As per Balo's discovery upon working with Rangers'
animals, any object cannot be protected by more than
one protector at a time. This explains the general
flakiness when trying to have more than one protector.
We need to discover if this is a logic error, or a
simple design flaw. Protection needs to work with
multiple protectors and people need to be able to
protect more than one target. I think that protecting
more than one person should not be as reliable as
protecting one, so more hits should 'get through'. I
also think that more objects protecting one person
should make almost no hits get through. I also think
that we should have a finer contorl of the logic that
is applied in the case of multiple protectance - in
other words, if I am protected by three snakes, does
each of the snakes take a different hit in order -
like 'round robin' style? Or does one snake take this
hits until he is dead, then the next steps in?
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Ill need to redesign how protect works. Hopefully when we
get the new party system in we wont use protect the same
way we use it right now.
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Actually you can only have one protector. I need to figure out
how to make this work in a reasonable way. Really what I
want to do is put this off till we have a rank/column based
group system, and apply protection based on your location in
the group.