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SEOW Code Commit Log


Commit Date  
[r1526] by fourshades

Altering road bridge internals to allow AI vehicles to cross with in-game waypoints; increasing wave heights for coastal terrains

2026-10-17 15:45:28 Tree
[r1525] by fourshades

Adjusting object clearances from road/rail paths, improved road-bridge connections for waypoint calcs

2026-10-17 10:34:00 Tree
[r1524] by fourshades

Rescaled surface roughness bitmaps to be additive, introduced an amplitude setting for terrains. Hid binarize dos windows during PBO build stage.

2026-10-17 09:13:55 Tree
[r1523] by fourshades

Removed buildings and ruins from roads; added pads to ruins > 30 sqm; sped up vegetation generation.

2026-10-17 08:51:46 Tree
[r1522] by fourshades

Integrating IFA3 DMT into MP

2026-10-17 07:36:49 Tree
[r1521] by fourshades

Polishing integration to MP

2026-10-17 07:35:38 Tree
[r1520] by fourshades

Fixed bugs in trivial road networks

2026-10-17 06:30:00 Tree
[r1519] by fourshades

DMT resources

2026-10-17 06:29:23 Tree
[r1518] by fourshades

First pass at web-integrated DMT for IFA3

2026-10-17 02:38:32 Tree
[r1517] by fourshades

Filter binarize logs

2026-10-17 00:57:55 Tree
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