Menu ▾ ▴

SEOW Code Commit Log


Commit Date  
[r1497] by fourshades

That completes Phase 3: objects, houses, pads and the 2D map.

2026-10-12 15:41:23 Tree
[r1496] by fourshades

That completes Phase 3: objects, houses, pads and the 2D map.

2026-10-12 15:40:33 Tree
[r1495] by fourshades

DMT IFA3: Each object’s origin is now moved by its model’s bounding-centre offset, rotated with the object, so the designer’s ground point sits on the terrain.
The offsets are read with Mikero’s DeP3d and cached in DMT/A3_ModelOffsets.json. All 65 models in this map now have one, and later builds only read models that are new.
The injector warns about any model it has no offset for.

2026-10-12 14:22:47 Tree
[r1494] by fourshades

DMT_A3.php changed again (smoothing, satellite colours), plus DMT.php and the template Source/layers.cfg (the legend picture path).

2026-10-12 13:49:04 Tree
[r1493] by fourshades

Roads added to IFA3 support

2026-10-12 13:10:33 Tree
[r1492] by fourshades

Map picture fixes, path fixes

2026-10-12 12:32:40 Tree
[r1491] by fourshades

IFA3 map template

2026-10-12 09:23:54 Tree
[r1490] by fourshades

Phase 1 of DMT for IFA3 completed.

2026-10-12 09:22:40 Tree
[r1489] by fourshades

Colonel map symbols darkened at night like the map (need the downlight too): SEOW_mapDarkness v0.2 notes the frame it drew in, seow_group_icons v0.3 darkens symbols drawn on top of it

2026-10-12 02:36:52 Tree
[r1488] by fourshades

SEOW_forcedReassembly: the server tells the caller why an assemble/disassemble was refused (parts or weapon gone, someone already working on it) - clients can’t see the server’s job lists, so a silent refusal looked like a dead click

2026-10-12 02:34:23 Tree
Older >