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From: <bon...@us...> - 2008-01-19 19:24:47
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Revision: 688
http://seq.svn.sourceforge.net/seq/?rev=688&view=rev
Author: bonkersbobcat
Date: 2008-01-19 11:24:46 -0800 (Sat, 19 Jan 2008)
Log Message:
-----------
Historical checkin for 11/21/07
- Updated structs
- Updated character level to 80
Version to 5.11.0
Modified Paths:
--------------
showeq/trunk/ChangeLog
showeq/trunk/configure.in
showeq/trunk/src/everquest.h
showeq/trunk/src/interface.cpp
Modified: showeq/trunk/ChangeLog
===================================================================
--- showeq/trunk/ChangeLog 2008-01-19 19:17:35 UTC (rev 687)
+++ showeq/trunk/ChangeLog 2008-01-19 19:24:46 UTC (rev 688)
@@ -1,5 +1,11 @@
Version: $Id$ $Name$
+BlueAdept (11/21/07)
+----------------
++ Updated version to 5.11.0
++ Updated structs (ieatacid)
++ Updated character level to 80 (ieatacid)
+
BlueAdept (11/05/07)
----------------
+ Updated version to 5.10.0
Modified: showeq/trunk/configure.in
===================================================================
--- showeq/trunk/configure.in 2008-01-19 19:17:35 UTC (rev 687)
+++ showeq/trunk/configure.in 2008-01-19 19:24:46 UTC (rev 688)
@@ -2,7 +2,7 @@
dnl $Id$ $Name$
AC_PREREQ(2.59)
-AC_INIT(showeq, 5.10.0.0)
+AC_INIT(showeq, 5.11.0.0)
AC_CONFIG_SRCDIR(src/main.cpp)
AC_CANONICAL_SYSTEM
Modified: showeq/trunk/src/everquest.h
===================================================================
--- showeq/trunk/src/everquest.h 2008-01-19 19:17:35 UTC (rev 687)
+++ showeq/trunk/src/everquest.h 2008-01-19 19:24:46 UTC (rev 688)
@@ -102,7 +102,7 @@
//Maximum limits of certain types of data
#define MAX_KNOWN_SKILLS 75
-#define MAX_SPELL_SLOTS 9
+#define MAX_SPELL_SLOTS 10
#define MAX_KNOWN_LANGS 25
#define MAX_SPELLBOOK_SLOTS 400
#define MAX_GROUP_MEMBERS 6
@@ -603,7 +603,6 @@
/*0908*/ uint8_t unknown0904[8]; // *** Placeholder (02/13/2007)
}; /*0916*/
-
/**
* Player Profile. Common part of charProfileStruct shared between
* shrouding and zoning profiles.
@@ -624,146 +623,146 @@
/*00160*/ uint32_t deity; // deity
/*00164*/ uint32_t intoxication; // Alcohol level (in ticks till sober?)
/*00168*/ uint32_t spellSlotRefresh[MAX_SPELL_SLOTS]; // Refresh time (millis)
-/*00204*/ uint8_t unknown0204[4];
-/*00208*/ uint8_t haircolor; // Player hair color
-/*00209*/ uint8_t beardcolor; // Player beard color
-/*00210*/ uint8_t eyecolor1; // Player left eye color
-/*00211*/ uint8_t eyecolor2; // Player right eye color
-/*00212*/ uint8_t hairstyle; // Player hair style
-/*00213*/ uint8_t beard; // Player beard type
-/*00214*/ uint8_t unknown00214[10];
-/*00224*/ uint32_t item_material[9]; // Item texture/material of worn items
-/*00260*/ uint8_t unknown00260[232];
-/*00492*/ Color_Struct item_tint[9]; // RR GG BB 00
-/*00528*/ AA_Array aa_array[MAX_AA]; // AAs
-/*03400*/ uint8_t unknown03400[728]; // ***** this may be wrong or aa_array might be wrong (10/21/07)
-/*04128*/ uint32_t points; // Unspent Practice points
-/*04132*/ uint32_t MANA; // Current MANA
-/*04136*/ uint32_t curHp; // Current HP without +HP equipment
-/*04140*/ uint32_t STR; // Strength
-/*04144*/ uint32_t STA; // Stamina
-/*04148*/ uint32_t CHA; // Charisma
-/*04152*/ uint32_t DEX; // Dexterity
-/*04156*/ uint32_t INT; // Intelligence
-/*04160*/ uint32_t AGI; // Agility
-/*04164*/ uint32_t WIS; // Wisdom
-/*04168*/ uint8_t face; // Player face
-/*04169*/ uint8_t unknown04169[147];
-/*04316*/ int32_t sSpellBook[400]; // List of the Spells in spellbook
-/*05916*/ uint8_t unknown5916[448]; // all 0xff after last spell
-/*06364*/ int32_t sMemSpells[MAX_SPELL_SLOTS]; // List of spells memorized
-/*06400*/ uint8_t unknown06400[32];
-/*06432*/ uint32_t platinum; // Platinum Pieces on player
-/*06436*/ uint32_t gold; // Gold Pieces on player
-/*06440*/ uint32_t silver; // Silver Pieces on player
-/*06444*/ uint32_t copper; // Copper Pieces on player
-/*06448*/ uint32_t platinum_cursor; // Platinum Pieces on cursor
-/*06452*/ uint32_t gold_cursor; // Gold Pieces on cursor
-/*06456*/ uint32_t silver_cursor; // Silver Pieces on cursor
-/*06460*/ uint32_t copper_cursor; // Copper Pieces on cursor
-/*06464*/ uint32_t skills[MAX_KNOWN_SKILLS]; // List of skills
-/*06764*/ uint8_t unknown06764[236];
-/*07000*/ uint32_t toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
-/*07004*/ uint32_t thirst; // Drink (ticks till next drink)
-/*07008*/ uint32_t hunger; // Food (ticks till next eat)
-/*07012*/ spellBuff buffs[MAX_BUFFS]; // Buffs currently on the player
-/*07612*/ uint32_t disciplines[MAX_DISCIPLINES]; // Known disciplines
-/*08012*/ uint8_t unknown08012[160];
-/*08172*/ uint32_t recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
-/*08252*/ uint32_t endurance; // Current endurance
-/*08256*/ uint32_t aa_spent; // Number of spent AA points
-/*08260*/ uint32_t aa_unspent; // Unspent AA points
-/*08264*/ uint8_t unknown08264[4];
-/*08268*/ BandolierStruct bandoliers[MAX_BANDOLIERS]; // bandolier contents
-/*14668*/ InlineItem potionBelt[MAX_POTIONS_IN_BELT]; // potion belt
-/*15028*/ uint8_t unknown15028[92];
-/*15120*/
+/*00208*/ uint8_t unknown0208[4];
+/*00212*/ uint8_t haircolor; // Player hair color
+/*00213*/ uint8_t beardcolor; // Player beard color
+/*00214*/ uint8_t eyecolor1; // Player left eye color
+/*00215*/ uint8_t eyecolor2; // Player right eye color
+/*00216*/ uint8_t hairstyle; // Player hair style
+/*00217*/ uint8_t beard; // Player beard type
+/*00218*/ uint8_t unknown00218[10];
+/*00228*/ uint32_t item_material[9]; // Item texture/material of worn items
+/*00264*/ uint8_t unknown00260[232];
+/*00496*/ Color_Struct item_tint[9]; // RR GG BB 00
+/*00532*/ AA_Array aa_array[MAX_AA]; // AAs
+/*03404*/ uint8_t unknown03400[728]; // ***** this may be wrong or aa_array might be wrong (10/21/07)
+/*04132*/ uint32_t points; // Unspent Practice points
+/*04136*/ uint32_t MANA; // Current MANA
+/*04140*/ uint32_t curHp; // Current HP without +HP equipment
+/*04144*/ uint32_t STR; // Strength
+/*04148*/ uint32_t STA; // Stamina
+/*04152*/ uint32_t CHA; // Charisma
+/*04156*/ uint32_t DEX; // Dexterity
+/*04160*/ uint32_t INT; // Intelligence
+/*04164*/ uint32_t AGI; // Agility
+/*04168*/ uint32_t WIS; // Wisdom
+/*04172*/ uint8_t face; // Player face
+/*04173*/ uint8_t unknown04173[175];
+/*04348*/ int32_t sSpellBook[400]; // List of the Spells in spellbook
+/*05948*/ uint8_t unknown5948[448]; // all 0xff after last spell
+/*06396*/ int32_t sMemSpells[MAX_SPELL_SLOTS]; // List of spells memorized
+/*06436*/ uint8_t unknown06436[28];
+/*06464*/ uint32_t platinum; // Platinum Pieces on player
+/*06468*/ uint32_t gold; // Gold Pieces on player
+/*06472*/ uint32_t silver; // Silver Pieces on player
+/*06476*/ uint32_t copper; // Copper Pieces on player
+/*06480*/ uint32_t platinum_cursor; // Platinum Pieces on cursor
+/*06484*/ uint32_t gold_cursor; // Gold Pieces on cursor
+/*06488*/ uint32_t silver_cursor; // Silver Pieces on cursor
+/*06492*/ uint32_t copper_cursor; // Copper Pieces on cursor
+/*06496*/ uint32_t skills[MAX_KNOWN_SKILLS]; // List of skills
+/*06796*/ uint8_t unknown06796[236];
+/*07032*/ uint32_t toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
+/*07036*/ uint32_t thirst; // Drink (ticks till next drink)
+/*07040*/ uint32_t hunger; // Food (ticks till next eat)
+/*07044*/ spellBuff buffs[MAX_BUFFS]; // Buffs currently on the player
+/*07644*/ uint32_t disciplines[MAX_DISCIPLINES]; // Known disciplines
+/*08044*/ uint8_t unknown08044[160];
+/*08204*/ uint32_t recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
+/*08284*/ uint32_t endurance; // Current endurance
+/*08288*/ uint32_t aa_spent; // Number of spent AA points
+/*08292*/ uint32_t aa_unspent; // Unspent AA points
+/*08296*/ uint8_t unknown08296[4];
+/*08300*/ BandolierStruct bandoliers[MAX_BANDOLIERS]; // bandolier contents
+/*14700*/ InlineItem potionBelt[MAX_POTIONS_IN_BELT]; // potion belt
+/*15060*/ uint8_t unknown15060[92];
+/*15152*/
};
/*
** Player Profile
-** Length: 23576 Octets
+** Length: 23608 Octets
** OpCode: CharProfileCode
*/
struct charProfileStruct
{
/*00000*/ uint32_t checksum; //
/*00004*/ playerProfileStruct profile; // Profile
-/*15120*/ char name[64]; // Name of player
-/*15184*/ char lastName[32]; // Last name of player
-/*15216*/ uint8_t unknown15216[12]; //***Placeholder (1/18/2006)
-/*15228*/ int32_t guildID; // guildID
-/*15232*/ uint32_t birthdayTime; // character birthday
-/*15236*/ uint32_t lastSaveTime; // character last save time
-/*15240*/ uint32_t timePlayedMin; // time character played
-/*15244*/ uint8_t pvp; // 1=pvp, 0=not pvp
-/*15245*/ uint8_t anon; // 2=roleplay, 1=anon, 0=not anon
-/*15246*/ uint8_t gm; // 0=no, 1=yes (guessing!)
-/*15247*/ int8_t guildstatus; // 0=member, 1=officer, 2=guildleader
-/*15248*/ uint8_t unknown15248[12];
-/*15260*/ uint32_t exp; // Current Experience
-/*15264*/ uint8_t unknown15264[12];
-/*15276*/ uint8_t languages[MAX_KNOWN_LANGS]; // List of languages
-/*15301*/ uint8_t unknown15301[7]; // All 0x00 (language buffer?)
-/*15308*/ float y; // Players y position
-/*15312*/ float x; // Players x position
-/*15316*/ float z; // Players z position
-/*15320*/ float heading; // Players heading
-/*15324*/ uint8_t unknown15324[4]; // ***Placeholder
-/*15328*/ uint32_t platinum_bank; // Platinum Pieces in Bank
-/*15332*/ uint32_t gold_bank; // Gold Pieces in Bank
-/*15336*/ uint32_t silver_bank; // Silver Pieces in Bank
-/*15340*/ uint32_t copper_bank; // Copper Pieces in Bank
-/*15344*/ uint32_t platinum_shared; // Shared platinum pieces
-/*15348*/ uint8_t unknown15348[716];
-/*16064*/ uint32_t expansions; // Bitmask for expansions
-/*16068*/ uint8_t unknown16068[12];
-/*16080*/ uint32_t autosplit; // 0 = off, 1 = on
-/*16084*/ uint8_t unknown16084[16];
-/*16100*/ uint16_t zoneId; // see zones.h
-/*16102*/ uint16_t zoneInstance; // Instance id
-/*16104*/ char groupMembers[MAX_GROUP_MEMBERS][64];// all the members in group, including self
-/*16488*/ char groupLeader[64]; // Leader of the group ?
-/*16552*/ uint8_t unknown16552[792];
-/*17344*/ uint32_t leadAAActive; // 0 = leader AA off, 1 = leader AA on
-/*17348*/ uint8_t unknown17348[4];
-/*17352*/ uint32_t ldon_guk_points; // Earned GUK points
-/*17356*/ uint32_t ldon_mir_points; // Earned MIR points
-/*17360*/ uint32_t ldon_mmc_points; // Earned MMC points
-/*17364*/ uint32_t ldon_ruj_points; // Earned RUJ points
-/*17368*/ uint32_t ldon_tak_points; // Earned TAK points
-/*17372*/ uint32_t ldon_avail_points; // Available LDON points
-/*17376*/ uint8_t unknown17376[136];
-/*17512*/ uint32_t tributeTime; // Time remaining on tribute (millisecs)
-/*17516*/ uint32_t careerTribute; // Total favor points for this char
-/*17520*/ uint32_t unknown17520; // *** Placeholder
-/*17524*/ uint32_t currentTribute; // Current tribute points
-/*17528*/ uint32_t unknown17528; // *** Placeholder
-/*17532*/ uint32_t tributeActive; // 0 = off, 1=on
-/*17536*/ TributeStruct tributes[MAX_TRIBUTES]; // Current tribute loadout
-/*17576*/ uint8_t unknown17576[8];
-/*17584*/ float expGroupLeadAA; // Current group lead exp points
-/*17588*/ uint32_t unknown17588;
-/*17592*/ float expRaidLeadAA; // Current raid lead AA exp points
-/*17596*/ uint32_t groupLeadAAUnspent; // Unspent group lead AA points
-/*17600*/ uint32_t raidLeadAAUnspent; // Unspent raid lead AA points
-/*17604*/ uint32_t leadershipAAs[MAX_LEAD_AA]; // Leader AA ranks
-/*17732*/ uint8_t unknown17732[128];
-/*17860*/ uint32_t airRemaining; // Air supply (seconds)
-/*17864*/ uint8_t unknown17864[4608];
-/*22472*/ uint32_t expAA; // Exp earned in current AA point
-/*22476*/ uint8_t unknown22476[40];
-/*22516*/ uint32_t currentRadCrystals; // Current count of radiant crystals
-/*22520*/ uint32_t careerRadCrystals; // Total count of radiant crystals ever
-/*22524*/ uint32_t currentEbonCrystals;// Current count of ebon crystals
-/*22528*/ uint32_t careerEbonCrystals; // Total count of ebon crystals ever
-/*22532*/ uint8_t groupAutoconsent; // 0=off, 1=on
-/*22533*/ uint8_t raidAutoconsent; // 0=off, 1=on
-/*22534*/ uint8_t guildAutoconsent; // 0=off, 1=on
-/*22535*/ uint8_t unknown22535[5]; // ***Placeholder (6/29/2005)
-/*22540*/ uint32_t showhelm; // 0=no, 1=yes
-/*22544*/ uint8_t unknown22544[1032]; // ***Placeholder (2/13/2007)
-/*23576*/
+/*15152*/ char name[64]; // Name of player
+/*15216*/ char lastName[32]; // Last name of player
+/*15248*/ uint8_t unknown15248[12]; //***Placeholder (1/18/2006)
+/*15260*/ int32_t guildID; // guildID
+/*15264*/ uint32_t birthdayTime; // character birthday
+/*15268*/ uint32_t lastSaveTime; // character last save time
+/*15272*/ uint32_t timePlayedMin; // time character played
+/*15276*/ uint8_t pvp; // 1=pvp, 0=not pvp
+/*15277*/ uint8_t anon; // 2=roleplay, 1=anon, 0=not anon
+/*15278*/ uint8_t gm; // 0=no, 1=yes (guessing!)
+/*15279*/ int8_t guildstatus; // 0=member, 1=officer, 2=guildleader
+/*15280*/ uint8_t unknown15280[12];
+/*15292*/ uint32_t exp; // Current Experience
+/*15296*/ uint8_t unknown15296[12];
+/*15308*/ uint8_t languages[MAX_KNOWN_LANGS]; // List of languages
+/*15333*/ uint8_t unknown15333[7]; // All 0x00 (language buffer?)
+/*15340*/ float y; // Players y position
+/*15344*/ float x; // Players x position
+/*15348*/ float z; // Players z position
+/*15352*/ float heading; // Players heading
+/*15356*/ uint8_t unknown15356[4]; // ***Placeholder
+/*15360*/ uint32_t platinum_bank; // Platinum Pieces in Bank
+/*15364*/ uint32_t gold_bank; // Gold Pieces in Bank
+/*15368*/ uint32_t silver_bank; // Silver Pieces in Bank
+/*15372*/ uint32_t copper_bank; // Copper Pieces in Bank
+/*15376*/ uint32_t platinum_shared; // Shared platinum pieces
+/*15380*/ uint8_t unknown15380[716];
+/*16096*/ uint32_t expansions; // Bitmask for expansions
+/*16100*/ uint8_t unknown16100[12];
+/*16112*/ uint32_t autosplit; // 0 = off, 1 = on
+/*16116*/ uint8_t unknown16116[16];
+/*16132*/ uint16_t zoneId; // see zones.h
+/*16134*/ uint16_t zoneInstance; // Instance id
+/*16136*/ char groupMembers[MAX_GROUP_MEMBERS][64];// all the members in group, including self
+/*16520*/ char groupLeader[64]; // Leader of the group ?
+/*16584*/ uint8_t unknown16584[792];
+/*17376*/ uint32_t leadAAActive; // 0 = leader AA off, 1 = leader AA on
+/*17380*/ uint8_t unknown17380[4];
+/*17384*/ uint32_t ldon_guk_points; // Earned GUK points
+/*17388*/ uint32_t ldon_mir_points; // Earned MIR points
+/*17392*/ uint32_t ldon_mmc_points; // Earned MMC points
+/*17396*/ uint32_t ldon_ruj_points; // Earned RUJ points
+/*17400*/ uint32_t ldon_tak_points; // Earned TAK points
+/*17404*/ uint32_t ldon_avail_points; // Available LDON points
+/*17408*/ uint8_t unknown17408[136];
+/*17544*/ uint32_t tributeTime; // Time remaining on tribute (millisecs)
+/*17548*/ uint32_t careerTribute; // Total favor points for this char
+/*17552*/ uint32_t unknown17552; // *** Placeholder
+/*17556*/ uint32_t currentTribute; // Current tribute points
+/*17560*/ uint32_t unknown17560; // *** Placeholder
+/*17564*/ uint32_t tributeActive; // 0 = off, 1=on
+/*17568*/ TributeStruct tributes[MAX_TRIBUTES]; // Current tribute loadout
+/*17608*/ uint8_t unknown17608[8];
+/*17616*/ float expGroupLeadAA; // Current group lead exp points
+/*17620*/ uint32_t unknown17620;
+/*17624*/ float expRaidLeadAA; // Current raid lead AA exp points
+/*17628*/ uint32_t groupLeadAAUnspent; // Unspent group lead AA points
+/*17632*/ uint32_t raidLeadAAUnspent; // Unspent raid lead AA points
+/*17636*/ uint32_t leadershipAAs[MAX_LEAD_AA]; // Leader AA ranks
+/*17764*/ uint8_t unknown17764[128];
+/*17892*/ uint32_t airRemaining; // Air supply (seconds)
+/*17896*/ uint8_t unknown17896[4608];
+/*22504*/ uint32_t expAA; // Exp earned in current AA point
+/*22508*/ uint8_t unknown22508[40];
+/*22548*/ uint32_t currentRadCrystals; // Current count of radiant crystals
+/*22552*/ uint32_t careerRadCrystals; // Total count of radiant crystals ever
+/*22556*/ uint32_t currentEbonCrystals;// Current count of ebon crystals
+/*22560*/ uint32_t careerEbonCrystals; // Total count of ebon crystals ever
+/*22564*/ uint8_t groupAutoconsent; // 0=off, 1=on
+/*22565*/ uint8_t raidAutoconsent; // 0=off, 1=on
+/*22566*/ uint8_t guildAutoconsent; // 0=off, 1=on
+/*22567*/ uint8_t unknown22567[5]; // ***Placeholder (6/29/2005)
+/*22572*/ uint32_t showhelm; // 0=no, 1=yes
+/*22576*/ uint8_t unknown22576[1032]; // ***Placeholder (2/13/2007)
+/*23608*/
};
#if 0
Modified: showeq/trunk/src/interface.cpp
===================================================================
--- showeq/trunk/src/interface.cpp 2008-01-19 19:17:35 UTC (rev 687)
+++ showeq/trunk/src/interface.cpp 2008-01-19 19:24:46 UTC (rev 688)
@@ -1079,7 +1079,7 @@
// Character -> Level
m_charLevelMenu = new QPopupMenu;
m_charMenu->insertItem("Choose &Level", m_charLevelMenu);
- m_levelSpinBox = new QSpinBox(1, 75, 1, this, "m_levelSpinBox");
+ m_levelSpinBox = new QSpinBox(1, 80, 1, this, "m_levelSpinBox");
m_charLevelMenu->insertItem( m_levelSpinBox );
m_levelSpinBox->setWrapping( true );
m_levelSpinBox->setButtonSymbols(QSpinBox::PlusMinus);
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