> >> Subject: Re: [Skfans-devel] 7K2 patches (Nov 20, 2010) >> To: to...@hu... >> Cc: skf...@li... >> Message-ID: >> <AANLkTincoEFYac=Mk6...@ma...> >> Content-Type: text/plain; charset=ISO-8859-1 >> >> On Tue, Nov 23, 2010 at 9:11 AM,<to...@hu...> wrote: >>> >>> These patches were created with the sole purpose of making the code >>> compile and link without errors (with -fpermissive passed to g++). >>> They're probably not suitable for inclusion in the master branch. >>> >> >> Yes, some do look questionable. I'm going to start compiling 7k2 first >> to see what is going on. And I'm going to try to see what's up with >> the missing asm. > > Could these be from the original game? From what I can gather a lot of the > code looks like it was recycled. Maybe they snagged ASM from the original > game and linked it that way. If I was in a rush I might consider doing > something similar. Just an idea. > Nope. It's 16-bit bitmap asm. And Trevor can't find it either. We do have the .obj files. We will need to disassemble so we can reassemble and relink as elf. You can't link an obj file built for windows into an elf built for linux and some one will have to read it anyway to figure out what it is doing. The game won't run well for some time as there is alot of inline asm to deal with too. So I don't think the game will be able to be brought up as quickly as I'd hoped. Jesse |