From: Drew N. <dre...@ya...> - 2010-11-12 13:32:40
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As far as I know you have three options. 1. Process the regular messages sent to an agent via it's vision perceptor. 2. Set (setSenseMyPos true) in naoneckhead.rsg file to include agent location data in data sent from the vision perceptor. 3. Connect to the monitor port and process those messages as well. Option 1 is the only valid method allowed during a competition. Options 2 and 3 are useful for debugging and training/machine learning scenarios. As an aside, the TinMan library for .NET (C#, etc) provides support for all three of these options via the API without having to decode any messages yourself. If you're working with a different language you could use the source code as a reference. Drew. ________________________________ From: Carlos Alberto Nunes <car...@gm...> To: sim...@li... Sent: Thu, 11 November, 2010 20:23:17 Subject: [simspark-devel] [rcssmonitor3d] Extracting the players' and ball's current position I'm not very familiar with the code, so with a light analysis the only method i see to figure out a player's position (for example) is by 'parsing' the messages from the server, and applying the geometric transformations myself in order to find their current position. Is there a easier way to do this ? Thanks ------------------------------------------------------------------------------ Centralized Desktop Delivery: Dell and VMware Reference Architecture Simplifying enterprise desktop deployment and management using Dell EqualLogic storage and VMware View: A highly scalable, end-to-end client virtualization framework. Read more! http://p.sf.net/sfu/dell-eql-dev2dev _______________________________________________ Simspark Generic Physical MAS Simulator simspark-devel mailing list sim...@li... https://lists.sourceforge.net/lists/listinfo/simspark-devel |