Hi,
At this time, i have no more time to developp, but i'm currently search some idea and make some test to get a full scripting/networking architecture.
Project is not dead !! it's important to know
Regards,
CKJBeOS
The project is alive.
the source can be compiled on Windows with the IDE Dev-Cpp all is included into sources.
CKJ.
some of classes are made or improved, VMap, VMapCell, Addon management GUI end lot of other, check cvs to see more details...
The source is evoluting but why ???? i can't see commit and add change in sourceforge ?
Some progress have been commited, new classes for buffering bitmap,tile and sound : VManager
The VManager class get data from VLibManager and give it to caller, but sort element in function of use, the less used is removed when a non existing element is ask.
Other class : VLibManager use VContainerIO to access directly of data without using lot of memory
I have added a VMessage class to add specifier and flags, and i have update some other class VView, VLooper etc...
I have added VLooper class to manage SDL event, and VView class to draw and receive events. VLooper is based on VView and get the display buffer, VView is the base of all GUI object, this class can handle mouse event and lot of other event.
The project is in constant evolution, but only one developper ;).
Some class are ready VDataIO,VList,VContainer
threre are the basics of the game structure, VContainer will be using a lot for properties,preferences (file or in memory) etc ...
CKJ