Looks like the days of SINS as it was are now gone unless someone wants to put some MAJOR time into making it work with the new compressions and encryption scheme that EQ now has in place on their spawn packets. I for one am sad to see this happen, as I would think that the EQ programmers could have spent this time making EQ better instead of cutting a few hundred people off from using SINS and SEQ. Looks like on the SEQ boards they have a working version up now, but I'll stay away from that until I can be assured that the memory check for the encryption key is not detectable by SOE. Thanks to all the people who have put time and effort into making SINS a reality and keeping it working for all this time, I know my EQ expierence was better for it.
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Looks like the days of SINS as it was are now gone unless someone wants to put some MAJOR time into making it work with the new compressions and encryption scheme that EQ now has in place on their spawn packets. I for one am sad to see this happen, as I would think that the EQ programmers could have spent this time making EQ better instead of cutting a few hundred people off from using SINS and SEQ. Looks like on the SEQ boards they have a working version up now, but I'll stay away from that until I can be assured that the memory check for the encryption key is not detectable by SOE. Thanks to all the people who have put time and effort into making SINS a reality and keeping it working for all this time, I know my EQ expierence was better for it.