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SEOW Code Commit Log


Commit Date  
[r1579] by fourshades

Persistent chalk graffiti: kept in the Scenery table (IF<seq>G<n>, Object_Type IF_GRF~code~text|z, Alignment side + F when found) - recreated each mission from SEOW_graffitiPersist in init.sqf until IFA_SEOW_GRAFFITI_LIFE missions old, up to 4 new per mission, each found once ever; Analyzer RegisterGraffito, Builder AddGraffitiPersist; Undo removes a mission’s graffiti

2026-10-25 12:31:46 Tree
[r1578] by fourshades

Campaign notices escaped as they are written into the page (addcslashes) - a notice containing double quotes (chalk graffiti) ended the JavaScript string and broke loadNotices

2026-10-25 12:29:51 Tree
[r1577] by fourshades

Campaign notices escaped as they are written into the page (addcslashes) - a notice containing double quotes (chalk graffiti) ended the JavaScript string and broke loadNotices

2026-10-25 12:28:54 Tree
[r1576] by fourshades

Added graffiti, forced DB table collocation

2026-10-25 10:48:47 Tree
[r1575] by fourshades

Updated for SEDB82c

2026-10-25 05:36:28 Tree
[r1574] by fourshades

Updated for SEDB82c

2026-10-25 05:35:16 Tree
[r1573] by fourshades

Colonel map v0.4: enemy groups count as spotted while any of their men or vehicles was seen by a friendly group in the last 60 s (targetsQuery ages, checked in code - its own max-age filter let old targets through); vehicle groups now spotted; symbols fade/switch off after contact is lost

2026-10-25 03:00:36 Tree
[r1572] by fourshades

Captured vehicles keep their final position after Analyze (IFA_CapturedApparatus - the capture put them in IFA_Losses, so their location record was skipped and ResolveCaptures used the mission-start position); save.sqf v0.9 - soldiers on foot logged dismounted, not by the vehicle they are still assigned to (a captor who left the truck would restart in its seat)

2026-10-25 01:31:13 Tree
[r1571] by fourshades
2026-10-24 12:30:00 Tree
[r1570] by fourshades

case labels end in ; - fixed

2026-10-24 11:01:47 Tree
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