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SEOW Code Commit Log


Commit Date  
[r1532] by fourshades

Ordering of verge painting; better approach to bridges; no verge painting on river beds

2026-10-18 04:34:13 Tree
[r1531] by fourshades

Rivercross now handles floating vehicles in deep water; fixed dominants problem for no units present in ResolveCaptures()

2026-10-18 02:37:46 Tree
[r1530] by fourshades

Remove seagulls etc from inland maps

2026-10-18 02:31:41 Tree
[r1529] by fourshades

Dynamic bridges trafficability fixes

2026-10-18 01:44:39 Tree
[r1528] by fourshades

Dynamic bridges trafficability fixes

2026-10-18 01:44:22 Tree
[r1527] by fourshades

Dynamic bridges trafficability fixes

2026-10-18 01:43:19 Tree
[r1526] by fourshades

Altering road bridge internals to allow AI vehicles to cross with in-game waypoints; increasing wave heights for coastal terrains

2026-10-17 15:45:28 Tree
[r1525] by fourshades

Adjusting object clearances from road/rail paths, improved road-bridge connections for waypoint calcs

2026-10-17 10:34:00 Tree
[r1524] by fourshades

Rescaled surface roughness bitmaps to be additive, introduced an amplitude setting for terrains. Hid binarize dos windows during PBO build stage.

2026-10-17 09:13:55 Tree
[r1523] by fourshades

Removed buildings and ruins from roads; added pads to ruins > 30 sqm; sped up vegetation generation.

2026-10-17 08:51:46 Tree
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