Despite what was decided earlier I have come to the conclusion that the current codebase is way too big to ignore. Hence I have begun converting it to C++ and started cleaning up and documenting the code. After 4-5 hours of seeing where g++ was sputtering the codebase now compiles with no errors and no warnings on my linux Mandrake system and best of all runs with no errors (I had to change the location of the online players page because the path is different). My next major task is to upload the code to compile farm and try it out on various *NIXes (the original code had been specialized to OpenBSD). Also I intend to see what changes will be required for the Win32 port. The major area seems to be libcrypt but sockets also seem to be a potential problem area.... read more
Well after some deliberation we rembered "Most mud admins won't have access to a mySQL database". So we decided on a slightly different approach. Instead of pure-database or pure-flat file implementation we will do both!
Aren't we an ambitious group :)