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Updated the decoding to use the latest libeq

Jynx
2002-07-05
2002-07-07
  • Jynx

    Jynx - 2002-07-05

    This is the first update of many to update sins to use the latest libeq (md5sum: 23249b5a6a04f2b900449d9c4aa0994a).

    Make sure to get all the latest files and to remake the makefiles (make -f Makefile.dist).

    Jynx

     
    • Anonymous

      Anonymous - 2002-07-05

      Oh I am so happy to hear that development on SINS is goin on! Many Thx Jynx! Really man!

      Spiderking

       
    • Malakin

      Malakin - 2002-07-07

      Sins development continues, sometimes it's good to be wrong ;)

      Decoding works very well now.

      Well done Jynx ;)

       
    • Anonymous

      Anonymous - 2002-07-07

      Decoding has worked, sorta, for a while.  It is decoding much faster now.  It also decodes new spawns when you start sins after zoning. 

      But the biggest improvment I've seen is the compile time.  The last time I compiled a CVS update (and all other updates for that matter) it would take 30-40 minutes to compile.  it took all of 5 minutes today.  (I use an old 233mhz laptop)  Well done!

       

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