From: Yuan X. <xuy...@gm...> - 2008-06-20 12:53:21
|
Hi all, I have made the preview of rcssserver3d-0.6. You can get it from http://xuyuan.freeshell.org/rcssserver3d-0.6-preview.tar.gz Please test it. This release is the final version for RoboCup 2008 in Suzhou China. It is little different from version 0.5.9 in simulation, excepting some changes for the rule of RoboCup 2008, including the vision perceptor. And also, the eye-catching sky and goal are added. The monitor protocol is improved due to the team requirement. * Vision perceptor: The old vision perceptor (just the same as last year) is used for both Nao and soccerbot058. * Eye-Catcher: - the sky box is added - the goal with net is added * Monitor Protocol ( Thanks Carlos from Borregos3D): - Add 'move' command for setting the agent's position and rotation. The whole command may like this: (agent (team $teamname)(unum $id)(move $x $y $z $dir)) where, ($x, $y, $z) is the desired position, and $dir is the desired face direction of the robot. - Fix bug in set ball command. -- Best wishes! Xu Yuan School of Automation Southeast University, Nanjing, China mail: xuy...@gm... xy...@ya... web: http://xuyuan.cn.googlepages.com -------------------------------------------------- |
From: Sander v. D. <sgv...@gm...> - 2008-06-20 13:09:33
|
Hi, At the moment the server still has the following issues: - the bug that agents are launched into the air when initialized. I havent been able to create a situation in which this reliably happens, but it happens regularly on some systems. Other teams have reported this too - the ball parameters are way too strict for the Nao, it won't roll further than half a meter or something Just to indicate there will probably have to be made more changes before Suzhou, so this may not be the final version (before teams panic about this ;) ) Other than that: very good work! Regards, Sander On Fri, Jun 20, 2008 at 2:53 PM, Yuan Xu <xuy...@gm...> wrote: > Hi all, > > I have made the preview of rcssserver3d-0.6. > You can get it from > http://xuyuan.freeshell.org/rcssserver3d-0.6-preview.tar.gz > Please test it. > > This release is the final version for RoboCup 2008 in Suzhou China. It > is little different from version 0.5.9 in simulation, excepting some > changes for the rule of RoboCup 2008, including the vision perceptor. > And also, the eye-catching sky and goal are added. The monitor > protocol is improved due to the team requirement. > > * Vision perceptor: > The old vision perceptor (just the same as last year) is used for > both Nao and soccerbot058. > > * Eye-Catcher: > - the sky box is added > - the goal with net is added > > * Monitor Protocol ( Thanks Carlos from Borregos3D): > - Add 'move' command for setting the agent's position and rotation. > The whole command may like this: > (agent (team $teamname)(unum $id)(move $x $y $z $dir)) > where, ($x, $y, $z) is the desired position, and $dir is the > desired face direction of the robot. > - Fix bug in set ball command. > > -- > Best wishes! > > Xu Yuan > School of Automation > Southeast University, Nanjing, China > > mail: xuy...@gm... > xy...@ya... > web: http://xuyuan.cn.googlepages.com > -------------------------------------------------- > > ------------------------------------------------------------------------- > Check out the new SourceForge.net Marketplace. > It's the best place to buy or sell services for > just about anything Open Source. > http://sourceforge.net/services/buy/index.php > _______________________________________________ > Simspark Generic Physical MAS Simulator > simspark-devel mailing list > sim...@li... > https://lists.sourceforge.net/lists/listinfo/simspark-devel > |
From: Yuan X. <xuy...@gm...> - 2008-06-20 13:34:10
|
Hi Sander, > - the bug that agents are launched into the air when initialized. I havent > been able to create a situation in which this reliably happens, but it > happens regularly on some systems. Other teams have reported this too Will the agent beam to their position then? Note that the Nao is assembled in (0, -1, 1.5), so if the agent is in that position, I think it is OK. > - the ball parameters are way too strict for the Nao, it won't roll further > than half a meter or something Maybe you can gave good parameters ;-) > Just to indicate there will probably have to be made more changes before > Suzhou, so this may not be the final version (before teams panic about this > ;) ) Do you think what to be changed? Note that we are later to make the final version according to the schedule. I think teams panic about uncertain of the server. > > Other than that: very good work! > Thanks. -- Best wishes! Xu Yuan School of Automation Southeast University, Nanjing, China mail: xuy...@gm... xy...@ya... web: http://xuyuan.cn.googlepages.com -------------------------------------------------- |
From: Sander v. D. <sgv...@gm...> - 2008-06-20 14:56:14
|
Hey, On Fri, Jun 20, 2008 at 3:34 PM, Yuan Xu <xuy...@gm...> wrote: > Hi Sander, > > > - the bug that agents are launched into the air when initialized. I > havent > > been able to create a situation in which this reliably happens, but it > > happens regularly on some systems. Other teams have reported this too > > Will the agent beam to their position then? > Note that the Nao is assembled in (0, -1, 1.5), so if the agent is in > that position, I think it is OK. The agent doesn't beam then, just flies high into the sky, in the back of the field. But in our case it is in a special situation, where play-on comes straight after the beam. In other cases it seems to only happen when the simulator is slowed down (skipping time messages). > > - the ball parameters are way too strict for the Nao, it won't roll > further > > than half a meter or something > > Maybe you can gave good parameters ;-) Indeed, see my other email :) > > Just to indicate there will probably have to be made more changes before > > Suzhou, so this may not be the final version (before teams panic about > this > > ;) ) > > > Do you think what to be changed? > Note that we are later to make the final version according to the schedule. > I think teams panic about uncertain of the server. For now I can only see the things I mentioned here. Oh and things like colliders for the goals and field side :). I agree we shouldn't wait with the next version, just make sure teams know these bugs will be out of the server in suzhou. Regards, Sander |
From: Feng X. <hen...@ma...> - 2008-06-20 14:04:30
|
Hi Sander, About the ball parameters, I set them as the field is 6m x 4m. I think it should be adjusted. And, I suggest 0.0001~0.00005. (current value is 0.0005). Best Regards, Feng Xue 2008-06-20 Sent By: Sander van Dijk Sent At: 2008-06-20 21:10:15 Sent To: Yuan Xu CC To: Simspark Devel ML Topic: Re: [simspark-devel] preview of rcssserver3d-0.6 Hi, At the moment the server still has the following issues: - the bug that agents are launched into the air when initialized. I havent been able to create a situation in which this reliably happens, but it happens regularly on some systems. Other teams have reported this too - the ball parameters are way too strict for the Nao, it won't roll further than half a meter or something Just to indicate there will probably have to be made more changes before Suzhou, so this may not be the final version (before teams panic about this ;) ) Other than that: very good work! Regards, Sander On Fri, Jun 20, 2008 at 2:53 PM, Yuan Xu <xuy...@gm...> wrote: Hi all, I have made the preview of rcssserver3d-0.6. You can get it from http://xuyuan.freeshell.org/rcssserver3d-0.6-preview.tar.gz Please test it. This release is the final version for RoboCup 2008 in Suzhou China. It is little different from version 0.5.9 in simulation, excepting some changes for the rule of RoboCup 2008, including the vision perceptor. And also, the eye-catching sky and goal are added. The monitor protocol is improved due to the team requirement. * Vision perceptor: The old vision perceptor (just the same as last year) is used for both Nao and soccerbot058. * Eye-Catcher: - the sky box is added - the goal with net is added * Monitor Protocol ( Thanks Carlos from Borregos3D): - Add 'move' command for setting the agent's position and rotation. The whole command may like this: (agent (team $teamname)(unum $id)(move $x $y $z $dir)) where, ($x, $y, $z) is the desired position, and $dir is the desired face direction of the robot. - Fix bug in set ball command. -- Best wishes! Xu Yuan School of Automation Southeast University, Nanjing, China mail: xuy...@gm... xy...@ya... web: http://xuyuan.cn.googlepages.com -------------------------------------------------- ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Simspark Generic Physical MAS Simulator simspark-devel mailing list sim...@li... https://lists.sourceforge.net/lists/listinfo/simspark-devel |
From: Sander v. D. <sgv...@gm...> - 2008-06-20 14:51:51
|
Hey, Earlier I suggested 0.00001-0.00005 (in the thread on rules for Suzhou), so I think 0.00005 is a good one ;-) it looks like the agent will be able to kick about 6-8 meters far with those parameters, which I think is a nice distance to promote team play. Sander 2008/6/20 Feng Xue <hen...@ma...>: > Hi Sander, > > About the ball parameters, I set them as the field is 6m x 4m. > I think it should be adjusted. And, I suggest 0.0001~0.00005. > (current value is 0.0005). > > > ------------------------------ > Best Regards, > Feng Xue > 2008-06-20 > ------------------------------ > *Sent By:* Sander van Dijk > *Sent At:* 2008-06-20 21:10:15 > *Sent To:* Yuan Xu > *CC To:* Simspark Devel ML > *Topic:* Re: [simspark-devel] preview of rcssserver3d-0.6 > > Hi, > > At the moment the server still has the following issues: > > - the bug that agents are launched into the air when initialized. I havent > been able to create a situation in which this reliably happens, but it > happens regularly on some systems. Other teams have reported this too > - the ball parameters are way too strict for the Nao, it won't roll further > than half a meter or something > > Just to indicate there will probably have to be made more changes before > Suzhou, so this may not be the final version (before teams panic about this > ;) ) > > Other than that: very good work! > > Regards, > > Sander > > On Fri, Jun 20, 2008 at 2:53 PM, Yuan Xu <xuy...@gm...> wrote: > >> Hi all, >> >> I have made the preview of rcssserver3d-0.6. >> You can get it from >> http://xuyuan.freeshell.org/rcssserver3d-0.6-preview.tar.gz >> Please test it. >> >> This release is the final version for RoboCup 2008 in Suzhou China. It >> is little different from version 0.5.9 in simulation, excepting some >> changes for the rule of RoboCup 2008, including the vision perceptor. >> And also, the eye-catching sky and goal are added. The monitor >> protocol is improved due to the team requirement. >> >> * Vision perceptor: >> The old vision perceptor (just the same as last year) is used for >> both Nao and soccerbot058. >> >> * Eye-Catcher: >> - the sky box is added >> - the goal with net is added >> >> * Monitor Protocol ( Thanks Carlos from Borregos3D): >> - Add 'move' command for setting the agent's position and rotation. >> The whole command may like this: >> (agent (team $teamname)(unum $id)(move $x $y $z $dir)) >> where, ($x, $y, $z) is the desired position, and $dir is the >> desired face direction of the robot. >> - Fix bug in set ball command. >> >> -- >> Best wishes! >> >> Xu Yuan >> School of Automation >> Southeast University, Nanjing, China >> >> mail: xuy...@gm... >> xy...@ya... >> web: http://xuyuan.cn.googlepages.com >> -------------------------------------------------- >> >> ------------------------------------------------------------------------- >> Check out the new SourceForge.net Marketplace. >> It's the best place to buy or sell services for >> just about anything Open Source. >> http://sourceforge.net/services/buy/index.php >> _______________________________________________ >> Simspark Generic Physical MAS Simulator >> simspark-devel mailing list >> sim...@li... >> https://lists.sourceforge.net/lists/listinfo/simspark-devel >> > > |
From: Hedayat V. <hed...@ai...> - 2008-06-22 09:13:38
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html style="direction: ltr;"> <head> <meta content="text/html;charset=UTF-8" http-equiv="Content-Type"> </head> <body style="direction: ltr;" bgcolor="#ffffff" text="#000000"> Hi Yuan,<br> The link doesn't work for me! Thanks for the work anyway. :)<br> <br> Thanks,<br> Hedayat<br> <span><br> <style type="text/css">blockquote {color: navy !important; background-color: RGB(245,245,245) !important; padding: 0 15 10 15 !important; margin: 15 0 0 0; border-left: #1010ff 2px solid;} blockquote blockquote {color: maroon !important; background-color: RGB(235,235,235) !important; border-left-color:maroon !important} blockquote blockquote blockquote {color: green !important; background-color: RGB(225,225,225) !important; border-left-color:teal !important} blockquote blockquote blockquote blockquote {color: purple !important; background-color: RGB(215,215,215) !important; border-left-color: purple !important} blockquote blockquote blockquote blockquote blockquote {color: teal !important; background-color: RGB(205,205,205) !important; border-left-color: green !important}</style><i><b>"Yuan Xu" <a class="moz-txt-link-rfc2396E" href="mailto:xuy...@gm..."><xuy...@gm...></a></b></i> wrote on 06/20/2008 05:23:17 PM:</span><br> <blockquote style="border-left: 2px solid rgb(16, 16, 255); color: navy; background-color: rgb(245, 245, 245); padding-left: 15px;" cite="mid:18a...@ma..." type="cite"> <pre wrap="">Hi all, I have made the preview of rcssserver3d-0.6. You can get it from <a class="moz-txt-link-freetext" href="http://xuyuan.freeshell.org/rcssserver3d-0.6-preview.tar.gz">http://xuyuan.freeshell.org/rcssserver3d-0.6-preview.tar.gz</a> Please test it. This release is the final version for RoboCup 2008 in Suzhou China. It is little different from version 0.5.9 in simulation, excepting some changes for the rule of RoboCup 2008, including the vision perceptor. And also, the eye-catching sky and goal are added. The monitor protocol is improved due to the team requirement. * Vision perceptor: The old vision perceptor (just the same as last year) is used for both Nao and soccerbot058. * Eye-Catcher: - the sky box is added - the goal with net is added * Monitor Protocol ( Thanks Carlos from Borregos3D): - Add 'move' command for setting the agent's position and rotation. The whole command may like this: (agent (team $teamname)(unum $id)(move $x $y $z $dir)) where, ($x, $y, $z) is the desired position, and $dir is the desired face direction of the robot. - Fix bug in set ball command. </pre> </blockquote> </body> </html> |
From: Sander v. D. <sgv...@gm...> - 2008-06-22 12:17:51
|
Hey, I just committed some changes to fix ball placement in goal kick sistuations (and other drop ball situations inside the penalty area). Think it's good to add these to 0.6. Sander On Sun, Jun 22, 2008 at 12:34 AM, Hedayat Vatankhah <hed...@ai...> wrote: > Hi Yuan, > The link doesn't work for me! Thanks for the work anyway. :) > > Thanks, > Hedayat > > *"Yuan Xu" <xuy...@gm...> <xuy...@gm...>* wrote on > 06/20/2008 05:23:17 PM: > > Hi all, > > I have made the preview of rcssserver3d-0.6. > You can get it from http://xuyuan.freeshell.org/rcssserver3d-0.6-preview.tar.gz > Please test it. > > This release is the final version for RoboCup 2008 in Suzhou China. It > is little different from version 0.5.9 in simulation, excepting some > changes for the rule of RoboCup 2008, including the vision perceptor. > And also, the eye-catching sky and goal are added. The monitor > protocol is improved due to the team requirement. > > * Vision perceptor: > The old vision perceptor (just the same as last year) is used for > both Nao and soccerbot058. > > * Eye-Catcher: > - the sky box is added > - the goal with net is added > > * Monitor Protocol ( Thanks Carlos from Borregos3D): > - Add 'move' command for setting the agent's position and rotation. > The whole command may like this: > (agent (team $teamname)(unum $id)(move $x $y $z $dir)) > where, ($x, $y, $z) is the desired position, and $dir is the > desired face direction of the robot. > - Fix bug in set ball command. > > > > > ------------------------------------------------------------------------- > Check out the new SourceForge.net Marketplace. > It's the best place to buy or sell services for > just about anything Open Source. > http://sourceforge.net/services/buy/index.php > _______________________________________________ > Simspark Generic Physical MAS Simulator > simspark-devel mailing list > sim...@li... > https://lists.sourceforge.net/lists/listinfo/simspark-devel > > |