Siege Perilous Wiki
An RPG using the Nazghul engine where you take part in various sieges.
Status: Pre-Alpha
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Siege Perilous, a game where you fight to break numerous sieges or lead several assaults. This is going to start out as a FAQ section, but hopefully will migrate to a general listing of trivial little facts about the game that no one really cares about. Thank you.
Q. Why call it Siege Perilous?
A. Well, really no other reason than that it sounds cool. It involves sieges, some of which may be perilous; and the name sounds good--so there it is.
Q. Is this it? I expected more.
A. No, this is most certainly not it. I intend to write several updates, which will add more features and more battles. The first release will be rather small, but I hope to make it grow.
Q. Can I use an old saved game with an updated version?
A. Absolutely. I have written a game update into the code; so every time you load a saved game it will automatically update to include the new stuff. Simply install the new version, make sure your save file is in the proper place, and hit "Journey Onward".
As a side note, saved games may not be compatible if you've upgraded your Nazghul engine. But then, "Siege Perilous" may not be either.
Q. Why can't I ever leave the towns and go out in the world?
A. Quite simply because I didn't want to bother creating the main world. The emphasis of this game is to fight in the battles of your choosing; there's really not much questing you can do. I've found that mapping out an entire world usually puts my projects in a bad way.
Q. So are there any quests?
A. Yes, there will be some quests. There are, of course, the main quests to finish the battle you are currently in; but there will probably be some side quests with rewards as well. If not in the first release, then definitely in later ones.
Q. Why call it an RPG?
A. Good question. I suppose because it doesn't really fit anywhere else. And for all intents and purposes, it is basically a Role-Playing Game.
Q. Where are all the people?
A. Coding specific people (the ones with names and complicated conversations) has always been the bane of my developing. I intend to keep this one simple, with few named npcs (non-party characters).
Q. There's a problem with the game, or I want it to run differently.
A. Just nip over to the forums and post your complaint. I'll try to attend to your difficulties as soon as I can.