| Commit | Date | |
|---|---|---|
|
[r1534]
by
fourshades
optimized satellite and mask processing, optimized paths and post-veg processing. |
2026-10-18 05:20:43 | Tree |
| 2026-10-18 04:38:37 | Tree | |
|
[r1532]
by
fourshades
Ordering of verge painting; better approach to bridges; no verge painting on river beds |
2026-10-18 04:34:13 | Tree |
|
[r1531]
by
fourshades
Rivercross now handles floating vehicles in deep water; fixed dominants problem for no units present in ResolveCaptures() |
2026-10-18 02:37:46 | Tree |
| 2026-10-18 02:31:41 | Tree | |
| 2026-10-18 01:44:39 | Tree | |
| 2026-10-18 01:44:22 | Tree | |
| 2026-10-18 01:43:19 | Tree | |
|
[r1526]
by
fourshades
Altering road bridge internals to allow AI vehicles to cross with in-game waypoints; increasing wave heights for coastal terrains |
2026-10-17 15:45:28 | Tree |
|
[r1525]
by
fourshades
Adjusting object clearances from road/rail paths, improved road-bridge connections for waypoint calcs |
2026-10-17 10:34:00 | Tree |