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From: Yuan Xu <xuy...@gm...> - 2009-01-28 10:24:25
|
Hi all, I agree with you. In order to keep things simple, the autotools should be removed before next release. 2009/1/27 Mahdi <zig...@gm...> > Hi Hedayat and All > > Nice idea to put the a snapshot of current simulator into a testing > release package for community's testing, and I think the package should be > without autotools to be assured that cmake's build system is complete which > is newly added. And start with the next official release, simspark would get > rid of autotools forever! > > Keep on the Goodwork > Mahdi > > > On Tue, Jan 27, 2009 at 6:41 PM, Hedayat Vatankhah <hed...@ai...>wrote: > >> Hi all! >> >> Isn't there anybody against removing auto-tools support from >> spark/rcssserver3d now? If not, I'll remove it soon. >> >> (And I think its time to call for testing current SVN from teams in the >> sserver3d mailing list so that we can solve some problems before creating a >> new release. We might do it before or after removing autotools support.) >> >> >> >> Thanks, >> >> Hedayat >> >> >> ------------------------------------------------------------------------------ >> This SF.net email is sponsored by: >> SourcForge Community >> SourceForge wants to tell your story. >> http://p.sf.net/sfu/sf-spreadtheword >> _______________________________________________ >> Simspark Generic Physical MAS Simulator >> simspark-devel mailing list >> sim...@li... >> https://lists.sourceforge.net/lists/listinfo/simspark-devel >> >> > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by: > SourcForge Community > SourceForge wants to tell your story. > http://p.sf.net/sfu/sf-spreadtheword > _______________________________________________ > Simspark Generic Physical MAS Simulator > simspark-devel mailing list > sim...@li... > https://lists.sourceforge.net/lists/listinfo/simspark-devel > > -- Sincerely, Xu Yuan |
From: Mahdi <zig...@gm...> - 2009-01-27 22:49:38
|
Hi Hedayat and All Nice idea to put the a snapshot of current simulator into a testing release package for community's testing, and I think the package should be without autotools to be assured that cmake's build system is complete which is newly added. And start with the next official release, simspark would get rid of autotools forever! Keep on the Goodwork Mahdi On Tue, Jan 27, 2009 at 6:41 PM, Hedayat Vatankhah <hed...@ai...>wrote: > Hi all! > > Isn't there anybody against removing auto-tools support from > spark/rcssserver3d now? If not, I'll remove it soon. > > (And I think its time to call for testing current SVN from teams in the > sserver3d mailing list so that we can solve some problems before creating a > new release. We might do it before or after removing autotools support.) > > > > Thanks, > > Hedayat > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by: > SourcForge Community > SourceForge wants to tell your story. > http://p.sf.net/sfu/sf-spreadtheword > _______________________________________________ > Simspark Generic Physical MAS Simulator > simspark-devel mailing list > sim...@li... > https://lists.sourceforge.net/lists/listinfo/simspark-devel > > |
From: Hedayat V. <hed...@ai...> - 2009-01-27 15:26:41
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html style="direction: ltr;"> <head> </head> <body style="direction: ltr;" bgcolor="#ffffff" text="#000000"> <p style="margin-bottom: 0cm; margin-top: 0pt;">Hi all!</p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Isn't there anybody against removing auto-tools support from spark/rcssserver3d now? If not, I'll remove it soon. </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">(And I think its time to call for testing current SVN from teams in the sserver3d mailing list so that we can solve some problems before creating a new release. We might do it before or after removing autotools support.)</p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Thanks,</p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Hedayat<br> </p> </body> </html> |
From: Hedayat V. <hed...@ai...> - 2009-01-25 17:31:31
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html style="direction: ltr;"> <head> <meta content="text/html;charset=UTF-8" http-equiv="Content-Type"> </head> <body style="direction: ltr;" bgcolor="#ffffff" text="#000000"> Hi!<span><br> <br> <style type="text/css">blockquote {color: navy !important; background-color: RGB(245,245,245) !important; padding: 0 15 10 15 !important; margin: 15 0 0 0; border-left: #1010ff 2px solid;} blockquote blockquote {color: maroon !important; background-color: RGB(235,235,235) !important; border-left-color:maroon !important} blockquote blockquote blockquote {color: green !important; background-color: RGB(225,225,225) !important; border-left-color:teal !important} blockquote blockquote blockquote blockquote {color: purple !important; background-color: RGB(215,215,215) !important; border-left-color: purple !important} blockquote blockquote blockquote blockquote blockquote {color: teal !important; background-color: RGB(205,205,205) !important; border-left-color: green !important}</style><i><b>Sander van Dijk <a class="moz-txt-link-rfc2396E" href="mailto:sgv...@gm..."><sgv...@gm...></a></b></i> wrote on ۰۹/۰۱/۲۵ 06:39:37:</span><br> <blockquote style="border-left: 2px solid rgb(16, 16, 255); color: navy; background-color: rgb(245, 245, 245); padding-left: 15px;" cite="mid:efd...@ma..." type="cite">Hey,<br> <br> This noise model already causes more error for objects further away. With noise of 1 degree on the angular components there is an error of 1.75 cm if the object is 1 meter away, 17.5 when it is 10 meters away, et cetera. We could also make the noise for the distance component dependent on the distance, that may be more realistic (though I'm not familiar with the performance of real vision systems in this aspect).<br> </blockquote> Yes, I was talking about the noise for distance. AFAIK, the real vision systems have the same property. <br> <br> <blockquote style="border-left: 2px solid rgb(16, 16, 255); color: navy; background-color: rgb(245, 245, 245); padding-left: 15px;" cite="mid:efd...@ma..." type="cite"><br> I am not sure about your last question. This has been implemented somewhere, I'll have a look to see where and what it is (time I get into the code again anyway :) )<br> </blockquote> :) thanks<br> <br> Good luck,<br> Hedayat<br> <br> <blockquote style="border-left: 2px solid rgb(16, 16, 255); color: navy; background-color: rgb(245, 245, 245); padding-left: 15px;" cite="mid:efd...@ma..." type="cite"><br> Sander<br> <br> <div class="gmail_quote">On Sun, Jan 25, 2009 at 1:41 PM, Hedayat Vatankhah <span dir="ltr"><<a moz-do-not-send="true" href="mailto:hed...@ai...">hed...@ai...</a>></span> wrote:<br> <blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> <div style="direction: ltr;" bgcolor="#ffffff" text="#000000"> Hi,<br> I think the errors should depend on distance too. Far distances should have more error than near distances. And I think the same thing was implemented lately in the spheres version(?!).<br> <br> Good luck,<br> Hedayat<br> <span><br> <i><b>Sander van Dijk <a moz-do-not-send="true" href="mailto:sgv...@gm..." target="_blank"><sgv...@gm...></a></b></i> wrote on ۰۹/۰۱/۲۳ 02:26:57:</span> <div> <div class="Wj3C7c"><br> <blockquote style="border-left: 2px solid rgb(16, 16, 255); color: navy; background-color: rgb(245, 245, 245); padding-left: 15px;" type="cite">Perhaps we can just use the model of the old spheres simulation? Quoting from TEXT_INSTEAD_OF_MANUAL:<br> <br> <pre><span> 371 </span>The noise parameters of the vision system are as follows: <span> 372 </span> <span> 373 </span>- A small calibration error is added to the camera position. For each <span> 374 </span>axis, the error is uniformly distributed between -0.005m and <span> 375 </span>0.005m. The error is calculated once and remains constant during the <span> 376 </span>complete match. <span> 377 </span> <span> 378 </span>- Dynamic noise normally distributed around 0.0 <span> 379 </span> + distance error: sigma = 0.0965 <span> 380 </span> + angle error (x-y plane): sigma = 0.1225 <span> 381 </span> + angle error (latitudal): sigma = 0.1480 </pre> <br> Sander<br> <br> <div class="gmail_quote">On Fri, Jan 23, 2009 at 8:37 AM, Hedayat Vatankhah <span dir="ltr"><<a moz-do-not-send="true" href="mailto:hed...@ai..." target="_blank">hed...@ai...</a>></span> wrote:<br> <blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> <div style="direction: ltr;" bgcolor="#ffffff" text="#000000"> <p style="margin-bottom: 0cm; margin-top: 0pt;">Hi all,</p> <p style="margin-bottom: 0cm; margin-top: 0pt;">While TC will make final decisions until 13th of January, it seems that they'll agree with introducing noise and also restricted vision for this year. If I remember correctly, restricted vision is implemented, so we can use it right now (maybe it needs testing?!). But about noise, please help in deciding about the noise model for each sensor and implementing it as soon as possible, so that teams will have enough time to work on them.</p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;"> I think it would be nice if we release a new version of the simulator before the end of February. I think we should try to avoid introducing any changes which could affect teams after that for this year. (We might create a separate brunch for maintaining the simulator for 2009 if we are implementing new features in trunk.)</p> <p style="margin-bottom: 0cm; margin-top: 0pt;"> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">So, what do you think about the noise model? Can we borrow from 2D? And which perceptors should have noise for this year? All of them or just vision or ...?!</p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Cheers,</p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Hedayat<br> </p> </div> <br> ------------------------------------------------------------------------------<br> This SF.net email is sponsored by:<br> SourcForge Community<br> SourceForge wants to tell your story.<br> <a moz-do-not-send="true" href="http://p.sf.net/sfu/sf-spreadtheword" target="_blank">http://p.sf.net/sfu/sf-spreadtheword</a><br> _______________________________________________<br> Simspark Generic Physical MAS Simulator<br> simspark-devel mailing list<br> <a moz-do-not-send="true" href="mailto:sim...@li..." target="_blank">sim...@li...</a><br> <a moz-do-not-send="true" href="https://lists.sourceforge.net/lists/listinfo/simspark-devel" target="_blank">https://lists.sourceforge.net/lists/listinfo/simspark-devel</a><br> <br> </blockquote> </div> <br> </blockquote> </div> </div> </div> </blockquote> </div> <br> </blockquote> </body> </html> |
From: Sander v. D. <sgv...@gm...> - 2009-01-25 15:09:41
|
Hey, This noise model already causes more error for objects further away. With noise of 1 degree on the angular components there is an error of 1.75 cm if the object is 1 meter away, 17.5 when it is 10 meters away, et cetera. We could also make the noise for the distance component dependent on the distance, that may be more realistic (though I'm not familiar with the performance of real vision systems in this aspect). I am not sure about your last question. This has been implemented somewhere, I'll have a look to see where and what it is (time I get into the code again anyway :) ) Sander On Sun, Jan 25, 2009 at 1:41 PM, Hedayat Vatankhah <hed...@ai...>wrote: > Hi, > I think the errors should depend on distance too. Far distances should have > more error than near distances. And I think the same thing was implemented > lately in the spheres version(?!). > > Good luck, > Hedayat > > *Sander van Dijk <sgv...@gm...> <sgv...@gm...>* wrote on > ۰۹/۰۱/۲۳ 02:26:57: > > Perhaps we can just use the model of the old spheres simulation? Quoting > from TEXT_INSTEAD_OF_MANUAL: > > 371 The noise parameters of the vision system are as follows: 372 > 373 - A small calibration error is added to the camera position. For each 374 axis, the error is uniformly distributed between -0.005m and 375 0.005m. The error is calculated once and remains constant during the > 376 complete match. 377 378 - Dynamic noise normally distributed around 0.0 379 + distance error: sigma = 0.0965 > 380 + angle error (x-y plane): sigma = 0.1225 381 + angle error (latitudal): sigma = 0.1480 > > > > Sander > > On Fri, Jan 23, 2009 at 8:37 AM, Hedayat Vatankhah <hed...@ai...>wrote: > >> Hi all, >> >> While TC will make final decisions until 13th of January, it seems that >> they'll agree with introducing noise and also restricted vision for this >> year. If I remember correctly, restricted vision is implemented, so we can >> use it right now (maybe it needs testing?!). But about noise, please help in >> deciding about the noise model for each sensor and implementing it as soon >> as possible, so that teams will have enough time to work on them. >> >> >> I think it would be nice if we release a new version of the simulator >> before the end of February. I think we should try to avoid introducing any >> changes which could affect teams after that for this year. (We might create >> a separate brunch for maintaining the simulator for 2009 if we are >> implementing new features in trunk.) >> >> >> So, what do you think about the noise model? Can we borrow from 2D? And >> which perceptors should have noise for this year? All of them or just vision >> or ...?! >> >> >> Cheers, >> >> Hedayat >> >> >> ------------------------------------------------------------------------------ >> This SF.net email is sponsored by: >> SourcForge Community >> SourceForge wants to tell your story. >> http://p.sf.net/sfu/sf-spreadtheword >> _______________________________________________ >> Simspark Generic Physical MAS Simulator >> simspark-devel mailing list >> sim...@li... >> https://lists.sourceforge.net/lists/listinfo/simspark-devel >> >> > |
From: Hedayat V. <hed...@ai...> - 2009-01-25 14:42:46
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html style="direction: ltr;"> <head> <meta content="text/html;charset=UTF-8" http-equiv="Content-Type"> </head> <body style="direction: ltr;" bgcolor="#ffffff" text="#000000"> Thanks a lot :) Sorry for lack of information about cmake from my side :) <br> <br> Good luck,<br> Hedayat<br> <span><br> <style type="text/css">blockquote {color: navy !important; background-color: RGB(245,245,245) !important; padding: 0 15 10 15 !important; margin: 15 0 0 0; border-left: #1010ff 2px solid;} blockquote blockquote {color: maroon !important; background-color: RGB(235,235,235) !important; border-left-color:maroon !important} blockquote blockquote blockquote {color: green !important; background-color: RGB(225,225,225) !important; border-left-color:teal !important} blockquote blockquote blockquote blockquote {color: purple !important; background-color: RGB(215,215,215) !important; border-left-color: purple !important} blockquote blockquote blockquote blockquote blockquote {color: teal !important; background-color: RGB(205,205,205) !important; border-left-color: green !important}</style><i><b>"Marian Buchta" <a class="moz-txt-link-rfc2396E" href="mailto:mar...@gm..."><mar...@gm...></a></b></i> wrote on ۰۹/۰۱/۲۳ 12:46:19:</span><br> <blockquote style="border-left: 2px solid rgb(16, 16, 255); color: navy; background-color: rgb(245, 245, 245); padding-left: 15px;" cite="mid:497...@mx..." type="cite"> <meta http-equiv="Content-Type" content="text/html; "> <meta name="Generator" content="Microsoft Word 12 (filtered medium)"> <style> <!-- /* Font Definitions */ @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4;} @font-face {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4;} @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} @font-face {font-family:Consolas; panose-1:2 11 6 9 2 2 4 3 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:11.0pt; font-family:"Calibri","sans-serif"; color:black;} a:link, span.MsoHyperlink {mso-style-priority:99; color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {mso-style-priority:99; color:purple; text-decoration:underline;} p.MsoPlainText, li.MsoPlainText, div.MsoPlainText {mso-style-priority:99; mso-style-link:"Obyčajný text Char"; margin:0cm; margin-bottom:.0001pt; font-size:10.5pt; font-family:Consolas; color:black;} span.ObyajntextChar {mso-style-name:"Obyčajný text Char"; mso-style-priority:99; mso-style-link:"Obyčajný text"; font-family:Consolas;} span.EmailStyle19 {mso-style-type:personal; font-family:"Calibri","sans-serif"; color:windowtext;} span.EmailStyle20 {mso-style-type:personal-reply; font-family:"Calibri","sans-serif"; color:#1F497D;} .MsoChpDefault {mso-style-type:export-only; font-size:10.0pt;} @page Section1 {size:612.0pt 792.0pt; margin:70.85pt 70.85pt 70.85pt 70.85pt;} div.Section1 {page:Section1;} --> </style> <!--[if gte mso 9]><xml> <o:shapedefaults v:ext="edit" spidmax="1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext="edit"> <o:idmap v:ext="edit" data="1" /> </o:shapelayout></xml><![endif]--> <div class="Section1"> <p class="MsoNormal"><span style="color: rgb(31, 73, 125);">Hi Hedayat,<o:p></o:p></span></p> <p class="MsoNormal"><span style="color: rgb(31, 73, 125);">Ok, no problem. I will try it. But first, I must read the Wiki about CMake to know „what going on :)“. <o:p></o:p></span></p> <p class="MsoNormal"><span style="color: rgb(31, 73, 125);"><o:p> </o:p></span></p> <p class="MsoNormal"><span style="color: rgb(31, 73, 125);">Best Regards<o:p></o:p></span></p> <p class="MsoNormal"><span style="color: rgb(31, 73, 125);">Marian<o:p></o:p></span></p> <p class="MsoNormal"><span style="color: rgb(31, 73, 125);"><o:p> </o:p></span></p> <div style="border-style: none none none solid; border-color: -moz-use-text-color -moz-use-text-color -moz-use-text-color blue; border-width: medium medium medium 1.5pt; padding: 0cm 0cm 0cm 4pt;"> <div> <div style="border-style: solid none none; border-color: rgb(181, 196, 223) -moz-use-text-color -moz-use-text-color; border-width: 1pt medium medium; padding: 3pt 0cm 0cm;"> <p class="MsoNormal"><b><span style="font-size: 10pt; font-family: "Tahoma","sans-serif"; color: windowtext;">From:</span></b><span style="font-size: 10pt; font-family: "Tahoma","sans-serif"; color: windowtext;"> Hedayat Vatankhah [<a class="moz-txt-link-freetext" href="mailto:hed...@ai...">mailto:hed...@ai...</a>] <br> <b>Sent:</b> Friday, January 23, 2009 9:24 AM<br> <b>To:</b> Marian Buchta<br> <b>Cc:</b> <a class="moz-txt-link-abbreviated" href="mailto:sim...@li...">sim...@li...</a><br> <b>Subject:</b> Re: [simspark-devel] Windows build of Simspark<o:p></o:p></span></p> </div> </div> <p class="MsoNormal"><o:p> </o:p></p> <p class="MsoNormal">Hi Marian,<br> Thanks a lot for working on this. Yes, after migration Windows and Mac OSX support were expected to break since I don't use them :(.<br> But can I ask you something? A good thing about CMake is that it can generate Visual Studio project files. It would be nice if we can generate VS project files using CMake, then we won't need to maintain VS files which will break from time to time when introducing new features. <br> So, it would be much better if you can try to generate VS project files using cmake and fix the problems in cmake so that the generated files work without any problems. In this case, there is no need to put VS project files in SVN. Also, in this case sparkconfig.h will be generated by CMake. Would you please try it? Thanks in advance! ;) <br> <br> Anyway, please fix windows\sparkconfig.h as required. I don't know why the mentioned line is absent, maybe I've used sparkconfig.h from the old simspark CVS instead of rcssserver3d CVS. :) I've just copied these windows and MacOSX related files blindly. Sorry for that :(<br> <br> Good luck,<br> Hedayat<br> <br> <b><i>"Marian Buchta" <a moz-do-not-send="true" href="mailto:mar...@gm..."><mar...@gm...></a></i></b> wrote on 01/23/2009 04:29:58 AM:<br> <br> <o:p></o:p></p> <p class="MsoNormal" style="background: whitesmoke none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><span lang="EN-US">Hi all.</span><o:p></o:p></p> <p class="MsoNormal" style="background: whitesmoke none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><span lang="EN-US">Sorry for my long delay, but I have a lot of work. So I have not much time for Simspark. </span><o:p></o:p></p> <p class="MsoNormal" style="background: whitesmoke none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">As I have read (in rcssserver3d in simspark SVN, what's next?[1]) Windows binaries are out of date. In past, I created binary of rcssserver3D (from last source code from CVS from 29.10.08) and also created Instalation guide for build rcssserver3D for Windows[2]. Instalation guide is out of date because I cannot login to the Wiki (reason is set the permission only for Mr. Oliver Obst). So, Windows build already exists but only from source code of CVS.<o:p></o:p></p> <p class="MsoNormal" style="background: whitesmoke none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Ofcourse after migration of Simspark to the SVN (btw, great work Hedayat), Visual Studio 2008 project not work. I modified this project and Simspark successfuly build and tested (simspark, agentspark (new rcssagent3d), monitorspark)[3]. The name of agentspark is old and I change this later. <o:p></o:p></p> <p class="MsoNormal" style="background: whitesmoke none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">In the near term I upload Visual Studio 2008 project to the SVN. Before upload I post here structure of directories of project. I think, best directory for this project is simspark\trunk\spark\windows\.<o:p></o:p></p> <p class="MsoNormal" style="background: whitesmoke none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"> <o:p></o:p></p> <p class="MsoNormal" style="background: whitesmoke none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">@Hedayat: If I compare file simspark\trunk\spark\windows\sparkconfig.h from CVS and from SVN, I see different. New file hasn’t this define: <o:p></o:p></p> <p class="MsoNormal" style="background: whitesmoke none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">#define HAVE_IL_IL_H 1<o:p></o:p></p> <p class="MsoNormal" style="background: whitesmoke none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"> <o:p></o:p></p> <p class="MsoNormal" style="background: whitesmoke none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">It’s necessary for Windows build.<o:p></o:p></p> <p class="MsoNormal" style="background: whitesmoke none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"> <o:p></o:p></p> <p class="MsoPlainText" style="background: whitesmoke none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><span style="color: navy;">Cheers,<o:p></o:p></span></p> <p class="MsoNormal" style="background: whitesmoke none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;">Marian<o:p></o:p></p> <p class="MsoNormal" style="background: whitesmoke none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"> <o:p></o:p></p> <p class="MsoNormal" style="background: whitesmoke none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><span lang="EN-US">[1] <a moz-do-not-send="true" href="https://sourceforge.net/mailarchive/message.php?msg_name=fcadf6b00811281425l23618931maeb8e7a83e206b3%40mail.gmail.com">https://sourceforge.net/mailarchive/message.php?msg_name=fcadf6b00811281425l23618931maeb8e7a83e206b3%40mail.gmail.com</a> </span><o:p></o:p></p> <p class="MsoNormal" style="background: whitesmoke none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><span lang="EN-US">[2] <a moz-do-not-send="true" href="http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows">http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows</a> </span><o:p></o:p></p> <p class="MsoNormal" style="background: whitesmoke none repeat scroll 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><span lang="EN-US">[3] <a moz-do-not-send="true" href="http://img517.imageshack.us/my.php?image=simsparksvnsj8.jpg">http://img517.imageshack.us/my.php?image=simsparksvnsj8.jpg</a> </span><o:p></o:p></p> <p class="MsoNormal" style="background: whitesmoke none repeat scroll 0%; margin-bottom: 12pt; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><span style="font-size: 12pt; font-family: "Times New Roman","serif"; color: navy;"><o:p> </o:p></span></p> <p class="MsoNormal"><span style="font-size: 12pt; font-family: "Times New Roman","serif";"><br> <br> __________ Information from ESET NOD32 Antivirus, version of virus signature database 3791 (20090122) __________<br> <br> The message was checked by ESET NOD32 Antivirus.<br> <br> <a moz-do-not-send="true" href="http://www.eset.com">http://www.eset.com</a><o:p></o:p></span></p> </div> </div> </blockquote> </body> </html> |
From: Hedayat V. <hed...@ai...> - 2009-01-25 13:42:09
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html style="direction: ltr;"> <head> <meta content="text/html;charset=UTF-8" http-equiv="Content-Type"> </head> <body style="direction: ltr;" bgcolor="#ffffff" text="#000000"> Hi,<br> I think the errors should depend on distance too. Far distances should have more error than near distances. And I think the same thing was implemented lately in the spheres version(?!).<br> <br> Good luck,<br> Hedayat<br> <span><br> <style type="text/css">blockquote {color: navy !important; background-color: RGB(245,245,245) !important; padding: 0 15 10 15 !important; margin: 15 0 0 0; border-left: #1010ff 2px solid;} blockquote blockquote {color: maroon !important; background-color: RGB(235,235,235) !important; border-left-color:maroon !important} blockquote blockquote blockquote {color: green !important; background-color: RGB(225,225,225) !important; border-left-color:teal !important} blockquote blockquote blockquote blockquote {color: purple !important; background-color: RGB(215,215,215) !important; border-left-color: purple !important} blockquote blockquote blockquote blockquote blockquote {color: teal !important; background-color: RGB(205,205,205) !important; border-left-color: green !important}</style><i><b>Sander van Dijk <a class="moz-txt-link-rfc2396E" href="mailto:sgv...@gm..."><sgv...@gm...></a></b></i> wrote on ۰۹/۰۱/۲۳ 02:26:57:</span><br> <blockquote style="border-left: 2px solid rgb(16, 16, 255); color: navy; background-color: rgb(245, 245, 245); padding-left: 15px;" cite="mid:efd...@ma..." type="cite">Perhaps we can just use the model of the old spheres simulation? Quoting from TEXT_INSTEAD_OF_MANUAL:<br> <br> <pre><span class="hl line"> 371 </span>The noise parameters of the vision system are as follows: <span class="hl line"> 372 </span> <span class="hl line"> 373 </span>- A small calibration error is added to the camera position. For each <span class="hl line"> 374 </span>axis, the error is uniformly distributed between -0.005m and <span class="hl line"> 375 </span>0.005m. The error is calculated once and remains constant during the <span class="hl line"> 376 </span>complete match. <span class="hl line"> 377 </span> <span class="hl line"> 378 </span>- Dynamic noise normally distributed around 0.0 <span class="hl line"> 379 </span> + distance error: sigma = 0.0965 <span class="hl line"> 380 </span> + angle error (x-y plane): sigma = 0.1225 <span class="hl line"> 381 </span> + angle error (latitudal): sigma = 0.1480 </pre> <br> Sander<br> <br> <div class="gmail_quote">On Fri, Jan 23, 2009 at 8:37 AM, Hedayat Vatankhah <span dir="ltr"><<a moz-do-not-send="true" href="mailto:hed...@ai...">hed...@ai...</a>></span> wrote:<br> <blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> <div style="direction: ltr;" bgcolor="#ffffff" text="#000000"> <p style="margin-bottom: 0cm; margin-top: 0pt;">Hi all,</p> <p style="margin-bottom: 0cm; margin-top: 0pt;">While TC will make final decisions until 13th of January, it seems that they'll agree with introducing noise and also restricted vision for this year. If I remember correctly, restricted vision is implemented, so we can use it right now (maybe it needs testing?!). But about noise, please help in deciding about the noise model for each sensor and implementing it as soon as possible, so that teams will have enough time to work on them.</p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;"> I think it would be nice if we release a new version of the simulator before the end of February. I think we should try to avoid introducing any changes which could affect teams after that for this year. (We might create a separate brunch for maintaining the simulator for 2009 if we are implementing new features in trunk.)</p> <p style="margin-bottom: 0cm; margin-top: 0pt;"> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">So, what do you think about the noise model? Can we borrow from 2D? And which perceptors should have noise for this year? All of them or just vision or ...?!</p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Cheers,</p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Hedayat<br> </p> </div> <br> ------------------------------------------------------------------------------<br> This SF.net email is sponsored by:<br> SourcForge Community<br> SourceForge wants to tell your story.<br> <a moz-do-not-send="true" href="http://p.sf.net/sfu/sf-spreadtheword" target="_blank">http://p.sf.net/sfu/sf-spreadtheword</a><br> _______________________________________________<br> Simspark Generic Physical MAS Simulator<br> simspark-devel mailing list<br> <a moz-do-not-send="true" href="mailto:sim...@li...">sim...@li...</a><br> <a moz-do-not-send="true" href="https://lists.sourceforge.net/lists/listinfo/simspark-devel" target="_blank">https://lists.sourceforge.net/lists/listinfo/simspark-devel</a><br> <br> </blockquote> </div> <br> </blockquote> </body> </html> |
From: Hedayat V. <hed...@ai...> - 2009-01-24 07:09:04
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html;charset=UTF-8" http-equiv="Content-Type"> </head> <body bgcolor="#ffffff" text="#000000"> Hi Mahdi,<br> :) You're welcome. Uninstallation will come soon (as soon as a can spend about 5 minutes on it!). You can find the instructions for ZigoratAssistant somewhere on cmake wikis I think! (BTW, in brief: you can find the list of installed files in a file called something like: install-manifest.txt. Removing all of the listes files is the uninstallation. You can run: "xargs rm < install-manifest.txt" to uninstall. But I'll add "make uninstall" soon.)<br> <br> Have fun,<br> Hedayat<br> <span><br> <style type="text/css">blockquote {color: navy !important; background-color: RGB(245,245,245) !important; padding: 0 15 10 15 !important; margin: 15 0 0 0; border-left: #1010ff 2px solid;} blockquote blockquote {color: maroon !important; background-color: RGB(235,235,235) !important; border-left-color:maroon !important} blockquote blockquote blockquote {color: green !important; background-color: RGB(225,225,225) !important; border-left-color:teal !important} blockquote blockquote blockquote blockquote {color: purple !important; background-color: RGB(215,215,215) !important; border-left-color: purple !important} blockquote blockquote blockquote blockquote blockquote {color: teal !important; background-color: RGB(205,205,205) !important; border-left-color: green !important}</style><i><b>Mahdi <a class="moz-txt-link-rfc2396E" href="mailto:zig...@gm..."><zig...@gm...></a></b></i> wrote on 01/24/2009 09:20:52 AM:</span><br> <blockquote style="border-left: 2px solid rgb(16, 16, 255); color: navy; background-color: rgb(245, 245, 245); padding-left: 15px;" cite="mid:fca...@ma..." type="cite">Hi Hedayat<br> <br> Thanks a lot! Now our simulator has a very good multi platform build system. But there is one part of the build system, which currently not exists, the uninstallation part. I know that cmake does not support installation as a main build system feature as making and installation, cause I am porting ZigoratAssistant's build system to cmake too. But, this is a part which I think can not be left undone. Do you think you can manage to provide the feature?<br> <br> Thanks for your help ;)<br> <br> Cheers<br> Mahdi<br> <br> <div class="gmail_quote">On Fri, Jan 23, 2009 at 12:27 PM, Hedayat Vatankhah <span dir="ltr"><<a moz-do-not-send="true" href="mailto:hed...@ai...">hed...@ai...</a>></span> wrote:<br> <blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> <div style="direction: ltr;" bgcolor="#ffffff" text="#000000"> <p style="margin-bottom: 0cm; margin-top: 0pt;">Hi again!</p> <p style="margin-bottom: 0cm; margin-top: 0pt;">I've almost finished adding CMake support to our projects in SVN. It needs testing on systems with different configurations, but the needed changes would not be much. So, it seems that removing autotools support will not hurt the project itself. </p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">First, from now on please consider CMake as the primary build system, and use it instead of auto-tools yourselves, and report any problems you have (and possibly fix them). </p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Second, sooner or later we are going to drop auto-tools support. I think there are 2 reasonable options (you can add new ones though): 1. removing autotools support now (before releasing a new version) or 2. maintaining autotools support until the next release of the simulator and dropping the support after that. </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">I'm still not sure if the second option have any advantages. Please let us know what you think about it.</p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Finally, it would be nice if you can test our CMake build system on Mac OSX and Windows, and help us to improve our CMake support so the we can use cmake for all platforms and not using any other build systems for that purpose (like VS project files).</p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Also, CPack (a part of cmake suit) supports generating installers for those systems (on Windows, it support NSIS installer). It'll enable us to create binary installers easily. I'll try to improve our support for those systems, but it needs testing specially on Mac OSX as I'm not much familiar with it and I don't have access to one of those. (It seems that CPack supports creating RPMs and DEBs too, but I've not investigated them yet.)<br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Thanks for your support,</p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Hedayat<br> </p> </div> <br> ------------------------------------------------------------------------------<br> This SF.net email is sponsored by:<br> SourcForge Community<br> SourceForge wants to tell your story.<br> <a moz-do-not-send="true" href="http://p.sf.net/sfu/sf-spreadtheword" target="_blank">http://p.sf.net/sfu/sf-spreadtheword</a><br> _______________________________________________<br> Simspark Generic Physical MAS Simulator<br> simspark-devel mailing list<br> <a moz-do-not-send="true" href="mailto:sim...@li...">sim...@li...</a><br> <a moz-do-not-send="true" href="https://lists.sourceforge.net/lists/listinfo/simspark-devel" target="_blank">https://lists.sourceforge.net/lists/listinfo/simspark-devel</a><br> <br> </blockquote> </div> <br> </blockquote> </body> </html> |
From: Mahdi <zig...@gm...> - 2009-01-24 05:51:03
|
Hi Hedayat Thanks a lot! Now our simulator has a very good multi platform build system. But there is one part of the build system, which currently not exists, the uninstallation part. I know that cmake does not support installation as a main build system feature as making and installation, cause I am porting ZigoratAssistant's build system to cmake too. But, this is a part which I think can not be left undone. Do you think you can manage to provide the feature? Thanks for your help ;) Cheers Mahdi On Fri, Jan 23, 2009 at 12:27 PM, Hedayat Vatankhah <hed...@ai...>wrote: > Hi again! > > I've almost finished adding CMake support to our projects in SVN. It needs > testing on systems with different configurations, but the needed changes > would not be much. So, it seems that removing autotools support will not > hurt the project itself. > > > First, from now on please consider CMake as the primary build system, and > use it instead of auto-tools yourselves, and report any problems you have > (and possibly fix them). > > > Second, sooner or later we are going to drop auto-tools support. I think > there are 2 reasonable options (you can add new ones though): 1. removing > autotools support now (before releasing a new version) or 2. maintaining > autotools support until the next release of the simulator and dropping the > support after that. > > I'm still not sure if the second option have any advantages. Please let us > know what you think about it. > > > Finally, it would be nice if you can test our CMake build system on Mac > OSX and Windows, and help us to improve our CMake support so the we can use > cmake for all platforms and not using any other build systems for that > purpose (like VS project files). > > Also, CPack (a part of cmake suit) supports generating installers for those > systems (on Windows, it support NSIS installer). It'll enable us to create > binary installers easily. I'll try to improve our support for those systems, > but it needs testing specially on Mac OSX as I'm not much familiar with it > and I don't have access to one of those. (It seems that CPack supports > creating RPMs and DEBs too, but I've not investigated them yet.) > > > Thanks for your support, > > Hedayat > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by: > SourcForge Community > SourceForge wants to tell your story. > http://p.sf.net/sfu/sf-spreadtheword > _______________________________________________ > Simspark Generic Physical MAS Simulator > simspark-devel mailing list > sim...@li... > https://lists.sourceforge.net/lists/listinfo/simspark-devel > > |
From: Sander v. D. <sgv...@gm...> - 2009-01-23 10:57:05
|
Perhaps we can just use the model of the old spheres simulation? Quoting from TEXT_INSTEAD_OF_MANUAL: 371 The noise parameters of the vision system are as follows: 372 373 - A small calibration error is added to the camera position. For each 374 axis, the error is uniformly distributed between -0.005m and 375 0.005m. The error is calculated once and remains constant during the 376 complete match. 377 378 - Dynamic noise normally distributed around 0.0 379 + distance error: sigma = 0.0965 380 + angle error (x-y plane): sigma = 0.1225 381 + angle error (latitudal): sigma = 0.1480 Sander On Fri, Jan 23, 2009 at 8:37 AM, Hedayat Vatankhah <hed...@ai...>wrote: > Hi all, > > While TC will make final decisions until 13th of January, it seems that > they'll agree with introducing noise and also restricted vision for this > year. If I remember correctly, restricted vision is implemented, so we can > use it right now (maybe it needs testing?!). But about noise, please help in > deciding about the noise model for each sensor and implementing it as soon > as possible, so that teams will have enough time to work on them. > > > I think it would be nice if we release a new version of the simulator > before the end of February. I think we should try to avoid introducing any > changes which could affect teams after that for this year. (We might create > a separate brunch for maintaining the simulator for 2009 if we are > implementing new features in trunk.) > > > So, what do you think about the noise model? Can we borrow from 2D? And > which perceptors should have noise for this year? All of them or just vision > or ...?! > > > Cheers, > > Hedayat > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by: > SourcForge Community > SourceForge wants to tell your story. > http://p.sf.net/sfu/sf-spreadtheword > _______________________________________________ > Simspark Generic Physical MAS Simulator > simspark-devel mailing list > sim...@li... > https://lists.sourceforge.net/lists/listinfo/simspark-devel > > |
From: Marian B. <mar...@gm...> - 2009-01-23 09:16:28
|
Hi Hedayat, Ok, no problem. I will try it. But first, I must read the Wiki about CMake to know „what going on :)“. Best Regards Marian From: Hedayat Vatankhah [mailto:hed...@ai...] Sent: Friday, January 23, 2009 9:24 AM To: Marian Buchta Cc: sim...@li... Subject: Re: [simspark-devel] Windows build of Simspark Hi Marian, Thanks a lot for working on this. Yes, after migration Windows and Mac OSX support were expected to break since I don't use them :(. But can I ask you something? A good thing about CMake is that it can generate Visual Studio project files. It would be nice if we can generate VS project files using CMake, then we won't need to maintain VS files which will break from time to time when introducing new features. So, it would be much better if you can try to generate VS project files using cmake and fix the problems in cmake so that the generated files work without any problems. In this case, there is no need to put VS project files in SVN. Also, in this case sparkconfig.h will be generated by CMake. Would you please try it? Thanks in advance! ;) Anyway, please fix windows\sparkconfig.h as required. I don't know why the mentioned line is absent, maybe I've used sparkconfig.h from the old simspark CVS instead of rcssserver3d CVS. :) I've just copied these windows and MacOSX related files blindly. Sorry for that :( Good luck, Hedayat "Marian Buchta" <mailto:mar...@gm...> <mar...@gm...> wrote on 01/23/2009 04:29:58 AM: Hi all. Sorry for my long delay, but I have a lot of work. So I have not much time for Simspark. As I have read (in rcssserver3d in simspark SVN, what's next?[1]) Windows binaries are out of date. In past, I created binary of rcssserver3D (from last source code from CVS from 29.10.08) and also created Instalation guide for build rcssserver3D for Windows[2]. Instalation guide is out of date because I cannot login to the Wiki (reason is set the permission only for Mr. Oliver Obst). So, Windows build already exists but only from source code of CVS. Ofcourse after migration of Simspark to the SVN (btw, great work Hedayat), Visual Studio 2008 project not work. I modified this project and Simspark successfuly build and tested (simspark, agentspark (new rcssagent3d), monitorspark)[3]. The name of agentspark is old and I change this later. In the near term I upload Visual Studio 2008 project to the SVN. Before upload I post here structure of directories of project. I think, best directory for this project is simspark\trunk\spark\windows\. @Hedayat: If I compare file simspark\trunk\spark\windows\sparkconfig.h from CVS and from SVN, I see different. New file hasn’t this define: #define HAVE_IL_IL_H 1 It’s necessary for Windows build. Cheers, Marian [1] https://sourceforge.net/mailarchive/message.php?msg_name=fcadf6b00811281425l23618931maeb8e7a83e206b3%40mail.gmail.com [2] http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows [3] http://img517.imageshack.us/my.php?image=simsparksvnsj8.jpg __________ Information from ESET NOD32 Antivirus, version of virus signature database 3791 (20090122) __________ The message was checked by ESET NOD32 Antivirus. http://www.eset.com |
From: Hedayat V. <hed...@ai...> - 2009-01-23 08:58:54
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html style="direction: ltr;"> <head> </head> <body style="direction: ltr;" bgcolor="#ffffff" text="#000000"> <p style="margin-bottom: 0cm; margin-top: 0pt;">Hi again!</p> <p style="margin-bottom: 0cm; margin-top: 0pt;">I've almost finished adding CMake support to our projects in SVN. It needs testing on systems with different configurations, but the needed changes would not be much. So, it seems that removing autotools support will not hurt the project itself. </p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">First, from now on please consider CMake as the primary build system, and use it instead of auto-tools yourselves, and report any problems you have (and possibly fix them). </p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Second, sooner or later we are going to drop auto-tools support. I think there are 2 reasonable options (you can add new ones though): 1. removing autotools support now (before releasing a new version) or 2. maintaining autotools support until the next release of the simulator and dropping the support after that. </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">I'm still not sure if the second option have any advantages. Please let us know what you think about it.</p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Finally, it would be nice if you can test our CMake build system on Mac OSX and Windows, and help us to improve our CMake support so the we can use cmake for all platforms and not using any other build systems for that purpose (like VS project files).</p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Also, CPack (a part of cmake suit) supports generating installers for those systems (on Windows, it support NSIS installer). It'll enable us to create binary installers easily. I'll try to improve our support for those systems, but it needs testing specially on Mac OSX as I'm not much familiar with it and I don't have access to one of those. (It seems that CPack supports creating RPMs and DEBs too, but I've not investigated them yet.)<br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Thanks for your support,</p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Hedayat<br> </p> </body> </html> |
From: Hedayat V. <hed...@ai...> - 2009-01-23 08:58:44
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html style="direction: ltr;"> <head> </head> <body style="direction: ltr;" bgcolor="#ffffff" text="#000000"> <p style="margin-bottom: 0cm; margin-top: 0pt;">Hi all,</p> <p style="margin-bottom: 0cm; margin-top: 0pt;">While TC will make final decisions until 13th of January, it seems that they'll agree with introducing noise and also restricted vision for this year. If I remember correctly, restricted vision is implemented, so we can use it right now (maybe it needs testing?!). But about noise, please help in deciding about the noise model for each sensor and implementing it as soon as possible, so that teams will have enough time to work on them.</p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;"> I think it would be nice if we release a new version of the simulator before the end of February. I think we should try to avoid introducing any changes which could affect teams after that for this year. (We might create a separate brunch for maintaining the simulator for 2009 if we are implementing new features in trunk.)</p> <p style="margin-bottom: 0cm; margin-top: 0pt;"> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">So, what do you think about the noise model? Can we borrow from 2D? And which perceptors should have noise for this year? All of them or just vision or ...?!</p> <p style="margin-bottom: 0cm; margin-top: 0pt;"><br> </p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Cheers,</p> <p style="margin-bottom: 0cm; margin-top: 0pt;">Hedayat<br> </p> </body> </html> |
From: Marian B. <mar...@gm...> - 2009-01-23 08:46:48
|
Hellou Joschka > Please try the Wiki again. I think I have fixed it (after nudging > Oliver to set the permissions; good thing I'm here in Sydney right > now, just next to Oliver ;-) ). Note that you have to check "Remember > me" when you log in. > > It seems that the images that were uploaded got lost during the > transition to the new SF data center. I guess it only affects the > pages Getting Started and Installation on Windows. It seems we have to > re-upload those images and maybe correct the links. YESSS :))), at last it work. I modified section Installation on Windows and Installation on Linux part "Linux (Ubuntu)". So users can install (download, compile, install) rcssserver3D from the old CVS without any problem (I think :)). As you mentioned, images got lost in section Windows. I don't have images for Rsgedit (later I will create some, if I complile this in Win :) ), but Simspark I have it. Very thanks for nudging :))). Best Regards, Marian __________ Information from ESET NOD32 Antivirus, version of virus signature database 3791 (20090122) __________ The message was checked by ESET NOD32 Antivirus. http://www.eset.com |
From: Hedayat V. <hed...@ai...> - 2009-01-23 08:25:20
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html;charset=UTF-8" http-equiv="Content-Type"> </head> <body bgcolor="#ffffff" text="#000000"> <span>Hi Marian,<br> Thanks a lot for working on this. Yes, after migration Windows and Mac OSX support were expected to break since I don't use them :(.<br> But can I ask you something? A good thing about CMake is that it can generate Visual Studio project files. It would be nice if we can generate VS project files using CMake, then we won't need to maintain VS files which will break from time to time when introducing new features. <br> So, it would be much better if you can try to generate VS project files using cmake and fix the problems in cmake so that the generated files work without any problems. In this case, there is no need to put VS project files in SVN. Also, in this case sparkconfig.h will be generated by CMake. Would you please try it? Thanks in advance! ;) <br> <br> Anyway, please fix windows\sparkconfig.h as required. I don't know why the mentioned line is absent, maybe I've used sparkconfig.h from the old simspark CVS instead of rcssserver3d CVS. :) I've just copied these windows and MacOSX related files blindly. Sorry for that :(<br> <br> Good luck,<br> Hedayat<br> <br> <style type="text/css">blockquote {color: navy !important; background-color: RGB(245,245,245) !important; padding: 0 15 10 15 !important; margin: 15 0 0 0; border-left: #1010ff 2px solid;} blockquote blockquote {color: maroon !important; background-color: RGB(235,235,235) !important; border-left-color:maroon !important} blockquote blockquote blockquote {color: green !important; background-color: RGB(225,225,225) !important; border-left-color:teal !important} blockquote blockquote blockquote blockquote {color: purple !important; background-color: RGB(215,215,215) !important; border-left-color: purple !important} blockquote blockquote blockquote blockquote blockquote {color: teal !important; background-color: RGB(205,205,205) !important; border-left-color: green !important}</style><i><b>"Marian Buchta" <a class="moz-txt-link-rfc2396E" href="mailto:mar...@gm..."><mar...@gm...></a></b></i> wrote on 01/23/2009 04:29:58 AM:</span><br> <blockquote style="border-left: 2px solid rgb(16, 16, 255); color: navy; background-color: rgb(245, 245, 245); padding-left: 15px;" cite="mid:497...@mx..." type="cite"> <meta http-equiv="Content-Type" content="text/html; "> <meta name="Generator" content="Microsoft Word 12 (filtered medium)"> <style> <!-- /* Font Definitions */ @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4;} @font-face {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4;} @font-face {font-family:Consolas; panose-1:2 11 6 9 2 2 4 3 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:11.0pt; font-family:"Calibri","sans-serif";} a:link, span.MsoHyperlink {mso-style-priority:99; color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {mso-style-priority:99; color:purple; text-decoration:underline;} p.MsoPlainText, li.MsoPlainText, div.MsoPlainText {mso-style-priority:99; mso-style-link:"Oby\010Dajn\00FD text Char"; margin:0cm; margin-bottom:.0001pt; font-size:10.5pt; font-family:Consolas;} span.EmailStyle17 {mso-style-type:personal-compose; font-family:"Calibri","sans-serif"; color:windowtext;} span.ObyajntextChar {mso-style-name:"Oby\010Dajn\00FD text Char"; mso-style-priority:99; mso-style-link:"Oby\010Dajn\00FD text"; font-family:Consolas;} .MsoChpDefault {mso-style-type:export-only;} @page Section1 {size:612.0pt 792.0pt; margin:70.85pt 70.85pt 70.85pt 70.85pt;} div.Section1 {page:Section1;} --> </style> <!--[if gte mso 9]><xml> <o:shapedefaults v:ext="edit" spidmax="1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext="edit"> <o:idmap v:ext="edit" data="1" /> </o:shapelayout></xml><![endif]--> <div class="Section1"> <p class="MsoNormal"><span lang="EN-US">Hi all.<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-US">Sorry for my long delay, but I have a lot of work. So I have not much time for Simspark. <o:p></o:p></span></p> <p class="MsoNormal">As I have read (in rcssserver3d in simspark SVN, what's next?[1]) Windows binaries are out of date. In past, I created binary of rcssserver3D (from last source code from CVS from 29.10.08) and also created Instalation guide for build rcssserver3D for Windows[2]. Instalation guide is out of date because I cannot login to the Wiki (reason is set the permission only for Mr. Oliver Obst). So, Windows build already exists but only from source code of CVS.<o:p></o:p></p> <p class="MsoNormal">Ofcourse after migration of Simspark to the SVN (btw, great work Hedayat), Visual Studio 2008 project not work. I modified this project and Simspark successfuly build and tested (simspark, agentspark (new rcssagent3d), monitorspark)[3]. The name of agentspark is old and I change this later. <o:p></o:p></p> <p class="MsoNormal">In the near term I upload Visual Studio 2008 project to the SVN. Before upload I post here structure of directories of project. I think, best directory for this project is simspark\trunk\spark\windows\.<o:p></o:p></p> <p class="MsoNormal"><o:p> </o:p></p> <p class="MsoNormal">@Hedayat: If I compare file simspark\trunk\spark\windows\sparkconfig.h from CVS and from SVN, I see different. New file hasn’t this define: <o:p></o:p></p> <p class="MsoNormal">#define HAVE_IL_IL_H 1<o:p></o:p></p> <p class="MsoNormal"><o:p> </o:p></p> <p class="MsoNormal">It’s necessary for Windows build.<o:p></o:p></p> <p class="MsoNormal"><o:p> </o:p></p> <p class="MsoPlainText">Cheers,<o:p></o:p></p> <p class="MsoNormal">Marian<o:p></o:p></p> <p class="MsoNormal"><o:p> </o:p></p> <p class="MsoNormal"><span lang="EN-US">[1] <a moz-do-not-send="true" href="https://sourceforge.net/mailarchive/message.php?msg_name=fcadf6b00811281425l23618931maeb8e7a83e206b3%40mail.gmail.com">https://sourceforge.net/mailarchive/message.php?msg_name=fcadf6b00811281425l23618931maeb8e7a83e206b3%40mail.gmail.com</a> <o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-US">[2] <a moz-do-not-send="true" href="http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows">http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows</a> <o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-US">[3] <a moz-do-not-send="true" href="http://img517.imageshack.us/my.php?image=simsparksvnsj8.jpg">http://img517.imageshack.us/my.php?image=simsparksvnsj8.jpg</a> <o:p></o:p></span></p> </div> <br> <br> </blockquote> </body> </html> |
From: Joschka B. <jos...@am...> - 2009-01-23 06:56:00
|
Hey Marian, On Fri, Jan 23, 2009 at 11:59 AM, Marian Buchta <mar...@gm...> wrote: > As I have read (in rcssserver3d in simspark SVN, what's next?[1]) Windows > binaries are out of date. In past, I created binary of rcssserver3D (from > last source code from CVS from 29.10.08) and also created Instalation guide > for build rcssserver3D for Windows[2]. Instalation guide is out of date > because I cannot login to the Wiki (reason is set the permission only for > Mr. Oliver Obst). Please try the Wiki again. I think I have fixed it (after nudging Oliver to set the permissions; good thing I'm here in Sydney right now, just next to Oliver ;-) ). Note that you have to check "Remember me" when you log in. It seems that the images that were uploaded got lost during the transition to the new SF data center. I guess it only affects the pages Getting Started and Installation on Windows. It seems we have to re-upload those images and maybe correct the links. > Ofcourse after migration of Simspark to the SVN (btw, great work Hedayat), > Visual Studio 2008 project not work. I modified this project and Simspark > successfuly build and tested (simspark, agentspark (new rcssagent3d), > monitorspark)[3]. The name of agentspark is old and I change this later. Great, thanks a lot for this :-) Cheers, Joschka |
From: Marian B. <mar...@gm...> - 2009-01-23 01:00:21
|
Hi all. Sorry for my long delay, but I have a lot of work. So I have not much time for Simspark. As I have read (in rcssserver3d in simspark SVN, what's next?[1]) Windows binaries are out of date. In past, I created binary of rcssserver3D (from last source code from CVS from 29.10.08) and also created Instalation guide for build rcssserver3D for Windows[2]. Instalation guide is out of date because I cannot login to the Wiki (reason is set the permission only for Mr. Oliver Obst). So, Windows build already exists but only from source code of CVS. Ofcourse after migration of Simspark to the SVN (btw, great work Hedayat), Visual Studio 2008 project not work. I modified this project and Simspark successfuly build and tested (simspark, agentspark (new rcssagent3d), monitorspark)[3]. The name of agentspark is old and I change this later. In the near term I upload Visual Studio 2008 project to the SVN. Before upload I post here structure of directories of project. I think, best directory for this project is simspark\trunk\spark\windows\. @Hedayat: If I compare file simspark\trunk\spark\windows\sparkconfig.h from CVS and from SVN, I see different. New file hasn't this define: #define HAVE_IL_IL_H 1 It's necessary for Windows build. Cheers, Marian [1] https://sourceforge.net/mailarchive/message.php?msg_name=fcadf6b00811281425l 23618931maeb8e7a83e206b3%40mail.gmail.com [2] http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows [3] http://img517.imageshack.us/my.php?image=simsparksvnsj8.jpg |
From: Hedayat V. <hed...@ai...> - 2009-01-22 19:16:48
|
Hi Yuan, /*Yuan Xu <xu...@in...>*/ wrote on ۰۹/۰۱/۲۲ 02:07:07: > Hi Hedayat, > > >> ... >> > > I changed the > AC_DEFINE_UNQUOTED(RCSS_BUNDLE_PATH,["$prefix/share/"PACKAGE_NAME],["Data dir"]) > to > AC_DEFINE_UNQUOTED(RCSS_BUNDLE_PATH,[PREFIX"/share/"PACKAGE_NAME],["Data dir"]) > in configure.ac, then it works for me. > Wow! thanks :) > The new cmake supporting for rcssserver3d also works for me ( great > work, Hedayat! ) > maybe it's time to forget automake. ;-) > :) Glad to hear that, thank you for testing. Yes, I think we should decide about our support for autotools. We should not continue maintaining two build systems for a long time, and I think CMake build system should be treated as the main build system. I think it deserves a separate email ;) >> This is not a new behavior, and not related to the resource management. It's >> done by ScriptServer if I remember correctly (before separating packages, it >> used .rcssserver3d instead). The script file is installed in the >> installation directory, but when you run simspark (or monitorspark(now >> rcssmonitor3d!)) it checks to see if kerosin.rb is available in your home >> directory. If not, it'll copy kerosin.rb to .simspark in your home >> directory. It's not a bad thing, since you can modify settings in your local >> kerosin.rb without changing the original file. In fact it is proposed to do >> the same thing with other configuration files so that users don't need root >> access to change some settings. It's like other programs who store user >> specific configuration in his home directory. >> >> > > Yes, I know, and hope you will implement this soon ;-P > :) I'll try to do so. Finally, seeing imageperceptor in svn is promising, hope to see it in action soon :) Good luck, Hedayat > > Sincerely > Xu, Yuan > |
From: Yuan Xu <xu...@in...> - 2009-01-22 10:37:18
|
Hi Hedayat, > > I don't know what's the problem since it works for me! :( > Would you please make sure that your simspark binary is actually rebuilt?! > rcssserver3d data directory is expected to be added inside simspark/main.cpp > to the list of resource locations. Would you please check the value of > RCSS_BUNDLE_PATH macro inside rcssserver3d_config.h? It should contain the > path of rcssserver3d data directory. > I've just rebuilt everything and installed both spark/rcssserver3d from > scratch and it works. :( > If it still doesn't work for you with the latest svn, you could put some > debugging messages in fileserver.cpp (LocateResource) to see which > directories are checked. > Please let me know the results. I changed the AC_DEFINE_UNQUOTED(RCSS_BUNDLE_PATH,["$prefix/share/"PACKAGE_NAME],["Data dir"]) to AC_DEFINE_UNQUOTED(RCSS_BUNDLE_PATH,[PREFIX"/share/"PACKAGE_NAME],["Data dir"]) in configure.ac, then it works for me. The new cmake supporting for rcssserver3d also works for me ( great work, Hedayat! ) maybe it's time to forget automake. ;-) > > This is not a new behavior, and not related to the resource management. It's > done by ScriptServer if I remember correctly (before separating packages, it > used .rcssserver3d instead). The script file is installed in the > installation directory, but when you run simspark (or monitorspark(now > rcssmonitor3d!)) it checks to see if kerosin.rb is available in your home > directory. If not, it'll copy kerosin.rb to .simspark in your home > directory. It's not a bad thing, since you can modify settings in your local > kerosin.rb without changing the original file. In fact it is proposed to do > the same thing with other configuration files so that users don't need root > access to change some settings. It's like other programs who store user > specific configuration in his home directory. > Yes, I know, and hope you will implement this soon ;-P Sincerely Xu, Yuan |
From: Hedayat V. <hed...@ai...> - 2009-01-21 20:02:59
|
Hi Yuan, /*Yuan Xu <xu...@in...>*/ wrote on ۰۹/۰۱/۲۱ 01:41:46: > Hi Hedayat, > > Thanks, but it still doesn't work for me: > > (FileServer::OpenResource) Cannot locate file 'simspark.rb' > (SimulationServer) SimControlNode 'InputControl' not found > > It seems that it doesn't search the rcssserver3d installed directory. > I don't know what's the problem since it works for me! :( Would you please make sure that your simspark binary is actually rebuilt?! rcssserver3d data directory is expected to be added inside simspark/main.cpp to the list of resource locations. Would you please check the value of RCSS_BUNDLE_PATH macro inside rcssserver3d_config.h? It should contain the path of rcssserver3d data directory. I've just rebuilt everything and installed both spark/rcssserver3d from scratch and it works. :( If it still doesn't work for you with the latest svn, you could put some debugging messages in fileserver.cpp (LocateResource) to see which directories are checked. Please let me know the results. > And I noticed that some .rb files are loaded from the installed > directory (/usr/local/simspark) > but some others are loaded form my home directory (/home/xy/.simspark) > what is the rule to locate the resource files? > and when are the files installed in my home directory. > I think it doesn't match the regular Linux rule. > This is not a new behavior, and not related to the resource management. It's done by ScriptServer if I remember correctly (before separating packages, it used .rcssserver3d instead). The script file is installed in the installation directory, but when you run simspark (or monitorspark(now rcssmonitor3d!)) it checks to see if kerosin.rb is available in your home directory. If not, it'll copy kerosin.rb to .simspark in your home directory. It's not a bad thing, since you can modify settings in your local kerosin.rb without changing the original file. In fact it is proposed to do the same thing with other configuration files so that users don't need root access to change some settings. It's like other programs who store user specific configuration in his home directory. Thanks a lot, Hedayat > (ScriptServer) Running /usr/local/share/simspark//zeitgeist.rb... > (ScriptServer) updating cached script variables > (ScriptServer) Script ended OK /usr/local/share/simspark//zeitgeist.rb > (ScriptServer) Running /usr/local/share/simspark//oxygen.rb... > (ScriptServer) updating cached script variables > (ScriptServer) Script ended OK /usr/local/share/simspark//oxygen.rb > (ScriptServer) Running /home/xy/.simspark/kerosin.rb... > (ScriptServer) updating cached script variables > (ScriptServer) Script ended OK /home/xy/.simspark/kerosin.rb > (ScriptServer) Running /usr/local/share/simspark//spark.rb... > > > 2009/1/21 Hedayat Vatankhah <hed...@ai...>: > >> Hi Yuan, >> Thank you for this. I think the problem is solved now. :) >> >> Good luck >> Hedayat >> >> "Yuan Xu" <xu...@in...> wrote on ۰۹/۰۱/۱۴ 06:06:17: >> >> Hi all, >> >> I tried to install the current svn version simspark in my laptop, >> but I faced a problem due to the separated packages, >> the FileServer::LocateResource function can not search file in both >> 'simspark' and 'rcssserver3d' directory. >> I have to copy all the files together... I hope someone can fix this. >> >> >> > |
From: Yuan Xu <xu...@in...> - 2009-01-21 10:11:50
|
Hi Hedayat, Thanks, but it still doesn't work for me: (FileServer::OpenResource) Cannot locate file 'simspark.rb' (SimulationServer) SimControlNode 'InputControl' not found It seems that it doesn't search the rcssserver3d installed directory. And I noticed that some .rb files are loaded from the installed directory (/usr/local/simspark) but some others are loaded form my home directory (/home/xy/.simspark) what is the rule to locate the resource files? and when are the files installed in my home directory. I think it doesn't match the regular Linux rule. (ScriptServer) Running /usr/local/share/simspark//zeitgeist.rb... (ScriptServer) updating cached script variables (ScriptServer) Script ended OK /usr/local/share/simspark//zeitgeist.rb (ScriptServer) Running /usr/local/share/simspark//oxygen.rb... (ScriptServer) updating cached script variables (ScriptServer) Script ended OK /usr/local/share/simspark//oxygen.rb (ScriptServer) Running /home/xy/.simspark/kerosin.rb... (ScriptServer) updating cached script variables (ScriptServer) Script ended OK /home/xy/.simspark/kerosin.rb (ScriptServer) Running /usr/local/share/simspark//spark.rb... 2009/1/21 Hedayat Vatankhah <hed...@ai...>: > Hi Yuan, > Thank you for this. I think the problem is solved now. :) > > Good luck > Hedayat > > "Yuan Xu" <xu...@in...> wrote on ۰۹/۰۱/۱۴ 06:06:17: > > Hi all, > > I tried to install the current svn version simspark in my laptop, > but I faced a problem due to the separated packages, > the FileServer::LocateResource function can not search file in both > 'simspark' and 'rcssserver3d' directory. > I have to copy all the files together... I hope someone can fix this. > > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by: > SourcForge Community > SourceForge wants to tell your story. > http://p.sf.net/sfu/sf-spreadtheword > _______________________________________________ > Simspark Generic Physical MAS Simulator > simspark-devel mailing list > sim...@li... > https://lists.sourceforge.net/lists/listinfo/simspark-devel > > -- Sincerely, Xu Yuan Institute of Informatics, Humboldt University Berlin -------------------------------------------------- |
From: Hedayat V. <hed...@ai...> - 2009-01-21 08:37:12
|
Hi Yuan, Thank you for this. I think the problem is solved now. :) Good luck Hedayat /*"Yuan Xu" <xu...@in...>*/ wrote on ۰۹/۰۱/۱۴ 06:06:17: > Hi all, > > I tried to install the current svn version simspark in my laptop, > but I faced a problem due to the separated packages, > the FileServer::LocateResource function can not search file in both > 'simspark' and 'rcssserver3d' directory. > I have to copy all the files together... I hope someone can fix this. > > |
From: Yuan X. <xu...@in...> - 2009-01-14 14:36:25
|
Hi all, I tried to install the current svn version simspark in my laptop, but I faced a problem due to the separated packages, the FileServer::LocateResource function can not search file in both 'simspark' and 'rcssserver3d' directory. I have to copy all the files together... I hope someone can fix this. -- Sincerely, Xu Yuan Institute of Informatics, Humboldt University Berlin -------------------------------------------------- |
From: Hedayat V. <hed...@ai...> - 2009-01-09 15:45:01
|
Hi! /*"Yuan Xu" <xuy...@gm...>*/ wrote on 01/09/2009 01:46:10 PM: > Hi Joschka and all, > > >> Since it's a technical issue, I would say it's a TC decision; but >> probably nobody is going to complain as long as there _is_ a >> decision ;-) >> >> True. Does anybody have a suggestion for suitable noise models? >> >> Again TC, I think. But someone in the committee should bring up the >> issues, take the initiative, and push for a deadline; otherwise >> chances are that there will be no decision (from my experience). >> >> > > Maybe we need to CC this mail to TC ;-) > Not a bad suggestion! ;) Anyway, I think the discussion will be started soon. :) >> Very cool, great work, Yuan :-) And Player integration sounds very >> nice, too! >> >> > > Thanks. > About the Player integration, do teams need to change their code a lot for it? > The communication layer should be written from scratch. There will be no S-expression parser/generator or any low level communication code. Player provides client libraries which include classes for different sensors and actuators, and teams should use them instead of communicating through network. And in fact there might be no network communications at all (e.g. for integrated agent). So I think it won't need much time and if we can finish it soon, it'll be possible to use it for this year's competitions. Good luck, Hedayat > > |
From: Feng X. <hen...@ma...> - 2009-01-09 15:12:52
|
14:53:31 2009-01-09 Joschka Boedecker: Hi all, On Jan 8, 2009, at 4:46 AM, Hedayat Vatankhah wrote: > Hi all! > First: Happy new year :) Happy New Year to everyone :-) > "Feng Xue" <hen...@ma...> wrote on 01/07/2009 05:38:14 > PM: >> Hi Yuan, >> >> 21:39:52 2009-01-07 Yuan Xu: >> >> Hello & Happy new year! >> 2009/1/7 Feng Xue hen...@ma...: >> > Hi all, >> > >> > First, happy new year and wish you have a good time in the year >> 2009! >> > >> > And here is my situation, we(WrightEagle) decided not to >> participate >> > simlation3D this year because of being short of hands. And I am >> now a >> > little busy with my paper and SPL league. But I will try my best >> to finish >> > my assignment. >> What a pity! >> I am even afraid there will be not enough teams in RoboCup2009! Actually, I know of at least 2 teams from Humanoid League who are thinking about joining the 3D Sim-League this year, so I hope it'll be alright ;-) Cool! I think they may be interested in making the models of their robots. Then we will have more models. By the way, it seems that the soccerbot model is possibly not good than Nao model because no team used it in ChinaOpen2008. >> >> I am pity too. > :( > It's sad, but understandable. You probably are very busy with the SPL stuff. One question though: the Aldebaran people were really interested in getting in touch with us to help and improve our Nao model. Do you think you would have some time to talk to them? I can get you in touch. Of course! Since Yuan is interested in it, we can do it together. > >> >> > >> > Considering the previous discussion about the OGRE stuff, I think >> I'd better >> > probably give up this task for 2009 and here is my opinion: our >> simulator >> > has these 3 key problems which are kind of restricting or >> shrinking our >> > research area. >> > >> > First, no noise added on the controlling joint speed. This ideal >> thing will >> > never happen on the real robot. And, because of the elasticity of >> the >> > material of the real robot, the real angle is not that reported >> by the >> > sensor. However, ODE does not support elastic joint or soft >> things. But we >> > can simulate this by adding noise to it. >> Adding noise is easy for MC, but hard for teams ;-) >> >> Yes! But adding a little noise is better than no noise ;-) > I think it is what OC should decide about, right?! Since it's a technical issue, I would say it's a TC decision; but probably nobody is going to complain as long as there _is_ a decision ;-) > Anyway, if any noise is going to be added to the server, I think it > should be done as soon as possible! > True. Does anybody have a suggestion for suitable noise models? How about 2D's? > >> >> > Second, the sync model which is already in the todo list. >> According to games >> > of ChinaOpen2008, making a good sync model will let the simulator >> run more >> > stable agents. Then the strategy becomes much more important. The >> dream of >> > integrating 2D and 3D will probably come true. I think the >> strategy is a >> > great challenge because it is hard to scale the speed of opponent >> agent >> > which is relatively easier in 2D. >> > >> But I think the sync mode is suitable for research, but not for >> competition. >> Because the computation time of agent is an important factor, the >> agent should react in real (or given) time. >> >> In ChinaOpen2008, the simulation speed is about 1/3 of the original >> speed. However, >> we can simulate 8 agents or even more. > Sync mode is certainly not suitable for competitions (since one > agent can hold the competitions as much as it likes), but we might > use simulation time instead of real time for competitions. This > feature is already implemented, so it only needs a decision. Again, > I wonder who should decide about it! Maybe OC?! (I think I should > read committees tasks again :)) Again TC, I think. But someone in the committee should bring up the issues, take the initiative, and push for a deadline; otherwise chances are that there will be no decision (from my experience). > > >> >> > Third, the information that agent received from the server is too >> few. I'd >> > suggest we provide the restricted vision perceptor with the >> information of >> > hands and legs. And, we'd better provide the camera perceptor >> which is >> > firstly making our robot model like the real robot and secondly >> extend the >> > research area. However, this makes the sensor informaion quite >> large. But if >> > the sync model is good, this problem will probably be solved. >> I have a draft version of image camera, see this: >> http://www2.informatik.hu-berlin.de/~xu/image_sensor.png >> But I hacked the communication between agent and server... >> >> Awesome! And this reminds me the feature of external monitor. We >> really need >> a powerful monitor! > Really nice :) If I manage to implement the Player integration soon, > I think the communication problem will go away since Player supports > camera sensors... > Very cool, great work, Yuan :-) And Player integration sounds very nice, too! Cheers, Joschka Best Regards, Feng Xue 2009-01-09 |