| Commit | Date | |
|---|---|---|
|
[r1532]
by
fourshades
Ordering of verge painting; better approach to bridges; no verge painting on river beds |
2026-10-18 04:34:13 | Tree |
|
[r1531]
by
fourshades
Rivercross now handles floating vehicles in deep water; fixed dominants problem for no units present in ResolveCaptures() |
2026-10-18 02:37:46 | Tree |
| 2026-10-18 02:31:41 | Tree | |
| 2026-10-18 01:44:39 | Tree | |
| 2026-10-18 01:44:22 | Tree | |
| 2026-10-18 01:43:19 | Tree | |
|
[r1526]
by
fourshades
Altering road bridge internals to allow AI vehicles to cross with in-game waypoints; increasing wave heights for coastal terrains |
2026-10-17 15:45:28 | Tree |
|
[r1525]
by
fourshades
Adjusting object clearances from road/rail paths, improved road-bridge connections for waypoint calcs |
2026-10-17 10:34:00 | Tree |
|
[r1524]
by
fourshades
Rescaled surface roughness bitmaps to be additive, introduced an amplitude setting for terrains. Hid binarize dos windows during PBO build stage. |
2026-10-17 09:13:55 | Tree |
|
[r1523]
by
fourshades
Removed buildings and ruins from roads; added pads to ruins > 30 sqm; sped up vegetation generation. |
2026-10-17 08:51:46 | Tree |