All spells use gps. ok
but .. here is the problem
if you target say a Cat. say fireball is the spell
costs 8 gps whatever. and you have 100 gps. you
would type cast fireball at cat. so spell would
subtract 8 gps and cast on cat. but if you target
wrong name. it still useses up the 8 gps even
though you dont cast anything. also if you cast
shield. and then cast shield again of the same kind.
even though the second shield didnt cast. it still
takes gps.
basicaly the spells take gps if the spell is cast or
not. should make it (my suggestion) to make it
check first if the spells lockout, spells target, is
there or has properties on it to prevent the spell to
work. would save tons of gps for people who
mistarget, cast on people with properties of other
spells.
also if you have 10 gps and a spell costs 10 gps to
cast. it will take 10 gps and then not cast because
says you dont have gps enough to cast.
dont know how good you guys are at fixing this. i
think its pretty deep.
Doowen. just trying to help ya all out with stuff i
find.
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This has already been corrected.