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From: Chad M. <cmm...@us...> - 2005-07-04 16:53:48
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Update of /cvsroot/seq/showeq/src In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv15542/src Modified Files: Tag: pre_5_0_beta everquest.h Log Message: Couple more things placed back into new spawnStruct. Index: everquest.h =================================================================== RCS file: /cvsroot/seq/showeq/src/everquest.h,v retrieving revision 1.74.6.31 retrieving revision 1.74.6.32 diff -u -d -r1.74.6.31 -r1.74.6.32 --- everquest.h 4 Jul 2005 16:27:29 -0000 1.74.6.31 +++ everquest.h 4 Jul 2005 16:53:38 -0000 1.74.6.32 @@ -918,7 +918,13 @@ /*0164*/ uint8_t eyecolor1; // Player's left eye color /*0165*/ uint8_t unknown0165; /*0166*/ uint8_t is_npc; // 0=no, 1=yes -/*0167*/ uint8_t unknown0167; +union +{ +/*0167*/ int8_t equip_chest2; // Second place in packet for chest texture (usually 0xFF in live packets) + // Not sure why there are 2 of them, but it effects chest texture! +/*0167*/ int8_t mount_color; // drogmor: 0=white, 1=black, 2=green, 3=red + // horse: 0=brown, 1=white, 2=black, 3=tan +}; /*0168*/ uint32_t guildID; // Current guild /*0172*/ union { @@ -949,12 +955,13 @@ /*0263*/ int8_t guildrank; // 0=normal, 1=officer, 2=leader /*0264*/ uint8_t unknown0264[3]; /*0267*/ uint8_t is_pet; // 0=no, 1=yes -/*0268*/ uint32_t race; // Spawn race +/*0268*/ uint32_t race; // Spawn race /*0272*/ uint8_t invis; // Invis (0=not, 1=invis) -/*0273*/ uint8_t unknown0276[6]; +/*0273*/ uint8_t unknown0276[5]; +/*0278*/ uint8_t lfg; // 0=off, 1=lfg on /*0279*/ uint8_t level; // Spawn Level /*0280*/ uint8_t haircolor; // Hair color -/*0281*/ uint8_t unknown0281; +/*0281*/ uint8_t unknown0281; // ***Placeholder (maxhp?) /*0282*/ uint8_t light; // Spawn's lightsource /*0283*/ uint8_t gender; // Gender (0=male, 1=female) /*0284*/ char name[64]; // Player's Name @@ -965,18 +972,8 @@ #if 0 /*0010*/ uint8_t hairstyle; // Hair style -union -{ -/*0174*/ int8_t equip_chest2; // Second place in packet for chest texture (usually 0xFF in live packets) - // Not sure why there are 2 of them, but it effects chest texture! -/*0174*/ int8_t mount_color; // drogmor: 0=white, 1=black, 2=green, 3=red - // horse: 0=brown, 1=white, 2=black, 3=tan -}; /*0321*/ uint8_t helm; // Helm texture -/*0368*/ uint8_t lfg; // 0=off, 1=lfg on - /*122*/ uint8_t pvp; // 0=Not pvp,1=pvp - #endif /* |