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From: Chad M. <cmm...@us...> - 2005-05-18 23:00:40
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Update of /cvsroot/seq/showeq/src In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv28471/src Modified Files: Tag: pre_5_0_beta everquest.h Log Message: MAX_AA from 120 to 240. Version bump to 5.0.0.22. Index: everquest.h =================================================================== RCS file: /cvsroot/seq/showeq/src/everquest.h,v retrieving revision 1.74.6.23 retrieving revision 1.74.6.24 diff -u -d -r1.74.6.23 -r1.74.6.24 --- everquest.h 15 May 2005 16:06:25 -0000 1.74.6.23 +++ everquest.h 18 May 2005 23:00:28 -0000 1.74.6.24 @@ -108,7 +108,7 @@ #define MAX_GROUP_MEMBERS 6 #define MAX_BUFFS 25 #define MAX_GUILDS 1500 -#define MAX_AA 120 +#define MAX_AA 240 #define MAX_BANDOLIERS 4 #define MAX_POTIONS_IN_BELT 4 #define MAX_TRIBUTES 5 @@ -401,17 +401,16 @@ ** Used in: ** charProfileStruct(2d20) */ - struct spellBuff { -/*0000*/ uint8_t unknown0000; // -/*0001*/ int8_t level; // Level of person who cast buff -/*0002*/ uint8_t unknown0002; // -/*0003*/ uint8_t unknown0003; // -/*0004*/ int32_t spellid; // Spell -/*0008*/ int32_t duration; // Time remaining in ticks -/*0012*/ int32_t effect; // holds the dmg absorb amount on runes -/*0016*/ uint32_t playerId; // Global id of caster (for wear off) +/*0000*/ uint8_t unknown0000; // +/*0001*/ int8_t level; // Level of person who cast buff +/*0002*/ uint8_t unknown0002; // +/*0003*/ uint8_t unknown0003; // +/*0004*/ int32_t spellid; // Spell +/*0008*/ int32_t duration; // Time remaining in ticks +/*0012*/ int32_t effect; // holds the dmg absorb amount on runes +/*0016*/ uint32_t playerId; // Global id of caster (for wear off) /*0020*/ }; @@ -583,107 +582,107 @@ /*0348*/ uint8_t unknown0348[48]; // *** Placeholder /*0396*/ Color_Struct item_tint[9]; // RR GG BB 00 /*0432*/ AA_Array aa_array[MAX_AA]; // AAs -/*1392*/ char servername[32]; // server the char was created on -/*1424*/ char title[32]; // Current character title -/*1456*/ char suffix[32]; // Current character suffix -/*1488*/ uint8_t unknown1452[4]; // *** Placeholder -/*1492*/ uint32_t exp; // Current Experience -/*1496*/ uint32_t unknown1496; // *** Placeholder -/*1500*/ uint32_t points; // Unspent Practice points -/*1504*/ uint32_t MANA; // Current MANA -/*1508*/ uint32_t curHp; // Current HP without +HP equipment -/*1512*/ uint32_t unknown1512; // 0x05 -/*1516*/ uint32_t STR; // Strength -/*1520*/ uint32_t STA; // Stamina -/*1524*/ uint32_t CHA; // Charisma -/*1528*/ uint32_t DEX; // Dexterity -/*1532*/ uint32_t INT; // Intelligence -/*1536*/ uint32_t AGI; // Agility -/*1540*/ uint32_t WIS; // Wisdom -/*1544*/ uint8_t face; // Player face -/*1545*/ uint8_t unknown1545[47]; // *** Placeholder -/*1592*/ uint8_t languages[25]; // List of languages (MAX_KNOWN_LANGS) -/*1617*/ uint8_t unknown1617[7]; // All 0x00 (language buffer?) -/*1624*/ int32_t sSpellBook[400]; // List of the Spells in spellbook -/*3224*/ uint8_t unknown3224[448]; // all 0xff after last spell -/*3672*/ int32_t sMemSpells[MAX_SPELL_SLOTS]; // List of spells memorized -/*3708*/ uint8_t unknown3708[32]; // *** Placeholder -/*3740*/ float x; // Players x position -/*3744*/ float y; // Players y position -/*3748*/ float z; // Players z position -/*3752*/ float heading; // Players heading -/*3756*/ uint8_t unknown3756[4]; // *** Placeholder -/*3760*/ uint32_t platinum; // Platinum Pieces on player -/*3764*/ uint32_t gold; // Gold Pieces on player -/*3768*/ uint32_t silver; // Silver Pieces on player -/*3772*/ uint32_t copper; // Copper Pieces on player -/*3776*/ uint32_t platinum_bank; // Platinum Pieces in Bank -/*3780*/ uint32_t gold_bank; // Gold Pieces in Bank -/*3784*/ uint32_t silver_bank; // Silver Pieces in Bank -/*3788*/ uint32_t copper_bank; // Copper Pieces in Bank -/*3792*/ uint32_t platinum_cursor; // Platinum Pieces on cursor -/*3796*/ uint32_t gold_cursor; // Gold Pieces on cursor -/*3800*/ uint32_t silver_cursor; // Silver Pieces on cursor -/*3804*/ uint32_t copper_cursor; // Copper Pieces on cursor -/*3808*/ uint32_t platinum_shared; // Shared platinum pieces -/*3812*/ uint8_t unknown3812[24]; // Unknown - all zero -/*3836*/ uint32_t skills[75]; // List of skills (MAX_KNOWN_SKILLS) -/*4136*/ uint8_t unknown4136[312]; // *** Placeholder -/*4448*/ uint32_t autosplit; // 0 = off, 1 = on -/*4452*/ uint8_t unknown4452[8]; // *** Placeholder -/*4460*/ uint32_t zoneCounter; // No idea. Goes up by 2 each zone. -/*4464*/ uint8_t unknown4464[28]; // *** Placeholder -/*4492*/ uint32_t expansions; // Bitmask for expansions -/*4496*/ uint32_t toxicity; // Potion Toxicity (15=too toxic, each potion adds 3) -/*4500*/ uint8_t unknown4500[16]; // *** Placeholder -/*4516*/ uint32_t hunger; // Food (ticks till next eat) -/*4520*/ uint32_t thirst; // Drink (ticks till next drink) -/*4524*/ uint8_t unknown4524[20]; // *** Placeholder -/*4544*/ uint16_t zoneId; // see zones.h -/*4546*/ uint16_t zoneInstance; // Instance id -/*4548*/ spellBuff buffs[MAX_BUFFS]; // Buffs currently on the player -/*5048*/ char groupMembers[MAX_GROUP_MEMBERS][64];// all the members in group, including self -/*5332*/ uint8_t unknown5332[668]; // *** Placeholder -/*6100*/ uint32_t ldon_guk_points; // Earned GUK points -/*6104*/ uint32_t ldon_mir_points; // Earned MIR points -/*6108*/ uint32_t ldon_mmc_points; // Earned MMC points -/*6112*/ uint32_t ldon_ruj_points; // Earned RUJ points -/*6116*/ uint32_t ldon_tak_points; // Earned TAK points -/*6120*/ uint32_t ldon_avail_points; // Available LDON points -/*6124*/ uint8_t unknown6124[112]; // *** Placeholder -/*6236*/ uint32_t tributeTime; // Time remaining on tribute (millisecs) -/*6240*/ uint32_t unknown6240; // *** Placeholder -/*6244*/ uint32_t careerTribute; // Total favor points for this char -/*6248*/ uint32_t unknown6248; // *** Placeholder -/*6252*/ uint32_t currentTribute; // Current tribute points -/*6256*/ uint32_t unknown6256; // *** Placeholder -/*6260*/ uint32_t tributeActive; // 0 = off, 1=on -/*6264*/ TributeStruct tributes[MAX_TRIBUTES]; // Current tribute loadout -/*6304*/ uint32_t disciplines[MAX_DISCIPLINES]; // Known disciplines -/*6504*/ uint8_t unknown6504[440]; // *** Placeholder -/*6944*/ uint32_t endurance; // Current endurance -/*6948*/ uint32_t expGroupLeadAA; // Current group lead AA exp (0-1000) -/*6952*/ uint32_t expRaidLeadAA; // Current raid lead AA exp (0-2000) -/*6954*/ uint32_t groupLeadAAUnspent; // Unspent group lead AA points -/*6960*/ uint32_t raidLeadAAUnspent; // Unspent raid lead AA points -/*6964*/ uint32_t leadershipAAs[MAX_LEAD_AA]; // Leader AA ranks -/*7092*/ uint8_t unknown7092[132]; // *** Placeholder -/*7224*/ uint32_t airRemaining; // Air supply (seconds) -/*7228*/ uint8_t unknown7228[4608]; // *** Placeholder -/*11836*/ uint32_t aa_spent; // Number of spent AA points -/*11840*/ uint32_t expAA; // Exp earned in current AA point -/*11844*/ uint32_t aa_unspent; // Unspent AA points -/*11848*/ uint8_t unknown11848[36]; // *** Placeholder -/*11884*/ BandolierStruct bandoliers[MAX_BANDOLIERS]; // bandolier contents -/*13164*/ uint8_t unknown13164[5120]; // *** Placeholder -/*18284*/ InlineItem potionBelt[MAX_POTIONS_IN_BELT]; // potion belt -/*18572*/ uint8_t unknown18572[8]; // *** Placeholder -/*18580*/ uint32_t currentRadCrystals; // Current count of radiant crystals -/*18684*/ uint32_t careerRadCrystals; // Total count of radiant crystals ever -/*18588*/ uint32_t currentEbonCrystals;// Current count of ebon crystals -/*18592*/ uint32_t careerEbonCrystals; // Total count of ebon crystals ever -/*18596*/ uint32_t unknown18596; // *** Placeholder -}; /* 18600 */ +/*2352*/ char servername[32]; // server the char was created on +/*2384*/ char title[32]; // Current character title +/*2416*/ char suffix[32]; // Current character suffix +/*2448*/ uint8_t unknown2448[4]; // *** Placeholder +/*2452*/ uint32_t exp; // Current Experience +/*2456*/ uint32_t unknown2456; // *** Placeholder +/*2460*/ uint32_t points; // Unspent Practice points +/*2464*/ uint32_t MANA; // Current MANA +/*2468*/ uint32_t curHp; // Current HP without +HP equipment +/*2472*/ uint32_t unknown1512; // 0x05 +/*2476*/ uint32_t STR; // Strength +/*2480*/ uint32_t STA; // Stamina +/*2484*/ uint32_t CHA; // Charisma +/*2488*/ uint32_t DEX; // Dexterity +/*2492*/ uint32_t INT; // Intelligence +/*2496*/ uint32_t AGI; // Agility +/*2500*/ uint32_t WIS; // Wisdom +/*2504*/ uint8_t face; // Player face +/*2505*/ uint8_t unknown2505[47]; // *** Placeholder +/*2552*/ uint8_t languages[25]; // List of languages (MAX_KNOWN_LANGS) +/*2577*/ uint8_t unknown2577[7]; // All 0x00 (language buffer?) +/*2584*/ int32_t sSpellBook[400]; // List of the Spells in spellbook +/*4184*/ uint8_t unknown4184[448]; // all 0xff after last spell +/*4632*/ int32_t sMemSpells[MAX_SPELL_SLOTS]; // List of spells memorized +/*4668*/ uint8_t unknown4668[32]; // *** Placeholder +/*4700*/ float x; // Players x position +/*4704*/ float y; // Players y position +/*4708*/ float z; // Players z position +/*4712*/ float heading; // Players heading +/*4716*/ uint8_t unknown4716[4]; // *** Placeholder +/*4720*/ uint32_t platinum; // Platinum Pieces on player +/*4724*/ uint32_t gold; // Gold Pieces on player +/*4728*/ uint32_t silver; // Silver Pieces on player +/*4732*/ uint32_t copper; // Copper Pieces on player +/*4736*/ uint32_t platinum_bank; // Platinum Pieces in Bank +/*4740*/ uint32_t gold_bank; // Gold Pieces in Bank +/*4744*/ uint32_t silver_bank; // Silver Pieces in Bank +/*4748*/ uint32_t copper_bank; // Copper Pieces in Bank +/*4752*/ uint32_t platinum_cursor; // Platinum Pieces on cursor +/*4756*/ uint32_t gold_cursor; // Gold Pieces on cursor +/*4760*/ uint32_t silver_cursor; // Silver Pieces on cursor +/*4764*/ uint32_t copper_cursor; // Copper Pieces on cursor +/*4768*/ uint32_t platinum_shared; // Shared platinum pieces +/*4772*/ uint8_t unknown4772[24]; // Unknown - all zero +/*4796*/ uint32_t skills[75]; // List of skills (MAX_KNOWN_SKILLS) +/*5096*/ uint8_t unknown5096[312]; // *** Placeholder +/*5408*/ uint32_t autosplit; // 0 = off, 1 = on +/*5412*/ uint8_t unknown5412[8]; // *** Placeholder +/*5420*/ uint32_t saveCounter; // Number of times your char has saved +/*5424*/ uint8_t unknown5424[28]; // *** Placeholder +/*5452*/ uint32_t expansions; // Bitmask for expansions +/*5456*/ uint32_t toxicity; // Potion Toxicity (15=too toxic, each potion adds 3) +/*5460*/ uint8_t unknown5460[16]; // *** Placeholder +/*5476*/ uint32_t hunger; // Food (ticks till next eat) +/*5480*/ uint32_t thirst; // Drink (ticks till next drink) +/*5484*/ uint8_t unknown5484[20]; // *** Placeholder +/*5504*/ uint16_t zoneId; // see zones.h +/*5506*/ uint16_t zoneInstance; // Instance id +/*5508*/ spellBuff buffs[MAX_BUFFS]; // Buffs currently on the player +/*6008*/ char groupMembers[MAX_GROUP_MEMBERS][64];// all the members in group, including self +/*6392*/ uint8_t unknown6392[668]; // *** Placeholder +/*7060*/ uint32_t ldon_guk_points; // Earned GUK points +/*7064*/ uint32_t ldon_mir_points; // Earned MIR points +/*7068*/ uint32_t ldon_mmc_points; // Earned MMC points +/*7072*/ uint32_t ldon_ruj_points; // Earned RUJ points +/*7076*/ uint32_t ldon_tak_points; // Earned TAK points +/*7080*/ uint32_t ldon_avail_points; // Available LDON points +/*7084*/ uint8_t unknown6124[112]; // *** Placeholder +/*7196*/ uint32_t tributeTime; // Time remaining on tribute (millisecs) +/*7200*/ uint32_t unknown6240; // *** Placeholder +/*7204*/ uint32_t careerTribute; // Total favor points for this char +/*7208*/ uint32_t unknown6248; // *** Placeholder +/*7212*/ uint32_t currentTribute; // Current tribute points +/*7216*/ uint32_t unknown6256; // *** Placeholder +/*7220*/ uint32_t tributeActive; // 0 = off, 1=on +/*7224*/ TributeStruct tributes[MAX_TRIBUTES]; // Current tribute loadout +/*7264*/ uint32_t disciplines[MAX_DISCIPLINES]; // Known disciplines +/*7464*/ uint8_t unknown6504[440]; // *** Placeholder +/*7904*/ uint32_t endurance; // Current endurance +/*7908*/ uint32_t expGroupLeadAA; // Current group lead AA exp (0-1000) +/*7912*/ uint32_t expRaidLeadAA; // Current raid lead AA exp (0-2000) +/*7916*/ uint32_t groupLeadAAUnspent; // Unspent group lead AA points +/*7920*/ uint32_t raidLeadAAUnspent; // Unspent raid lead AA points +/*7924*/ uint32_t leadershipAAs[MAX_LEAD_AA]; // Leader AA ranks +/*8052*/ uint8_t unknown7092[132]; // *** Placeholder +/*8184*/ uint32_t airRemaining; // Air supply (seconds) +/*8188*/ uint8_t unknown7228[4608]; // *** Placeholder +/*12796*/ uint32_t aa_spent; // Number of spent AA points +/*12800*/ uint32_t expAA; // Exp earned in current AA point +/*12804*/ uint32_t aa_unspent; // Unspent AA points +/*12808*/ uint8_t unknown11848[36]; // *** Placeholder +/*12844*/ BandolierStruct bandoliers[MAX_BANDOLIERS]; // bandolier contents +/*14124*/ uint8_t unknown13164[5120]; // *** Placeholder +/*19244*/ InlineItem potionBelt[MAX_POTIONS_IN_BELT]; // potion belt +/*19532*/ uint8_t unknown18572[8]; // *** Placeholder +/*19540*/ uint32_t currentRadCrystals; // Current count of radiant crystals +/*19544*/ uint32_t careerRadCrystals; // Total count of radiant crystals ever +/*19548*/ uint32_t currentEbonCrystals;// Current count of ebon crystals +/*19552*/ uint32_t careerEbonCrystals; // Total count of ebon crystals ever +/*19556*/ uint32_t unknown18596; // *** Placeholder +}; /* 19560 */ #if 1 struct playerAAStruct { |