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#11 Crash after many consecutive games

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8
2003-04-04
2003-04-04
Mike Maxim
No

Seems to be some sort of concurrency problem. I
thought this was gone, but it appears to still be a
problem. Really, what should happen is that we need to
implement the 'ping' command.

Discussion

  • Mike Maxim

    Mike Maxim - 2003-04-11

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    May have helped this problem by outputting the move to
    Winboard after applying it to the internal board. Also fixed a
    bug with pondering that arose if the engine attempted to
    ponder on a move that causes a repetition draw no matter
    what (when the king has only 1 option out of check).

     
  • Mike Maxim

    Mike Maxim - 2003-04-11

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    user_id=128504

    Made another little small fix that could potentially help.
    During the null move search, the capsqr field was not set to
    -1 before the recursive call. This may have allowed a capsqr
    of > -1 to percolate down without a corresponding capture
    piece, which would cause a crash.

     

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