This is mostly a bug fix for the SDL2 code and contains also quite a huge optimisation of the drawing tool. Multibyte languages now should also work nicely with SDL2.
Apart from many bug fixes, the contains major new features. User scriptable AI, transparent colors for shadows, smoke or light effects, factory animations and sound and more.
A new Simutrans version has been released; Focussed on bug fixes.
Almost identical to 120.1 but fixes a crash when "no_routint_over_overcrowded=1" was set.
Most prominent feature is a new "just in time" good distribution system. It is off by default, but you can enable it in simuconf.tab. It also fixes a longstanding bug on how passengers were counted. Hence the number in the city statistics will change a lot (to their correct values). Other than that the last yer saw many bug fixing.
This is the first stable version, suitable for long time network play with the new landscape. The main focus was bug removal, most of them were connected to the new double height code.
Also by now almost all major pak sets support double height and climates.
This release is the first version with a new landscape code, allowing for smoother hills and various climates at one height level. So far only pak64 and pak64.japan use this, but pak128.britain will soon follow. Due to the many changes, this is only a release candidate.
A new Simutrans version has been released, focussed on bug fixes and extension of scenarios.
With many improvements in online gaming and many bugfixes. The improved depot window make creating of convoy more enjoyable.
Apart from many bug fixes and better multithreading support, the new scripted scenarios are most noteworthy for this version.
This version contains mostly bugfixes and a new makeobj (to take advantage of kg weights of vehciles).
This is mostly a bugfix release, which fixes serious bugs relating way reservations, settings dialoge and network stuff.
Since 111.2 had a severe bug when creating zipped savegames, 111.2.1 is fixing this bug.
Mostly bugfix release, together with updated pak64, pak128, and pak48.excentrique. Enjoy playing!
New version of simutrans 111.1 released, including the latest updates on pak and many bug fixes. Revenue of passengers is now determined by the actual max. speed, including ways and loading level.
Featuring big improvements in gameplay concerning network play, factories, and selection of passengers destionations.
Due to some critical bug loading older games in the yesterday release (10.3..2011) of simutrans: PLEASE DOWNLOAD EXECUTABLE AGAIN. Thank you!
Mostly a bugfix release fixing some severe errors with SDL and improve network games on worlds with many trees.
After nearly a year a new stable with the online gaming mode: built a world network with up to 14 other players.
to incorporate all pak sets in the current state.
After long testing the stable 102-2-2 is released. It is the last of the 102 branch. Next version is planned to incorporate network gaming support.
Proudly announcing version 102-2-1 (stable) for Simutrans. The first release with a feature freeze and thourough debugging.
Simutrans has released the version 102.2 (stable) with lots of optimisations , bug fixes and usability improments. Faster, more stable and more flexible than ever a transport simulation before ...
Simutrans is a transport simulation games. Planes, ships, trains, trams, trucks, busses, or monorails are at your disposal. But factories have contracts and passengers will only travel to their own destinations. Many graphic sets (paks) are available.
In the last two month the base of developers has increased. Thus many new features (like rivers) have been added and lots of bugs removed.
Due to our nightly system, releases are now sparse. This is the last relase before incorporation of nework gaming support and comes with many new features and error corrections. Especially users of the 100-0 release should update.