| Commit | Date | |
|---|---|---|
| 2026-10-18 01:44:22 | Tree | |
| 2026-10-18 01:43:19 | Tree | |
|
[r1526]
by
fourshades
Altering road bridge internals to allow AI vehicles to cross with in-game waypoints; increasing wave heights for coastal terrains |
2026-10-17 15:45:28 | Tree |
|
[r1525]
by
fourshades
Adjusting object clearances from road/rail paths, improved road-bridge connections for waypoint calcs |
2026-10-17 10:34:00 | Tree |
|
[r1524]
by
fourshades
Rescaled surface roughness bitmaps to be additive, introduced an amplitude setting for terrains. Hid binarize dos windows during PBO build stage. |
2026-10-17 09:13:55 | Tree |
|
[r1523]
by
fourshades
Removed buildings and ruins from roads; added pads to ruins > 30 sqm; sped up vegetation generation. |
2026-10-17 08:51:46 | Tree |
| 2026-10-17 07:36:49 | Tree | |
| 2026-10-17 07:35:38 | Tree | |
| 2026-10-17 06:30:00 | Tree | |
| 2026-10-17 06:29:23 | Tree |